prosperon/source/engine/window.c

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#include "window.h"
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#include <string.h>
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#include "texture.h"
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#include "log.h"
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#include <stdlib.h>
#include <stdio.h>
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#include "input.h"
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#include "script.h"
#include "nuke.h"
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#include "openglrender.h"
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#include "stb_ds.h"
struct window *mainwin;
static struct window *windows = NULL;
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struct Texture *icon = NULL;
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int is_win(struct window *s, GLFWwindow *w)
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{
return s->window == w;
}
void window_size_callback(GLFWwindow *w, int width, int height)
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{
}
struct window *winfind(GLFWwindow *w)
{
for (int i = 0; i < arrlen(windows); i++) {
if (windows[i].window == w)
return &windows[i];
}
return NULL;
}
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void window_iconify_callback(GLFWwindow *w, int iconified)
{
struct window *win = winfind(w);
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win->iconified = iconified;
}
void window_focus_callback(GLFWwindow *w, int focused)
{
struct window *win = winfind(w);
}
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void window_maximize_callback(GLFWwindow *w, int maximized)
{
struct window *win = winfind(w);
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win->minimized = !maximized;
}
void window_framebuffer_size_cb(GLFWwindow *w, int width, int height)
{
struct window *win = winfind(w);
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win->width = width;
win->height = height;
window_makecurrent(win);
win->render = 1;
}
void window_close_callback(GLFWwindow *w)
{
quit();
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}
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struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t flags)
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{
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if (arrcap(windows) == 0)
arrsetcap(windows, 5);
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GLFWwindow *sharewin = mainwin == NULL ? NULL : mainwin->window;
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struct window w = {
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.width = width,
.height = height,
.id = arrlen(windows),
.window = glfwCreateWindow(width, height, name, NULL, sharewin) };
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if (!w.window) {
YughError("Couldn't make GLFW window\n", 1);
return NULL;
}
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glfwMakeContextCurrent(w.window);
int version = gladLoadGL(glfwGetProcAddress);
if (!version) {
YughError("Failed to initialize OpenGL context.");
exit(1);
}
YughInfo("Loaded OpenGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
glfwSwapInterval(1);
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// Set callbacks
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glfwSetWindowCloseCallback(w.window, window_close_callback);
glfwSetWindowSizeCallback(w.window, window_size_callback);
glfwSetFramebufferSizeCallback(w.window, window_framebuffer_size_cb);
glfwSetWindowFocusCallback(w.window, window_focus_callback);
glfwSetKeyCallback(w.window, win_key_callback);
nuke_init(&w);
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arrput(windows, w);
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if (arrlen(windows) == 1)
mainwin = &windows[0];
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return &arrlast(windows);
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}
void window_set_icon(const char *png)
{
icon = texture_pullfromfile(png);
}
void window_destroy(struct window *w)
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{
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glfwDestroyWindow(w->window);
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arrdelswap(windows, w->id);
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}
struct window *window_i(int index) {
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return &windows[index];
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}
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void window_handle_event(struct window *w)
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{
/*
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if (e->type == SDL_WINDOWEVENT && e->window.windowID == w->id) { // TODO: Check ptr direct?
switch (e->window.event) {
case SDL_WINDOWEVENT_SHOWN:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Showed window %d.", w->id);
w->shown = true;
break;
case SDL_WINDOWEVENT_HIDDEN:
w->shown = false;
YughLog(0, SDL_LOG_PRIORITY_INFO, "Hid window %d.", w->id);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
w->width = e->window.data1;
w->height = e->window.data2;
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Changed size of window %d: width %d, height %d.",
w->id, w->width, w->height);
window_makecurrent(w);
w->render = true;
break;
case SDL_WINDOWEVENT_EXPOSED:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Exposed window %d.", w->id);
w->render = true;
break;
case SDL_WINDOWEVENT_ENTER:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Entered window %d.", w->id);
w->mouseFocus = true;
SDL_RaiseWindow(w->window);
break;
case SDL_WINDOWEVENT_LEAVE:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Left window %d.", w->id);
w->mouseFocus = false;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Lost focus on window %d.", w->id);
w->keyboardFocus = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Gained focus on window %d.", w->id);
w->keyboardFocus = true;
break;
case SDL_WINDOWEVENT_MINIMIZED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Minimized window %d.", w->id);
w->minimized = true;
break;
case SDL_WINDOWEVENT_MAXIMIZED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Maximized window %d.", w->id);
w->minimized = false;
break;
case SDL_WINDOWEVENT_RESTORED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Restored window %d.", w->id);
w->minimized = false;
break;
case SDL_WINDOWEVENT_CLOSE:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Closed window %d.", w->id);
break;
}
}
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*/
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}
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void window_all_handle_events()
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{
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arrwalk(windows, window_handle_event);
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}
void window_makefullscreen(struct window *w)
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{
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if (!w->fullscreen)
window_togglefullscreen(w);
}
void window_unfullscreen(struct window *w)
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{
if (w->fullscreen)
window_togglefullscreen(w);
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}
void window_togglefullscreen(struct window *w)
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{
w->fullscreen = !w->fullscreen;
if (w->fullscreen) {
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glfwMaximizeWindow(w->window);
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} else {
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glfwRestoreWindow(w->window);
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}
}
void window_makecurrent(struct window *w)
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{
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if (w->window != glfwGetCurrentContext())
glfwMakeContextCurrent(w->window);
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glViewport(0, 0, w->width, w->height);
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}
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void window_swap(struct window *w)
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{
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glfwSwapBuffers(w->window);
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}
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void window_seticon(struct window *w, struct Texture *icon)
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{
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static GLFWimage images[1];
images[0].width = icon->width;
images[0].height = icon->height;
images[0].pixels = icon->data;
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glfwSetWindowIcon(w->window, 1, images);
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}
int window_hasfocus(struct window *w)
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{
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return glfwGetWindowAttrib(w->window, GLFW_FOCUSED);
}
void window_render(struct window *w) {
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window_makecurrent(w);
openglRender(w);
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if (w->nuke_gui != NULL) {
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nuke_start();
w->nuke_gui();
nuke_end();
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}
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window_swap(w);
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}
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void window_renderall() {
//arrwalk(windows, window_render);
for (int i = 0; i < arrlen(windows); i++)
window_render(&windows[i]);
}