clay layout
This commit is contained in:
parent
39511e0d3b
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@ -12,7 +12,6 @@ mum.inputs.lm = function () {
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};
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mum.base = {
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pos: null, // If set, puts the cursor to this position before drawing the element
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offset: [0, 0], // Move x,y to the right and down before drawing
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padding: [0, 0], // Pad inwards after drawing, to prepare for the next element
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font: "fonts/c64.ttf",
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@ -102,6 +101,8 @@ function computeContainerSize(context)
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}
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mum.container = function(data, cb) {
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context_stack.push(context);
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data.__proto__ = mum.base;
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@ -290,16 +291,21 @@ mum.button = function (str, data = { padding: [4, 4], color: Color.black }) {
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end(data);
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};
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mum.window = function (fn, data = {}) {
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if (pre(data)) return;
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mum.window = function (pos = [0,0], size = game.size.slice(), config = {}, fn) {
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if (pre(config)) return;
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render.rectangle(cursor, cursor.add(data.size), data.color);
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cursor.y += data.height;
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cursor = cursor.add(data.padding);
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config.pos = pos;
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config.pos = config.add(config.padding);
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fn();
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end(data);
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};
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mum.hstack = function(data = {}, fn)
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{
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}
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mum.ex_hud = function () {
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mum.label("TOP LEFT", { pos: [0, game.size.y], anchor: [0, 1] });
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mum.label("BOTTOM LEFT", { pos: [0, 0], anchor: [0, 0] });
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3395
source/engine/clay.h
Normal file
3395
source/engine/clay.h
Normal file
File diff suppressed because it is too large
Load diff
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@ -76,7 +76,7 @@ struct sFont *MakeFont(const char *fontfile, int height) {
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unsigned char *ttf_buffer = slurp_file(fontfile, NULL);
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if (!ttf_buffer) {
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YughWarn("Could not find font at %s.");
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YughWarn("Could not find font at %s.", fontfile);
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return NULL;
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}
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unsigned char *bitmap = malloc(packsize * packsize);
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@ -99,12 +99,11 @@ struct sFont *MakeFont(const char *fontfile, int height) {
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int ascent, descent, linegap;
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stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
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float emscale = stbtt_ScaleForPixelHeight(&fontinfo, height);
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float emscale = tbtt_ScaleForMappingEmToPixels(&fontinfo, height);
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newfont->ascent = ascent*emscale;
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newfont->descent = descent*emscale;
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newfont->linegap = linegap*emscale;
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newfont->linegap = ((newfont->ascent - newfont->descent) - newfont->linegap);
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newfont->texture = malloc(sizeof(texture));
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newfont->texture->id = sg_make_image(&(sg_image_desc){
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.type = SG_IMAGETYPE_2D,
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@ -131,10 +130,6 @@ struct sFont *MakeFont(const char *fontfile, int height) {
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r.h = (glyph.y1-glyph.y0) / (float)packsize;
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newfont->Characters[c].Advance = glyph.xadvance; /* x distance from this char to the next */
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newfont->Characters[c].Size[0] = (glyph.x1 - glyph.x0);
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newfont->Characters[c].Size[1] = (glyph.y1 - glyph.y0);
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newfont->Characters[c].Bearing[0] = glyph.xoff;
