158 lines
3.7 KiB
C
158 lines
3.7 KiB
C
|
#include "window.h"
|
||
|
|
||
|
#include "openglrender.h"
|
||
|
|
||
|
#include <string.h>
|
||
|
#include "log.h"
|
||
|
|
||
|
struct mSDLWindow *window = NULL;
|
||
|
|
||
|
static struct mSDLWindow *windows[5];
|
||
|
static int numWindows = 0;
|
||
|
|
||
|
struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height,
|
||
|
uint32_t flags)
|
||
|
{
|
||
|
struct mSDLWindow *w = calloc(1, sizeof(struct mSDLWindow));
|
||
|
w->width = width;
|
||
|
w->height = height;
|
||
|
w->window = SDL_CreateWindow(name, 0, 0, width, height, flags);
|
||
|
|
||
|
if (w->window == NULL) {
|
||
|
YughLog(0, SDL_LOG_PRIORITY_ERROR,
|
||
|
"Window could not be created! SDL Error: %s",
|
||
|
SDL_GetError());
|
||
|
} else {
|
||
|
w->glContext = SDL_GL_CreateContext(w->window);
|
||
|
|
||
|
if (w->glContext == NULL) {
|
||
|
YughLog(0, SDL_LOG_PRIORITY_ERROR,
|
||
|
"OpenGL context could not be created! SDL Error: %s",
|
||
|
SDL_GetError());
|
||
|
}
|
||
|
w->id = SDL_GetWindowID(w->window);
|
||
|
|
||
|
glewExperimental = GL_TRUE;
|
||
|
glewInit();
|
||
|
|
||
|
SDL_GL_SetSwapInterval(1);
|
||
|
|
||
|
if (numWindows < 5)
|
||
|
windows[numWindows++] = w;
|
||
|
}
|
||
|
|
||
|
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
void window_handle_event(struct mSDLWindow *w, SDL_Event * e)
|
||
|
{
|
||
|
if (e->type == SDL_WINDOWEVENT && e->window.windowID == w->id) { // TODO: Check ptr direct?
|
||
|
switch (e->window.event) {
|
||
|
case SDL_WINDOWEVENT_SHOWN:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO, "Showed window %d.", w->id);
|
||
|
w->shown = true;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_HIDDEN:
|
||
|
w->shown = false;
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO, "Hid window %d.", w->id);
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||
|
|
||
|
w->width = e->window.data1;
|
||
|
w->height = e->window.data2;
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||
|
"Changed size of window %d: width %d, height %d.",
|
||
|
w->id, w->width, w->height);
|
||
|
window_makecurrent(w);
|
||
|
/*w.projection =
|
||
|
glm::ortho(0.f, (float) width, 0.f, (float) height, -1.f,
|
||
|
1.f); */
|
||
|
w->render = true;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_EXPOSED:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO, "Exposed window %d.", w->id);
|
||
|
w->render = true;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_ENTER:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO, "Entered window %d.", w->id);
|
||
|
w->mouseFocus = true;
|
||
|
SDL_RaiseWindow(w->window);
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_LEAVE:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO, "Left window %d.", w->id);
|
||
|
w->mouseFocus = false;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||
|
"Lost focus on window %d.", w->id);
|
||
|
w->keyboardFocus = false;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||
|
"Gained focus on window %d.", w->id);
|
||
|
w->keyboardFocus = true;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_MINIMIZED:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||
|
"Minimized window %d.", w->id);
|
||
|
w->minimized = true;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||
|
"Maximized window %d.", w->id);
|
||
|
w->minimized = false;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_RESTORED:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||
|
"Restored window %d.", w->id);
|
||
|
w->minimized = false;
|
||
|
break;
|
||
|
|
||
|
case SDL_WINDOWEVENT_CLOSE:
|
||
|
YughLog(0, SDL_LOG_PRIORITY_INFO, "Closed window %d.", w->id);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void window_makefullscreen(struct mSDLWindow *w)
|
||
|
{
|
||
|
SDL_SetWindowFullscreen(w->window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||
|
w->fullscreen = true;
|
||
|
}
|
||
|
|
||
|
void window_togglefullscreen(struct mSDLWindow *w)
|
||
|
{
|
||
|
w->fullscreen = !w->fullscreen;
|
||
|
|
||
|
if (w->fullscreen) {
|
||
|
window_makefullscreen(w);
|
||
|
} else {
|
||
|
SDL_SetWindowFullscreen(w->window, 0);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void window_makecurrent(struct mSDLWindow *w)
|
||
|
{
|
||
|
if (w->window != SDL_GL_GetCurrentWindow())
|
||
|
SDL_GL_MakeCurrent(w->window, w->glContext);
|
||
|
glViewport(0, 0, w->width, w->height);
|
||
|
}
|
||
|
|
||
|
void window_swap(struct mSDLWindow *w)
|
||
|
{
|
||
|
SDL_GL_SwapWindow(w->window);
|
||
|
}
|