John Alanbrook
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88de7fb547
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add console switcher
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2024-08-25 15:29:35 -05:00 |
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John Alanbrook
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94d4d86944
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fix particle render bug
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2024-08-25 14:23:22 -05:00 |
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John Alanbrook
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76497fb600
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add music audio bus
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2024-08-25 06:35:04 -05:00 |
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John Alanbrook
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05aeb62242
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add more imgui functions
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2024-08-25 00:18:30 -05:00 |
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John Alanbrook
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9fd958f414
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add alternate output term path
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2024-08-24 18:46:21 -05:00 |
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John Alanbrook
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39cbd92bfb
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fix polygon rendering bug
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2024-08-24 18:40:29 -05:00 |
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John Alanbrook
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5690ee7fba
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add profiling and testing
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2024-08-20 02:17:56 -05:00 |
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John Alanbrook
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05acefd683
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fix gui.cpp
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2024-08-19 07:47:27 -05:00 |
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John Alanbrook
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849c85cd7a
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imgui window stuff
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2024-08-15 12:26:37 -05:00 |
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John Alanbrook
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daad058225
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image hotreload
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2024-08-12 15:19:34 -05:00 |
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John Alanbrook
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a29ce7e8d0
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skeleton animation
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2024-08-10 04:06:44 -05:00 |
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John Alanbrook
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f5a89915eb
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model skinning
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2024-08-09 14:39:31 -05:00 |
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John Alanbrook
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57c2285019
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clean up 3d model creation
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2024-08-08 17:32:58 -05:00 |
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John Alanbrook
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ceccd032c2
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add colors; add repl check
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2024-08-08 13:25:47 -05:00 |
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John Alanbrook
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515eb65b22
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shader hotreload; better circle shader; add nogame for setup help; fix io.mod; add joystick input; fix entity hotreload; implement array length in C; add default game.size
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2024-08-07 16:55:08 -05:00 |
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John Alanbrook
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432d8200f3
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add memory profiling tooling
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2024-08-06 14:23:21 -05:00 |
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John Alanbrook
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ceb728b1a7
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memory output
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2024-08-05 15:26:18 -05:00 |
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John Alanbrook
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33d4ebf14a
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make profiling togglable
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2024-08-04 15:20:11 -05:00 |
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John Alanbrook
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570c12e3db
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Add many C based math and statistic functions
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2024-08-02 21:52:50 -04:00 |
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John Alanbrook
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05bc965d10
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update quickjs
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2024-07-25 22:07:22 -05:00 |
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John Alanbrook
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55ae7e2171
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remove spurious profiling lines
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2024-07-25 08:38:10 -05:00 |
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John Alanbrook
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cb6f64925e
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add profiling
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2024-07-24 14:17:32 -05:00 |
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John Alanbrook
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90940b42f5
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add quickjs cpu profiling
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2024-07-24 08:26:29 -05:00 |
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John Alanbrook
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ef802bb6f2
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add sprite and rendering to engine js
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2024-07-23 17:21:27 -05:00 |
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John Alanbrook
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08725d474d
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add transform cache mat4
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2024-07-23 14:30:41 -05:00 |
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John Alanbrook
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9d51858266
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sprite ssbo batch render
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2024-07-22 19:07:02 -05:00 |
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John Alanbrook
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d4b057dc6f
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javascript based particle system
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2024-07-22 15:40:58 -05:00 |
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John Alanbrook
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2eb75491ea
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particle system support
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2024-07-21 15:03:43 -05:00 |
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John Alanbrook
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cf6feffda2
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custom ssbo buffers
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2024-07-18 17:09:35 -05:00 |
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John Alanbrook
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066b213fbe
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particle ssbo
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2024-07-18 12:39:58 -05:00 |
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John Alanbrook
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fb88641883
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mum work
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2024-07-15 15:54:18 -05:00 |
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John Alanbrook
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bb5e6b883a
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rendering improvements
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2024-07-11 14:25:45 -05:00 |
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John Alanbrook
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9a98ce5e43
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New mum tools
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2024-07-09 01:03:39 -05:00 |
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John Alanbrook
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e6450b8981
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add api
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2024-07-03 16:38:29 -05:00 |
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John Alanbrook
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e1ac2a8fe3
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fix render image
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2024-07-01 17:00:01 -05:00 |
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John Alanbrook
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b25cd85071
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more gui
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2024-07-01 13:05:26 -05:00 |
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John Alanbrook
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f7fdae024d
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remove unneede info logging
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2024-07-01 10:59:31 -05:00 |
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John Alanbrook
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35deec52ae
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image generation
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2024-06-19 11:45:34 -05:00 |
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John Alanbrook
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ebfa801560
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add check to image blit
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2024-06-18 17:10:24 -05:00 |
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John Alanbrook
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2fe4e825aa
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add thumbnail making
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2024-06-18 16:14:23 -05:00 |
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John Alanbrook
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1b5bd399cd
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now read off individual file times from packed gamefiles
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2024-06-07 10:38:21 -05:00 |
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John Alanbrook
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9d90cd6f56
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Fix cache detection for shaders
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2024-06-07 00:43:15 -05:00 |
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John Alanbrook
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ecf3859067
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initial add of imgui
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2024-06-05 16:07:44 -05:00 |
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John Alanbrook
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cb30231c2f
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fix makefile; fix yaml to json
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2024-05-30 17:12:32 -05:00 |
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John Alanbrook
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1ff46c3975
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fix input bug
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2024-05-30 12:05:51 -05:00 |
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John Alanbrook
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b2a45fcfdd
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fix linux opengl render; windows ucrt
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2024-05-29 20:21:19 -05:00 |
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John Alanbrook
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33fdd97bdd
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Simplify components in js
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2024-05-28 13:39:02 -05:00 |
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John Alanbrook
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eadfd1dc38
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add steam and dsp node js
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2024-05-21 18:50:53 -05:00 |
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John Alanbrook
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39442c10af
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Transform is uniform if not present
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2024-05-21 09:33:17 -05:00 |
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John Alanbrook
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0a318c56e5
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Overhaul physics-javascript integration
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2024-05-20 13:50:57 -05:00 |
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