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newfont->Characters[c].Bearing[1] = glyph.yoff2;
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newfont->Characters[c].rect = r;
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}
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@ -194,7 +189,7 @@ void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgb
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vert.pos.x = cursor.X + c.Bearing[0] * scale;
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vert.pos.y = cursor.Y - c.Bearing[1] * scale;
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vert.wh.x = c.Size[0] * scale;
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vert.wh.x = c.\Size[0] * scale;
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vert.wh.y = c.Size[1] * scale;
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// if (vert.pos.x > frame.l || vert.pos.y > frame.t || (vert.pos.y + vert.wh.y) < frame.b || (vert.pos.x + vert.wh.x) < frame.l) return;
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@ -12,19 +12,17 @@ extern sg_buffer text_ssbo;
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/// Holds all state information relevant to a character as loaded using FreeType
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struct Character {
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float Size[2]; // Size of glyph
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float Bearing[2]; // Offset from baseline to left/top of glyph
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int Advance; // Horizontal offset to advance to next glyph
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int leftbearing;
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struct rect rect;
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float leftbearing; // X offset from cursor to render at
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float topbearing; // Y offset from cursor to render at
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struct rect rect; // the rect on the font image to render from
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};
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struct sFont {
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uint32_t fontTexture;
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uint32_t height; /* in pixels */
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float ascent;
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float descent;
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float linegap;
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float ascent; // pixels
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float descent; // pixels
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float linegap; //pixels
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struct Character Characters[256];
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sg_image texID;
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texture *texture;
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@ -42,6 +42,11 @@
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#include "gui.h"
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#include "timer.h"
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#include "mum.h"
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#define CLAY_IMPLEMENTATION
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#include "clay.h"
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#ifndef _WIN32
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#include <sys/resource.h>
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#endif
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@ -952,7 +957,7 @@ static int mat2type(int mat)
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return -1;
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}
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sg_vertex_layout_state js2layout(JSValue v)
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sg_vertex_layout_state js2vertex_layout(JSValue v)
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{
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sg_vertex_layout_state st = {0};
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JSValue inputs = js_getpropstr(js_getpropstr(v, "vs"), "inputs");
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@ -1017,7 +1022,7 @@ sg_blend_state js2blend(JSValue v)
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JSC_CCALL(render_make_pipeline,
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sg_pipeline_desc p = {0};
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p.shader = js2shader(argv[0]);
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p.layout = js2layout(argv[0]);
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p.layout = js2vertex_layout(argv[0]);
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p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
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if (js2boolean(js_getpropstr(argv[0], "indexed")))
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p.index_type = SG_INDEXTYPE_UINT16;
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@ -3692,6 +3697,260 @@ static const JSCFunctionListEntry js_os_funcs[] = {
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///// CLAY STUFF
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// Primary ideas are CLAY_CONTAINER, CLAY_TEXT, CLAY_IMAGE, CLAY_SCROLL_CONTAINER, CLAY_BORDER_CONTAINER, and CLAY_FLOATING_CONTAINER
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/*
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Clay_container -> layout
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clay_text -> text
