John Alanbrook
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49a17e0d59
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add position calculations 2d
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2023-02-20 17:10:03 +00:00 |
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John Alanbrook
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c3b1988fb7
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Clean up collider point transformations
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2023-02-19 17:16:35 +00:00 |
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John Alanbrook
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b4734bba37
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Polygon 2d colliders
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2023-02-18 04:32:23 +00:00 |
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John Alanbrook
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a401dbb9d4
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Gameobject level sensor setting
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2023-02-17 19:15:56 +00:00 |
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John Alanbrook
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afa9f963ef
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Shape specific collision handling
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2023-02-17 07:16:52 +00:00 |
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John Alanbrook
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e3100e0221
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line inflation
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2023-02-15 23:54:05 +00:00 |
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John Alanbrook
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99e9807552
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spline and edge commands
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2023-02-08 21:30:12 +00:00 |
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John Alanbrook
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cdff383a7a
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refined controls
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2023-02-06 22:41:47 +00:00 |
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John Alanbrook
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f4d08bcacb
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box selection
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2023-02-05 23:42:36 +00:00 |
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John Alanbrook
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bea49b5e64
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level saving and loading
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2023-02-03 19:41:53 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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38da3627e7
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splines
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2023-01-27 18:06:16 +00:00 |
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John Alanbrook
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68850b558a
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Physics edges
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2023-01-26 03:32:58 +00:00 |
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John Alanbrook
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9303fb63cf
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prefab syncing
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2023-01-20 00:30:23 +00:00 |
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John Alanbrook
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5ecab600e0
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nuke GUI bindings
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2023-01-19 22:43:29 +00:00 |
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John Alanbrook
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4eeb16ec48
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Nuklear bindings
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2023-01-19 19:06:32 +00:00 |
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John Alanbrook
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63eb212dcd
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Extended timer functions
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2023-01-19 16:44:29 +00:00 |
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John Alanbrook
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600426be8f
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2d animation restructure
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2023-01-18 20:43:07 +00:00 |
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John Alanbrook
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1a1884f61a
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collider sensor and enabled query; color swapping functions
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2023-01-18 16:45:43 +00:00 |
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John Alanbrook
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7639b7a781
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Shape debug color based on type and enabled
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2023-01-18 14:45:42 +00:00 |
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John Alanbrook
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6e794848a4
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Collider commands
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2023-01-17 21:09:14 +00:00 |
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John Alanbrook
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16ad36d4ce
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Sprite and collider enabling
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2023-01-17 19:04:08 +00:00 |
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John Alanbrook
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5085597eeb
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Add spacebar input; add shape enabling/disablg and sensors
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2023-01-16 23:18:09 +00:00 |
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John Alanbrook
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01256542b6
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Animations in; working poorly
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2023-01-16 08:16:39 +00:00 |
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John Alanbrook
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2731d01bc1
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Music and sound
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2023-01-15 15:53:50 +00:00 |
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John Alanbrook
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d2cbc61164
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Properly kill gameobjects, sprites, physics shapes
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2023-01-13 14:05:36 +00:00 |
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John Alanbrook
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e0b7d6459d
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Removed registry
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2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
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Javascript collisions
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2023-01-11 22:57:34 +00:00 |
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John Alanbrook
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3baec775a8
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java
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2023-01-10 23:23:11 +00:00 |
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John Alanbrook
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bdde403a66
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javascript
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2023-01-10 20:02:24 +00:00 |
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John Alanbrook
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740077fae3
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scheme
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2023-01-03 23:13:31 +00:00 |
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John Alanbrook
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7ce8cd22ad
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component rework
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2023-01-03 15:06:36 +00:00 |
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John Alanbrook
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76273e1c54
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Packed font rendering
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2022-12-28 22:50:54 +00:00 |
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John Alanbrook
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2df559aa4c
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Hit params in collider works
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2022-12-27 18:52:25 +00:00 |
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John Alanbrook
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9a77bb75a8
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Vectorization
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2022-12-27 02:57:45 +00:00 |
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John Alanbrook
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06b8bba27f
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Converted to 'nuke' commands
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2022-12-23 19:48:29 +00:00 |
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John Alanbrook
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efaf8736d8
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Add gravity, starting and stopping simulation
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2022-12-22 09:50:40 +00:00 |
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John Alanbrook
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d81f2f373c
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Fixed debug circle drawing; add collision detection
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2022-12-22 01:24:59 +00:00 |
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John Alanbrook
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df907aec2b
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Add 2d physics hooks
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2022-12-20 14:16:26 +00:00 |
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John Alanbrook
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0b64d0872b
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Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
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2022-12-14 19:01:42 +00:00 |
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John Alanbrook
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4224594ee4
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Rename structs to more sane things
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2022-11-19 23:13:57 +00:00 |
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John Alanbrook
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3641c246d4
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Use YughLog instead of printf; add sprites on load
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2022-11-18 18:03:07 +00:00 |
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John Alanbrook
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81986d6bad
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Not sure
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2022-08-29 03:34:33 +00:00 |
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John Alanbrook
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5823947fb4
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engine
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2022-08-17 05:01:51 +00:00 |
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John Alanbrook
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cec6d092f7
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Removed executables from files
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2022-08-14 19:48:13 +00:00 |
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John Alanbrook
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b0d2757f70
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Ruby
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2022-08-12 19:03:56 +00:00 |
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John Alanbrook
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87df6921e8
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Turned on warnings and fixed
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2022-02-06 16:14:57 +00:00 |
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John Alanbrook
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76985519f1
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Compiles now
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2022-02-04 17:36:24 +00:00 |
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John Alanbrook
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a45862c454
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Executable
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2022-01-25 15:22:03 +00:00 |
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John Alanbrook
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2c88a01cfd
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Compiling works for Brainstorm
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2022-01-21 17:26:22 +00:00 |
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