John Alanbrook
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1f3a0091bb
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fixed quickjs memory leaks
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2023-04-19 21:58:17 +00:00 |
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John Alanbrook
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879ab0fc05
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Compiles and working
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2023-04-19 20:16:35 +00:00 |
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John Alanbrook
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86211aecb8
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compiles
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2023-04-18 22:58:44 +00:00 |
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John Alanbrook
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27d15f1e81
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Before SED
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2023-04-18 19:49:17 +00:00 |
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John Alanbrook
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4358e34aa7
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work changes
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2023-04-10 14:53:01 +00:00 |
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John Alanbrook
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b4c2625371
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font fix
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2023-04-07 17:52:35 +00:00 |
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John Alanbrook
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5ca3629406
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audio change
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2023-03-24 19:01:01 +00:00 |
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John Alanbrook
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a170d88ccc
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Add point inflation functions
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2023-03-20 01:33:05 +00:00 |
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John Alanbrook
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6d69566857
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Bug fixing
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2023-03-17 15:25:35 +00:00 |
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John Alanbrook
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35a00c96ee
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Nuke fixes
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2023-03-13 14:27:32 +00:00 |
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John Alanbrook
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3018a1a188
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Many fixes
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2023-03-10 19:13:48 +00:00 |
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John Alanbrook
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0826197b91
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timer deaths
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2023-03-06 04:05:22 +00:00 |
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John Alanbrook
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ac3ce97b80
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Add color options to draw box
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2023-03-03 19:07:59 +00:00 |
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John Alanbrook
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0832441c91
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Nuke trees
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2023-03-01 20:42:44 +00:00 |
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John Alanbrook
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f5e73b96d3
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Fixed object deletion during physics calcs
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2023-02-28 23:03:28 +00:00 |
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John Alanbrook
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f05e0e59f0
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Fix windows build
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2023-02-28 15:40:53 +00:00 |
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John Alanbrook
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4aa6780a8e
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Add libsamplerate to source tree
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2023-02-28 15:40:46 +00:00 |
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John Alanbrook
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b6788e25b1
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polygon MOI
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2023-02-27 14:50:36 +00:00 |
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John Alanbrook
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4510543aaf
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Text outlining; circle shader radius now in terms of pixels
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2023-02-26 14:03:21 +00:00 |
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John Alanbrook
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b2b54ddce9
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Fixing circle shader
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2023-02-26 17:28:52 +00:00 |
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John Alanbrook
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186c83659c
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boundingbox functions
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2023-02-26 16:24:21 +00:00 |
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John Alanbrook
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a3428f0d36
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Add MOI calculations for gameobject sync
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2023-02-24 18:11:36 +00:00 |
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John Alanbrook
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a613e19ffa
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Sync physics properties
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2023-02-24 20:13:35 +00:00 |
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John Alanbrook
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8e0c4948a6
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Add Nuke radio buttons; fixed edge memory leak
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2023-02-23 23:03:58 +00:00 |
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John Alanbrook
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d1c87b38ac
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Grid rendering
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2023-02-20 22:28:07 +00:00 |
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John Alanbrook
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49a17e0d59
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add position calculations 2d
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2023-02-20 17:10:03 +00:00 |
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John Alanbrook
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c3b1988fb7
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Clean up collider point transformations
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2023-02-19 17:16:35 +00:00 |
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John Alanbrook
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b4734bba37
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Polygon 2d colliders
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2023-02-18 04:32:23 +00:00 |
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John Alanbrook
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a401dbb9d4
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Gameobject level sensor setting
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2023-02-17 19:15:56 +00:00 |
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John Alanbrook
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afa9f963ef
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Shape specific collision handling
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2023-02-17 07:16:52 +00:00 |
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John Alanbrook
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260374c14d
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Wireframe display mode
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2023-02-16 22:13:07 +00:00 |
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John Alanbrook
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7c0f7ef46f
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line thicknesses
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2023-02-16 07:56:22 +00:00 |
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John Alanbrook
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e3100e0221
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line inflation
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2023-02-15 23:54:05 +00:00 |
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John Alanbrook
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570169ff15
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asset viewer ffi
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2023-02-14 03:02:14 +00:00 |
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John Alanbrook
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93393be85b
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text input
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2023-02-13 19:35:01 +00:00 |
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John Alanbrook
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fceb68a910
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line
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2023-02-13 14:30:35 +00:00 |
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John Alanbrook
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8155bddb5e
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sprite layers
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2023-02-10 20:31:59 +00:00 |
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John Alanbrook
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1fcdae17ba
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spline and edge commands
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2023-02-10 20:31:58 +00:00 |
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John Alanbrook
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99e9807552
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spline and edge commands
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2023-02-08 21:30:12 +00:00 |
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John Alanbrook
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4d7d665a5e
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Removed saving and loading on play/pause
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2023-02-06 23:21:00 +00:00 |
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John Alanbrook
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cdff383a7a
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refined controls
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2023-02-06 22:41:47 +00:00 |
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John Alanbrook
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f4d08bcacb
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box selection
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2023-02-05 23:42:36 +00:00 |
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John Alanbrook
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01eb56d42d
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add grid, window ffi commands
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2023-02-05 17:40:59 +00:00 |
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John Alanbrook
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32ccc02a93
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editor scaling and rotation
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2023-02-05 04:53:54 +00:00 |
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John Alanbrook
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229e86a56a
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lll
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2023-02-04 04:18:19 +00:00 |
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John Alanbrook
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bea49b5e64
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level saving and loading
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2023-02-03 19:41:53 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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fcf6f76949
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logging compataibility with emacs
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2023-01-31 23:41:09 +00:00 |
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John Alanbrook
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35b9482928
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Tiny physics engine
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2023-01-28 04:35:08 +00:00 |
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John Alanbrook
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38da3627e7
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splines
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2023-01-27 18:06:16 +00:00 |
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