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clay_image -> layout, image
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scorll_container -> layout, scroll
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floating_container -> layout, floating
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border_container -> layout, border
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Layout config
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{
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sizing: {
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width: min/max:percent, type grow:fill:percent:fixed
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height: min/max:percent
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}
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padding: [x,y],
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childGap: number,
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layoutirection: horizontal:vertical
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childAlignment: {
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x: left/right/center,
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y: top/bottom/center
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}
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}
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text config
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{
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fontSize: (height in pixels)
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letterSpacing: pixels,
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lineSpacing: pixels,
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wrapMode: words:newlines:none
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}
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image config
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{
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sourceDimensions
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}
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floating config
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{
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offset: [x,y],
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expand: [width, height],
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zindex: number,
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attachment: {
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element: left_top:left_center:left_bottom:center_top:center_center:center_bottom:right_top:right_center:right_button,
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parent: ""
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},
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}
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scroll config
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{
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horizontal: boolean,
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vertical: boolean
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}
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border config
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{
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left: {
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width,
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color
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}
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right: '',
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top: '',
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bottom:'',
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betweenchildren: '',
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corner_radius: {
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topleft: number,
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topright:'',
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bottomleft:'',
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bottomright:''
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}
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}
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and then render the commands
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rencercmd: {
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boundingbox: {x, y, width, height},
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config: [config from element type],
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text: text [this can probably be kept in the JS object as a ref]
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commandType: none/rectangle/border/text/image/scissor_start/scissor_end
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}
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*/
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static Clay_LayoutConfig js2layout(JSValue v)
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{
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Clay_LayoutConfig config = {0};
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config.sizing.width.type = (Clay__SizingType)js2number(js_getpropstr(v, "x_content"));
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config.sizing.height.type = (Clay__SizingType)js2number(js_getpropstr(v, "y_content"));
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if (config.sizing.width.type == CLAY__SIZING_TYPE_PERCENT)
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config.sizing.width.sizePercent = js2number(js_getpropstr(v, "x_percent"));
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else {
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HMM_Vec2 minmax = js2vec2(js_getpropstr(v, "x_minmax"));
