prosperon/source/engine/engine.c
2023-01-12 23:41:54 +00:00

69 lines
1.2 KiB
C

#include "engine.h"
#define STB_DS_IMPLEMENTATION
#include <stb_ds.h>
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h>
#define STB_IMAGE_IMPLEMENTATION
#define STBI_FAILURE_USERMSG
#include "stb_image.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define PL_MPEG_IMPLEMENTATION
#include <pl_mpeg.h>
#ifdef EDITOR
#include "editor.h"
#endif
#include "render.h"
#include "openglrender.h"
#include "window.h"
#include "camera.h"
#include "input.h"
#include "sprite.h"
#include "2dphysics.h"
#include "gameobject.h"
#include "log.h"
#include "resources.h"
#include "timer.h"
#include "script.h"
#include "sound.h"
#include "engine.h"
void error_callback(int error, const char *description)
{
fprintf(stderr, "Error: %s\n", description);
YughError("GLFW Error: %s", description);
}
void engine_init()
{
glfwSetErrorCallback(error_callback);
/* Initialize GLFW */
if (!glfwInit()) {
YughError("Could not init GLFW. Exiting.");
exit(1);
}
resources_init();
YughInfo("Starting scripts ...");
script_init();
YughInfo("Starting physics ...");
phys2d_init();
YughInfo("Starting sound ...");
// sound_init();
}