prosperon/source/engine/engine.c

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#include "engine.h"
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#define STB_DS_IMPLEMENTATION
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#include <stb_ds.h>
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#define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h>
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#define STB_IMAGE_IMPLEMENTATION
#define STBI_FAILURE_USERMSG
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#include "stb_image.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
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#define PL_MPEG_IMPLEMENTATION
#include <pl_mpeg.h>
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#ifdef EDITOR
#include "editor.h"
#endif
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#include "render.h"
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#include "openglrender.h"
#include "window.h"
#include "camera.h"
#include "input.h"
#include "sprite.h"
#include "2dphysics.h"
#include "gameobject.h"
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#include "log.h"
#include "resources.h"
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#include "timer.h"
#include "script.h"
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#include "sound.h"
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#include "engine.h"
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void error_callback(int error, const char *description)
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{
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fprintf(stderr, "Error: %s\n", description);
YughError("GLFW Error: %s", description);
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}
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void engine_init()
{
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glfwSetErrorCallback(error_callback);
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/* Initialize GLFW */
if (!glfwInit()) {
YughError("Could not init GLFW. Exiting.");
exit(1);
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}
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resources_init();
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YughInfo("Starting scripts ...");
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script_init();
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YughInfo("Starting physics ...");
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phys2d_init();
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YughInfo("Starting sound ...");
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// sound_init();
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}