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config.sizing.width.sizeMinMax.min = minmax.x;
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config.sizing.width.sizeMinMax.max = minmax.y;
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}
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if (config.sizing.height.type == CLAY__SIZING_TYPE_PERCENT)
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config.sizing.height.sizePercent = js2number(js_getpropstr(v, "y_percent"));
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else {
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HMM_Vec2 minmax = js2vec2(js_getpropstr(v, "y_minmax"));
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config.sizing.height.sizeMinMax.min = minmax.x;
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config.sizing.height.sizeMinMax.max = minmax.y;
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}
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HMM_Vec2 padding = js2vec2(js_getpropstr(v, "padding"));
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config.padding.x = padding.x;
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config.padding.y = padding.y;
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config.childGap = js2number(js_getpropstr(v, "child_gap"));
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config.layoutDirection = (Clay_LayoutDirection)js2number(js_getpropstr(v, "layout_direction"));
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config.childAlignment.x = (Clay_LayoutAlignmentX)(js2number(js_getpropstr(v, "child_align_x")));
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config.childAlignment.y = (Clay_LayoutAlignmentY)(js2number(js_getpropstr(v, "child_align_y")));
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return config;
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}
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JSC_CCALL(clay_dimensions,
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HMM_Vec2 dim = js2vec2(argv[0]);
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Clay_SetLayoutDimensions((Clay_Dimensions) { dim.x, dim.y });
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)
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JSC_CCALL(clay_draw,
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Clay_BeginLayout();
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script_call_sym(argv[0], 0, NULL);
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Clay_RenderCommandArray cmd = Clay_EndLayout();
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ret = JS_NewArray(js);
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printf("there are %d commands here\n", cmd.length);
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for (int i = 0; i < cmd.length; i++) {
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Clay_RenderCommand cc = cmd.internalArray[i];
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JSValue c = JS_NewObject(js);
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JSValue bb = JS_NewObject(js);
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js_setpropstr(bb, "x", number2js(cc.boundingBox.x));
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js_setpropstr(bb, "y", number2js(cc.boundingBox.y));
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js_setpropstr(bb, "width", number2js(cc.boundingBox.width));
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js_setpropstr(bb, "height", number2js(cc.boundingBox.height));
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js_setpropstr(c, "boundingbox", bb);
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js_setprop_num(ret, i, c);
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Clay_RectangleElementConfig *rect = cc.config.rectangleElementConfig;
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js_setpropstr(c, "config", rect->js);
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}
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)
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JSC_CCALL(clay_pointer,
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HMM_Vec2 pos = js2vec2(argv[0]);
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int down = js2boolean(argv[1]);
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Clay_SetPointerState((Clay_Vector2) {pos.x,pos.y }, down);
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)
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JSC_CCALL(clay_updatescroll,
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int drag = js2boolean(argv[0]);
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HMM_Vec2 delta = js2vec2(argv[1]);
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float dt = js2number(argv[2]);
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Clay_UpdateScrollContainers(drag, (Clay_Vector2){delta.x,delta.y}, dt);
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)
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JSC_SCALL(clay_container,
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Clay_LayoutConfig config = js2layout(argv[1]);
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Clay_RectangleElementConfig rect = {0};
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rect.js = JS_DupValue(js, argv[1]);
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Clay_String cstr;
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cstr.length = strlen(str);
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cstr.chars = str;
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// Clay__OpenRectangleElement(Clay__HashString(cstr,0,0), &config, &rect);
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Clay__OpenRectangleElement(CLAY_ID("TEST"), &config, &rect);
