prosperon/source/engine
2024-08-04 15:20:11 -05:00
..
3d Fix transform issues 2024-05-15 07:54:19 -05:00
sound add steam and dsp node js 2024-05-21 18:50:53 -05:00
thirdparty update quickjs 2024-07-25 22:07:22 -05:00
2dphysics.c Simplify components in js 2024-05-28 13:39:02 -05:00
2dphysics.h Overhaul physics-javascript integration 2024-05-20 13:50:57 -05:00
anim.c 3d skeletal animation 2024-04-26 16:04:31 -05:00
anim.h 3d skeletal animation 2024-04-26 16:04:31 -05:00
cbuf.h Command line overhaul 2024-02-23 22:05:30 +00:00
config.c initial add of imgui 2024-06-05 16:07:44 -05:00
config.h move window ideas to javascript 2024-05-16 14:50:18 -05:00
datastream.c Move buffer binding assignment to javascript 2024-05-09 20:37:11 -05:00
datastream.h Move buffer binding assignment to javascript 2024-05-09 20:37:11 -05:00
font.c remove spurious profiling lines 2024-07-25 08:38:10 -05:00
font.h custom ssbo buffers 2024-07-18 17:09:35 -05:00
freelist.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
gameobject.c Simplify components in js 2024-05-28 13:39:02 -05:00
gameobject.h removed unnecessary physics code 2024-05-17 12:39:04 -05:00
gif_load.h Fix sprite animation crash; move text/image to render 2024-03-26 07:53:36 -05:00
gui.cpp add profiling 2024-07-24 14:17:32 -05:00
gui.h initial add of imgui 2024-06-05 16:07:44 -05:00
HandmadeMath.c Add many C based math and statistic functions 2024-08-02 21:52:50 -04:00
HandmadeMath.h Add many C based math and statistic functions 2024-08-02 21:52:50 -04:00
HandmadeMath.h.bak Split handmademath into header and source 2024-05-06 23:24:21 -05:00
input.c Overhaul physics-javascript integration 2024-05-20 13:50:57 -05:00
input.h Move main process into javascript 2024-03-15 13:04:56 -05:00
jsffi.c make profiling togglable 2024-08-04 15:20:11 -05:00
jsffi.h custom ssbo buffers 2024-07-18 17:09:35 -05:00
kim.c nota leaks fixed 2024-01-31 08:42:15 +00:00
kim.h nota leaks fixed 2024-01-31 08:42:15 +00:00
log.c add api 2024-07-03 16:38:29 -05:00
log.h Unify pipeline generation 2024-05-08 11:07:19 -05:00
miniz.c Replace tinycdb with miniz; remove unnecessary files; use sokol_main 2024-03-28 17:40:14 -05:00
miniz.h Replace tinycdb with miniz; remove unnecessary files; use sokol_main 2024-03-28 17:40:14 -05:00
model.c add transform cache mat4 2024-07-23 14:30:41 -05:00
model.h Fix transform issues 2024-05-15 07:54:19 -05:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nanosvg.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nanosvgrast.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nota.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
nota.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
pocketmod.h audio reworked 2023-11-27 20:29:55 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c javascript based particle system 2024-07-22 15:40:58 -05:00
render.h Overhaul physics-javascript integration 2024-05-20 13:50:57 -05:00
resources.c mum work 2024-07-15 15:54:18 -05:00
resources.h mum work 2024-07-15 15:54:18 -05:00
sched.h Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
script.c add quickjs cpu profiling 2024-07-24 08:26:29 -05:00
script.h add quickjs cpu profiling 2024-07-24 08:26:29 -05:00
simplex.c simplex, particles 2024-01-02 13:55:22 +00:00
simplex.h Move primitive support to javascript 2024-05-06 21:59:22 -05:00
spline.c many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
spline.h spline editing 2023-12-14 01:53:09 +00:00
steam.cpp add steam and dsp node js 2024-05-21 18:50:53 -05:00
steam.h Move jsffi defines to header 2024-03-26 14:57:35 -05:00
texture.c remove unneede info logging 2024-07-01 10:59:31 -05:00
texture.h add thumbnail making 2024-06-18 16:14:23 -05:00
timer.c make profiling togglable 2024-08-04 15:20:11 -05:00
timer.h make profiling togglable 2024-08-04 15:20:11 -05:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
transform.c add sprite and rendering to engine js 2024-07-23 17:21:27 -05:00
transform.h add transform cache mat4 2024-07-23 14:30:41 -05:00
warp.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
warp.h Merge transforms into single type 2024-05-12 18:36:14 -05:00
window.c move window ideas to javascript 2024-05-16 14:50:18 -05:00
window.h move window ideas to javascript 2024-05-16 14:50:18 -05:00
yugine.c javascript based particle system 2024-07-22 15:40:58 -05:00
yugine.h move window ideas to javascript 2024-05-16 14:50:18 -05:00