prosperon/source/engine/font.h

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#ifndef FONT_H
#define FONT_H
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#include "sokol/sokol_gfx.h"
#include "render.h"
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#include "HandmadeMath.h"
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struct shader;
struct window;
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extern sg_buffer text_ssbo;
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/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
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int Advance; // Horizontal offset to advance to next glyph
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float leftbearing; // X offset from cursor to render at
float topbearing; // Y offset from cursor to render at
struct rect rect; // the rect on the font image to render from
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};
struct sFont {
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uint32_t height; /* in pixels */
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float ascent; // pixels
float descent; // pixels
float linegap; //pixels
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struct Character Characters[256];
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sg_image texID;
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texture *texture;
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};
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typedef struct sFont font;
void font_free(font *f);
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struct sFont *MakeFont(const char *fontfile, int height);
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void font_set(font *f);
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void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgba color);
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void text_settype(struct sFont *font);
struct boundingbox text_bb(const char *text, float scale, float lw, float tracking);
int renderText(const char *text, HMM_Vec2 pos, float scale, struct rgba color, float lw, int caret, float tracking);
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int text_flush(sg_buffer *buf);
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#endif