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script_call_sym(argv[2], 0, NULL);
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Clay__CloseElementWithChildren();
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)
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JSC_SCALL(clay_image,
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Clay_LayoutConfig config = js2layout(argv[1]);
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Clay_ImageElementConfig image = {0};
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HMM_Vec2 dim = js2vec2(argv[2]);
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image.sourceDimensions.width = dim.x;
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image.sourceDimensions.height = dim.y;
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Clay__OpenImageElement(CLAY_ID(str), &config, &image);
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script_call_sym(argv[3], 0, NULL);
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Clay__CloseElementWithChildren();
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)
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JSC_SSCALL(clay_text,
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Clay_TextElementConfig text = {0};
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text.fontSize = js2number(js_getpropstr(argv[2], "font_size"));
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text.letterSpacing = js2number(js_getpropstr(argv[2], "letter_spacing"));
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text.lineHeight = js2number(js_getpropstr(argv[2], "line_spacing"));
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text.wrapMode = (Clay_TextElementConfigWrapMode)js2number(js_getpropstr(argv[2], "wrap"));
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text.font = js2font(js_getpropstr(argv[2], "font"));
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Clay__OpenTextElement(CLAY_ID(str), CLAY_STRING(str2), &text);
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// CLAY_TEXT(CLAY_ID(str), CLAY_STRING(str2), text)
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)
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JSC_SCALL(clay_scroll,
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Clay_LayoutConfig config = js2layout(argv[1]);
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Clay_ScrollElementConfig scroll = {0};
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scroll.horizontal = js2boolean(js_getpropstr(argv[1], "scroll_horizontal"));
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scroll.vertical = js2boolean(js_getpropstr(argv[1], "scroll_vertical"));
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Clay__OpenScrollElement(CLAY_ID(str), &config, &scroll);
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script_call_sym(argv[2], 0, NULL);
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Clay__CloseElementWithChildren();
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)
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static Clay_FloatingElementConfig js2floating(JSValue v)
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{
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Clay_FloatingElementConfig clay = {0};
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HMM_Vec2 offset = js2vec2(js_getpropstr(v, "offset"));
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clay.offset.x = offset.x;
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clay.offset.y = offset.y;
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clay.zIndex = js2number(js_getpropstr(v, "zindex"));
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HMM_Vec2 expand = js2vec2(js_getpropstr(v, "expand"));
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clay.expand.width = expand.x;
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clay.expand.height = expand.y;
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clay.attachment.element = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "element"));
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clay.attachment.parent = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "parent"));
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return clay;
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}
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JSC_SCALL(clay_floating,
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Clay_LayoutConfig config = js2layout(argv[1]);
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Clay_FloatingElementConfig floating = js2floating(argv[1]);
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Clay__OpenFloatingElement(CLAY_ID(str), &config, &floating);
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script_call_sym(argv[2], 0, NULL);
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Clay__CloseElementWithChildren();
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)
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static const JSCFunctionListEntry js_clay_funcs[] = {
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MIST_FUNC_DEF(clay, dimensions, 1),
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MIST_FUNC_DEF(clay, draw, 1),
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MIST_FUNC_DEF(clay, pointer, 2),
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MIST_FUNC_DEF(clay, updatescroll, 3),
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MIST_FUNC_DEF(clay, container, 3),
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MIST_FUNC_DEF(clay, image, 4),
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MIST_FUNC_DEF(clay, text, 3),
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MIST_FUNC_DEF(clay, scroll, 3),
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MIST_FUNC_DEF(clay, floating, 3),
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};
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// Example measure text function
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static inline Clay_Dimensions MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
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// Clay_TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
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// Note: Clay_String->chars is not guaranteed to be null terminated
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Clay_Dimensions size = {0};
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float maxWidth = 0;
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float lineWidth = 0;
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float height = config->font->height;
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float scale = config->fontSize/height;
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float lineHeight = config->font->ascent + config->font->descent + config->font->linegap;
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lineHeight *= config->lineHeight * scale;
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float letterSpacing = config->letterSpacing * scale;
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for (int i = 0; i < text->length; i++) {
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}
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}
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#include "steam.h"
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@ -3743,6 +4002,12 @@ void ffi_load() {
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QJSGLOBALCLASS(dspsound);
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QJSGLOBALCLASS(performance);
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QJSGLOBALCLASS(geometry);
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uint64_t totalMemorySize = Clay_MinMemorySize();
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Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
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Clay_Initialize(arena, (Clay_Dimensions) { 1920, 1080 });
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Clay_SetMeasureTextFunction(MeasureText);
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QJSGLOBALCLASS(clay);
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QJSGLOBALCLASS(poly2d);
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256
source/engine/mum.c
Normal file
256
source/engine/mum.c
Normal file
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@ -0,0 +1,256 @@
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#include "mum.h"
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#include "jsffi.h"
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|
||||
#include "clay.h"
|
||||
#include "script.h"
|
||||
|
||||
///// CLAY STUFF
|
||||
// Primary ideas are CLAY_CONTAINER, CLAY_TEXT, CLAY_IMAGE, CLAY_SCROLL_CONTAINER, CLAY_BORDER_CONTAINER, and CLAY_FLOATING_CONTAINER
|
||||
|
||||
/*
|
||||
Clay_container -> layout
|
||||
clay_text -> text
|
||||
clay_image -> layout, image
|
||||
scorll_container -> layout, scroll
|
||||
floating_container -> layout, floating
|
||||
border_container -> layout, border
|
||||
|
||||
Layout config
|
||||
{
|
||||
sizing: {
|
||||
width: min/max:percent, type grow:fill:percent:fixed
|
||||
height: min/max:percent
|
||||
}
|
||||
padding: [x,y],
|
||||
childGap: number,
|
||||
layoutirection: horizontal:vertical
|
||||
childAlignment: {
|
||||
x: left/right/center,
|
||||
y: top/bottom/center
|
||||
}
|
||||
}
|
||||
|
||||
text config
|
||||
{
|
||||
fontSize: (height in pixels)
|
||||
letterSpacing: pixels,
|
||||
lineSpacing: pixels,
|
||||
wrapMode: words:newlines:none
|
||||
}
|
||||
|
||||
image config
|
||||
{
|
||||
sourceDimensions
|
||||
}
|
||||
|
||||
floating config
|
||||
{
|
||||
offset: [x,y],
|
||||
expand: [width, height],
|
||||
zindex: number,
|
||||
attachment: {
|
||||
element: left_top:left_center:left_bottom:center_top:center_center:center_bottom:right_top:right_center:right_button,
|
||||
parent: ""
|
||||
},
|
||||
}
|
||||
|
||||
scroll config
|
||||
{
|
||||
horizontal: boolean,
|
||||
vertical: boolean
|
||||
}
|
||||
|
||||
border config
|
||||
{
|
||||
left: {
|
||||
width,
|
||||
color
|
||||
}
|
||||
right: '',
|
||||
top: '',
|
||||
bottom:'',
|
||||
betweenchildren: '',
|
||||
corner_radius: {
|
||||
topleft: number,
|
||||
topright:'',
|
||||
bottomleft:'',
|
||||
bottomright:''
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
and then render the commands
|
||||
rencercmd: {
|
||||
boundingbox: {x, y, width, height},
|
||||
config: [config from element type],
|
||||
text: text [this can probably be kept in the JS object as a ref]
|
||||
commandType: none/rectangle/border/text/image/scissor_start/scissor_end
|
||||
}
|
||||
*/
|
||||
/*
|
||||
static Clay_ChildAlignment js2childAlignment(JSValue v)
|
||||
{
|
||||
Clay_ChildAlignment clay = {};
|
||||
clay.x = (Clay_LayoutAlignmentX)js2number(js_getpropstr(v, "x"));
|
||||
clay.y = (Clay_LayoutAlignmentY)js2number(js_getpropstr(v, "y"));
|
||||
return clay;
|
||||
}
|
||||
|
||||
static Clay_SizingAxis js2claysizingaxis(JSValue v)
|
||||
{
|
||||
Clay_SizingAxis clay = {0};
|
||||
clay.type = (Clay__SizingType)js2number(js_getpropstr(v, "type"));
|
||||
if (clay.type == CLAY__SIZING_TYPE_PERCENT)
|
||||
clay.sizePercent = js2number(js_getpropstr(v, "percent"));
|
||||
else {
|
||||
HMM_Vec2 minmax = js2vec2(js_getpropstr(v, "minmax"));
|
||||
clay.sizeMinMax.min = minmax.x;
|
||||
clay.sizeMinMax.max = minmax.y;
|
||||
}
|
||||
return clay;
|
||||
}
|
||||
|
||||
static Clay_Sizing js2claysizing(JSValue v)
|
||||
{
|
||||
Clay_Sizing clay = {0};
|
||||
clay.width = js2claysizingaxis(js_getpropstr(v, "width"));
|
||||
clay.height = js2claysizingaxis(js_getpropstr(v, "height"));
|
||||
return clay;
|
||||
}
|
||||
|
||||
static Clay_LayoutConfig js2layout(JSValue v)
|
||||
{
|
||||
Clay_LayoutConfig config = {0};
|
||||
config.sizing =js2claysizing(js_getpropstr(v, "sizing"));
|
||||
HMM_Vec2 padding = js2vec2(js_getpropstr(v, "padding"));
|
||||
config.padding.x = padding.x;
|
||||
config.padding.y = padding.y;
|
||||
config.childGap = js2number(js_getpropstr(v, "child_gap"));
|
||||
config.layoutDirection = (Clay_LayoutDirection)js2number(js_getpropstr(v, "layout_direction"));
|
||||
config.childAlignment = js2childAlignment(js_getpropstr(v, "child_alignment"));
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
JSC_CCALL(clay_dimensions,
|
||||
HMM_Vec2 dim = js2vec2(argv[0]);
|
||||
Clay_SetLayoutDimensions((Clay_Dimensions) { dim.x, dim.y });
|
||||
)
|
||||
|
||||
JSC_CCALL(clay_draw,
|
||||
Clay_BeginLayout();
|
||||
script_call_sym(argv[1], 0, NULL);
|
||||
Clay_RenderCommandArray cmd = Clay_EndLayout();
|
||||
|
||||
ret = JS_NewArray(js);
|
||||
for (int i = 0; i < cmd.length; i++) {
|
||||
}
|
||||
)
|
||||
|
||||
JSC_CCALL(clay_pointer,
|
||||
HMM_Vec2 pos = js2vec2(argv[0]);
|
||||
int down = js2boolean(argv[1]);
|
||||
Clay_SetPointerState((Clay_Vector2) {pos.x,pos.y }, down);
|
||||
)
|
||||
|
||||
JSC_CCALL(clay_updatescroll,
|
||||
int drag = js2boolean(argv[0]);
|
||||
HMM_Vec2 delta = js2vec2(argv[1]);
|
||||
float dt = js2number(argv[2]);
|
||||
Clay_UpdateScrollContainers(drag, (Clay_Vector2){delta.x,delta.y}, dt);
|
||||
)
|
||||
|
||||
JSC_SCALL(clay_container,
|
||||
Clay_LayoutConfig config = js2layout(argv[1]);
|
||||
printf("got here\n");
|
||||
Clay__OpenContainerElement(CLAY_ID(str), &config);
|
||||
script_call_sym(argv[2], 0, NULL);
|
||||
Clay__CloseElementWithChildren();
|
||||
)
|
||||
|
||||
JSC_SCALL(clay_image,
|
||||
Clay_LayoutConfig config = js2layout(argv[1]);
|
||||
Clay_ImageElementConfig image = {0};
|
||||
HMM_Vec2 dim = js2vec2(argv[2]);
|
||||
image.sourceDimensions.width = dim.x;
|
||||
image.sourceDimensions.height = dim.y;
|
||||
Clay__OpenImageElement(CLAY_ID(str), &config, &image);
|
||||
script_call_sym(argv[3], 0, NULL);
|
||||
Clay__CloseElementWithChildren();
|
||||
)
|
||||
|
||||
JSC_SSCALL(clay_text,
|
||||
Clay_TextElementConfig text = {0};
|
||||
text.fontSize = js2number(js_getpropstr(argv[2], "font_size"));
|
||||
text.letterSpacing = js2number(js_getpropstr(argv[2], "letter_spacing"));
|
||||
text.lineHeight = js2number(js_getpropstr(argv[2], "line_spacing"));
|
||||
text.wrapMode = (Clay_TextElementConfigWrapMode)js2number(js_getpropstr(argv[2], "wrap"));
|
||||
Clay__OpenTextElement(CLAY_ID(str), CLAY_STRING(str2), &text);
|
||||
// CLAY_TEXT(CLAY_ID(str), CLAY_STRING(str2), text)
|
||||
)
|
||||
|
||||
JSC_SCALL(clay_scroll,
|
||||
Clay_LayoutConfig config = js2layout(argv[1]);
|
||||
Clay_ScrollElementConfig scroll = {0};
|
||||
scroll.horizontal = js2boolean(js_getpropstr(argv[1], "scroll_horizontal"));
|
||||
scroll.vertical = js2boolean(js_getpropstr(argv[1], "scroll_vertical"));
|
||||
Clay__OpenScrollElement(CLAY_ID(str), &config, &scroll);
|
||||
script_call_sym(argv[2], 0, NULL);
|
||||
Clay__CloseElementWithChildren();
|
||||
)
|
||||
|
||||
static Clay_FloatingElementConfig js2floating(JSValue v)
|
||||
{
|
||||
Clay_FloatingElementConfig clay = {0};
|
||||
HMM_Vec2 offset = js2vec2(js_getpropstr(v, "offset"));
|
||||
clay.offset.x = offset.x;
|
||||
clay.offset.y = offset.y;
|
||||
clay.zIndex = js2number(js_getpropstr(v, "zindex"));
|
||||
HMM_Vec2 expand = js2vec2(js_getpropstr(v, "expand"));
|
||||
clay.expand.width = expand.x;
|
||||
clay.expand.height = expand.y;
|
||||
clay.attachment.element = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "element"));
|
||||
clay.attachment.parent = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "parent"));
|
||||
return clay;
|
||||
}
|
||||
|
||||
JSC_SCALL(clay_floating,
|
||||
Clay_LayoutConfig config = js2layout(argv[1]);
|
||||
Clay_FloatingElementConfig floating = js2floating(argv[1]);
|
||||
Clay__OpenFloatingElement(CLAY_ID(str), &config, &floating);
|
||||
script_call_sym(argv[2], 0, NULL);
|
||||
Clay__CloseElementWithChildren();
|
||||
)
|
||||
|
||||
static const JSCFunctionListEntry js_clay_funcs[] = {
|
||||
MIST_FUNC_DEF(clay, dimensions, 1),
|
||||
MIST_FUNC_DEF(clay, draw, 2),
|
||||
MIST_FUNC_DEF(clay, pointer, 2),
|
||||
MIST_FUNC_DEF(clay, updatescroll, 3),
|
||||
MIST_FUNC_DEF(clay, container, 3),
|
||||
MIST_FUNC_DEF(clay, image, 4),
|
||||
MIST_FUNC_DEF(clay, text, 3),
|
||||
MIST_FUNC_DEF(clay, scroll, 3),
|
||||
MIST_FUNC_DEF(clay, floating, 3)
|
||||
};
|
||||
|
||||
// Example measure text function
|
||||
static inline Clay_Dimensions MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
|
||||
// Clay_TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
|
||||
// Note: Clay_String->chars is not guaranteed to be null terminated
|
||||
}
|
||||
|
||||
JSValue clay_init(JSContext *js)
|
||||
{
|
||||
uint64_t totalMemorySize = Clay_MinMemorySize();
|
||||
Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
|
||||
Clay_Initialize(arena, (Clay_Dimensions) { 1920, 1080 });
|
||||
Clay_SetMeasureTextFunction(MeasureText);
|
||||
|
||||
JSValue clay = JS_NewObject(js);
|
||||
JS_SetPropertyFunctionList(js, clay, js_clay_funcs, countof(js_clay_funcs));
|
||||
|
||||
return clay;
|
||||
}
|
||||
*/
|
8
source/engine/mum.h
Normal file
8
source/engine/mum.h
Normal file
|
@ -0,0 +1,8 @@
|
|||
#ifndef MUM_H
|
||||
#define MUM_H
|
||||
|
||||
#include "jsffi.h"
|
||||
|
||||
JSValue clay_init(JSContext *js);
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue