clay layout

This commit is contained in:
John Alanbrook 2024-10-13 19:44:28 -05:00
parent 39511e0d3b
commit 7f6996d93f
7 changed files with 3947 additions and 24 deletions

View file

@ -12,7 +12,6 @@ mum.inputs.lm = function () {
};
mum.base = {
pos: null, // If set, puts the cursor to this position before drawing the element
offset: [0, 0], // Move x,y to the right and down before drawing
padding: [0, 0], // Pad inwards after drawing, to prepare for the next element
font: "fonts/c64.ttf",
@ -102,6 +101,8 @@ function computeContainerSize(context)
}
mum.container = function(data, cb) {
context_stack.push(context);
data.__proto__ = mum.base;
@ -290,16 +291,21 @@ mum.button = function (str, data = { padding: [4, 4], color: Color.black }) {
end(data);
};
mum.window = function (fn, data = {}) {
if (pre(data)) return;
mum.window = function (pos = [0,0], size = game.size.slice(), config = {}, fn) {
if (pre(config)) return;
render.rectangle(cursor, cursor.add(data.size), data.color);
cursor.y += data.height;
cursor = cursor.add(data.padding);
config.pos = pos;
config.pos = config.add(config.padding);
fn();
end(data);
};
mum.hstack = function(data = {}, fn)
{
}
mum.ex_hud = function () {
mum.label("TOP LEFT", { pos: [0, game.size.y], anchor: [0, 1] });
mum.label("BOTTOM LEFT", { pos: [0, 0], anchor: [0, 0] });

3395
source/engine/clay.h Normal file

File diff suppressed because it is too large Load diff

View file

@ -76,7 +76,7 @@ struct sFont *MakeFont(const char *fontfile, int height) {
unsigned char *ttf_buffer = slurp_file(fontfile, NULL);
if (!ttf_buffer) {
YughWarn("Could not find font at %s.");
YughWarn("Could not find font at %s.", fontfile);
return NULL;
}
unsigned char *bitmap = malloc(packsize * packsize);
@ -99,12 +99,11 @@ struct sFont *MakeFont(const char *fontfile, int height) {
int ascent, descent, linegap;
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
float emscale = stbtt_ScaleForPixelHeight(&fontinfo, height);
float emscale = tbtt_ScaleForMappingEmToPixels(&fontinfo, height);
newfont->ascent = ascent*emscale;
newfont->descent = descent*emscale;
newfont->linegap = linegap*emscale;
newfont->linegap = ((newfont->ascent - newfont->descent) - newfont->linegap);
newfont->texture = malloc(sizeof(texture));
newfont->texture->id = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
@ -131,10 +130,6 @@ struct sFont *MakeFont(const char *fontfile, int height) {
r.h = (glyph.y1-glyph.y0) / (float)packsize;
newfont->Characters[c].Advance = glyph.xadvance; /* x distance from this char to the next */
newfont->Characters[c].Size[0] = (glyph.x1 - glyph.x0);
newfont->Characters[c].Size[1] = (glyph.y1 - glyph.y0);
newfont->Characters[c].Bearing[0] = glyph.xoff;
newfont->Characters[c].Bearing[1] = glyph.yoff2;
newfont->Characters[c].rect = r;
}
@ -194,7 +189,7 @@ void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgb
vert.pos.x = cursor.X + c.Bearing[0] * scale;
vert.pos.y = cursor.Y - c.Bearing[1] * scale;
vert.wh.x = c.Size[0] * scale;
vert.wh.x = c.\Size[0] * scale;
vert.wh.y = c.Size[1] * scale;
// if (vert.pos.x > frame.l || vert.pos.y > frame.t || (vert.pos.y + vert.wh.y) < frame.b || (vert.pos.x + vert.wh.x) < frame.l) return;

View file

@ -12,19 +12,17 @@ extern sg_buffer text_ssbo;
/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
float Size[2]; // Size of glyph
float Bearing[2]; // Offset from baseline to left/top of glyph
int Advance; // Horizontal offset to advance to next glyph
int leftbearing;
struct rect rect;
float leftbearing; // X offset from cursor to render at
float topbearing; // Y offset from cursor to render at
struct rect rect; // the rect on the font image to render from
};
struct sFont {
uint32_t fontTexture;
uint32_t height; /* in pixels */
float ascent;
float descent;
float linegap;
float ascent; // pixels
float descent; // pixels
float linegap; //pixels
struct Character Characters[256];
sg_image texID;
texture *texture;

View file

@ -42,6 +42,11 @@
#include "gui.h"
#include "timer.h"
#include "mum.h"
#define CLAY_IMPLEMENTATION
#include "clay.h"
#ifndef _WIN32
#include <sys/resource.h>
#endif
@ -952,7 +957,7 @@ static int mat2type(int mat)
return -1;
}
sg_vertex_layout_state js2layout(JSValue v)
sg_vertex_layout_state js2vertex_layout(JSValue v)
{
sg_vertex_layout_state st = {0};
JSValue inputs = js_getpropstr(js_getpropstr(v, "vs"), "inputs");
@ -1017,7 +1022,7 @@ sg_blend_state js2blend(JSValue v)
JSC_CCALL(render_make_pipeline,
sg_pipeline_desc p = {0};
p.shader = js2shader(argv[0]);
p.layout = js2layout(argv[0]);
p.layout = js2vertex_layout(argv[0]);
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
if (js2boolean(js_getpropstr(argv[0], "indexed")))
p.index_type = SG_INDEXTYPE_UINT16;
@ -3692,6 +3697,260 @@ static const JSCFunctionListEntry js_os_funcs[] = {
///// CLAY STUFF
// Primary ideas are CLAY_CONTAINER, CLAY_TEXT, CLAY_IMAGE, CLAY_SCROLL_CONTAINER, CLAY_BORDER_CONTAINER, and CLAY_FLOATING_CONTAINER
/*
Clay_container -> layout
clay_text -> text
clay_image -> layout, image
scorll_container -> layout, scroll
floating_container -> layout, floating
border_container -> layout, border
Layout config
{
sizing: {
width: min/max:percent, type grow:fill:percent:fixed
height: min/max:percent
}
padding: [x,y],
childGap: number,
layoutirection: horizontal:vertical
childAlignment: {
x: left/right/center,
y: top/bottom/center
}
}
text config
{
fontSize: (height in pixels)
letterSpacing: pixels,
lineSpacing: pixels,
wrapMode: words:newlines:none
}
image config
{
sourceDimensions
}
floating config
{
offset: [x,y],
expand: [width, height],
zindex: number,
attachment: {
element: left_top:left_center:left_bottom:center_top:center_center:center_bottom:right_top:right_center:right_button,
parent: ""
},
}
scroll config
{
horizontal: boolean,
vertical: boolean
}
border config
{
left: {
width,
color
}
right: '',
top: '',
bottom:'',
betweenchildren: '',
corner_radius: {
topleft: number,
topright:'',
bottomleft:'',
bottomright:''
}
}
and then render the commands
rencercmd: {
boundingbox: {x, y, width, height},
config: [config from element type],
text: text [this can probably be kept in the JS object as a ref]
commandType: none/rectangle/border/text/image/scissor_start/scissor_end
}
*/
static Clay_LayoutConfig js2layout(JSValue v)
{
Clay_LayoutConfig config = {0};
config.sizing.width.type = (Clay__SizingType)js2number(js_getpropstr(v, "x_content"));
config.sizing.height.type = (Clay__SizingType)js2number(js_getpropstr(v, "y_content"));
if (config.sizing.width.type == CLAY__SIZING_TYPE_PERCENT)
config.sizing.width.sizePercent = js2number(js_getpropstr(v, "x_percent"));
else {
HMM_Vec2 minmax = js2vec2(js_getpropstr(v, "x_minmax"));
config.sizing.width.sizeMinMax.min = minmax.x;
config.sizing.width.sizeMinMax.max = minmax.y;
}
if (config.sizing.height.type == CLAY__SIZING_TYPE_PERCENT)
config.sizing.height.sizePercent = js2number(js_getpropstr(v, "y_percent"));
else {
HMM_Vec2 minmax = js2vec2(js_getpropstr(v, "y_minmax"));
config.sizing.height.sizeMinMax.min = minmax.x;
config.sizing.height.sizeMinMax.max = minmax.y;
}
HMM_Vec2 padding = js2vec2(js_getpropstr(v, "padding"));
config.padding.x = padding.x;
config.padding.y = padding.y;
config.childGap = js2number(js_getpropstr(v, "child_gap"));
config.layoutDirection = (Clay_LayoutDirection)js2number(js_getpropstr(v, "layout_direction"));
config.childAlignment.x = (Clay_LayoutAlignmentX)(js2number(js_getpropstr(v, "child_align_x")));
config.childAlignment.y = (Clay_LayoutAlignmentY)(js2number(js_getpropstr(v, "child_align_y")));
return config;
}
JSC_CCALL(clay_dimensions,
HMM_Vec2 dim = js2vec2(argv[0]);
Clay_SetLayoutDimensions((Clay_Dimensions) { dim.x, dim.y });
)
JSC_CCALL(clay_draw,
Clay_BeginLayout();
script_call_sym(argv[0], 0, NULL);
Clay_RenderCommandArray cmd = Clay_EndLayout();
ret = JS_NewArray(js);
printf("there are %d commands here\n", cmd.length);
for (int i = 0; i < cmd.length; i++) {
Clay_RenderCommand cc = cmd.internalArray[i];
JSValue c = JS_NewObject(js);
JSValue bb = JS_NewObject(js);
js_setpropstr(bb, "x", number2js(cc.boundingBox.x));
js_setpropstr(bb, "y", number2js(cc.boundingBox.y));
js_setpropstr(bb, "width", number2js(cc.boundingBox.width));
js_setpropstr(bb, "height", number2js(cc.boundingBox.height));
js_setpropstr(c, "boundingbox", bb);
js_setprop_num(ret, i, c);
Clay_RectangleElementConfig *rect = cc.config.rectangleElementConfig;
js_setpropstr(c, "config", rect->js);
}
)
JSC_CCALL(clay_pointer,
HMM_Vec2 pos = js2vec2(argv[0]);
int down = js2boolean(argv[1]);
Clay_SetPointerState((Clay_Vector2) {pos.x,pos.y }, down);
)
JSC_CCALL(clay_updatescroll,
int drag = js2boolean(argv[0]);
HMM_Vec2 delta = js2vec2(argv[1]);
float dt = js2number(argv[2]);
Clay_UpdateScrollContainers(drag, (Clay_Vector2){delta.x,delta.y}, dt);
)
JSC_SCALL(clay_container,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_RectangleElementConfig rect = {0};
rect.js = JS_DupValue(js, argv[1]);
Clay_String cstr;
cstr.length = strlen(str);
cstr.chars = str;
// Clay__OpenRectangleElement(Clay__HashString(cstr,0,0), &config, &rect);
Clay__OpenRectangleElement(CLAY_ID("TEST"), &config, &rect);
script_call_sym(argv[2], 0, NULL);
Clay__CloseElementWithChildren();
)
JSC_SCALL(clay_image,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_ImageElementConfig image = {0};
HMM_Vec2 dim = js2vec2(argv[2]);
image.sourceDimensions.width = dim.x;
image.sourceDimensions.height = dim.y;
Clay__OpenImageElement(CLAY_ID(str), &config, &image);
script_call_sym(argv[3], 0, NULL);
Clay__CloseElementWithChildren();
)
JSC_SSCALL(clay_text,
Clay_TextElementConfig text = {0};
text.fontSize = js2number(js_getpropstr(argv[2], "font_size"));
text.letterSpacing = js2number(js_getpropstr(argv[2], "letter_spacing"));
text.lineHeight = js2number(js_getpropstr(argv[2], "line_spacing"));
text.wrapMode = (Clay_TextElementConfigWrapMode)js2number(js_getpropstr(argv[2], "wrap"));
text.font = js2font(js_getpropstr(argv[2], "font"));
Clay__OpenTextElement(CLAY_ID(str), CLAY_STRING(str2), &text);
// CLAY_TEXT(CLAY_ID(str), CLAY_STRING(str2), text)
)
JSC_SCALL(clay_scroll,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_ScrollElementConfig scroll = {0};
scroll.horizontal = js2boolean(js_getpropstr(argv[1], "scroll_horizontal"));
scroll.vertical = js2boolean(js_getpropstr(argv[1], "scroll_vertical"));
Clay__OpenScrollElement(CLAY_ID(str), &config, &scroll);
script_call_sym(argv[2], 0, NULL);
Clay__CloseElementWithChildren();
)
static Clay_FloatingElementConfig js2floating(JSValue v)
{
Clay_FloatingElementConfig clay = {0};
HMM_Vec2 offset = js2vec2(js_getpropstr(v, "offset"));
clay.offset.x = offset.x;
clay.offset.y = offset.y;
clay.zIndex = js2number(js_getpropstr(v, "zindex"));
HMM_Vec2 expand = js2vec2(js_getpropstr(v, "expand"));
clay.expand.width = expand.x;
clay.expand.height = expand.y;
clay.attachment.element = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "element"));
clay.attachment.parent = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "parent"));
return clay;
}
JSC_SCALL(clay_floating,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_FloatingElementConfig floating = js2floating(argv[1]);
Clay__OpenFloatingElement(CLAY_ID(str), &config, &floating);
script_call_sym(argv[2], 0, NULL);
Clay__CloseElementWithChildren();
)
static const JSCFunctionListEntry js_clay_funcs[] = {
MIST_FUNC_DEF(clay, dimensions, 1),
MIST_FUNC_DEF(clay, draw, 1),
MIST_FUNC_DEF(clay, pointer, 2),
MIST_FUNC_DEF(clay, updatescroll, 3),
MIST_FUNC_DEF(clay, container, 3),
MIST_FUNC_DEF(clay, image, 4),
MIST_FUNC_DEF(clay, text, 3),
MIST_FUNC_DEF(clay, scroll, 3),
MIST_FUNC_DEF(clay, floating, 3),
};
// Example measure text function
static inline Clay_Dimensions MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
// Clay_TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
// Note: Clay_String->chars is not guaranteed to be null terminated
Clay_Dimensions size = {0};
float maxWidth = 0;
float lineWidth = 0;
float height = config->font->height;
float scale = config->fontSize/height;
float lineHeight = config->font->ascent + config->font->descent + config->font->linegap;
lineHeight *= config->lineHeight * scale;
float letterSpacing = config->letterSpacing * scale;
for (int i = 0; i < text->length; i++) {
}
}
#include "steam.h"
@ -3743,6 +4002,12 @@ void ffi_load() {
QJSGLOBALCLASS(dspsound);
QJSGLOBALCLASS(performance);
QJSGLOBALCLASS(geometry);
uint64_t totalMemorySize = Clay_MinMemorySize();
Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
Clay_Initialize(arena, (Clay_Dimensions) { 1920, 1080 });
Clay_SetMeasureTextFunction(MeasureText);
QJSGLOBALCLASS(clay);
QJSGLOBALCLASS(poly2d);

256
source/engine/mum.c Normal file
View file

@ -0,0 +1,256 @@
#include "mum.h"
#include "jsffi.h"
#include "clay.h"
#include "script.h"
///// CLAY STUFF
// Primary ideas are CLAY_CONTAINER, CLAY_TEXT, CLAY_IMAGE, CLAY_SCROLL_CONTAINER, CLAY_BORDER_CONTAINER, and CLAY_FLOATING_CONTAINER
/*
Clay_container -> layout
clay_text -> text
clay_image -> layout, image
scorll_container -> layout, scroll
floating_container -> layout, floating
border_container -> layout, border
Layout config
{
sizing: {
width: min/max:percent, type grow:fill:percent:fixed
height: min/max:percent
}
padding: [x,y],
childGap: number,
layoutirection: horizontal:vertical
childAlignment: {
x: left/right/center,
y: top/bottom/center
}
}
text config
{
fontSize: (height in pixels)
letterSpacing: pixels,
lineSpacing: pixels,
wrapMode: words:newlines:none
}
image config
{
sourceDimensions
}
floating config
{
offset: [x,y],
expand: [width, height],
zindex: number,
attachment: {
element: left_top:left_center:left_bottom:center_top:center_center:center_bottom:right_top:right_center:right_button,
parent: ""
},
}
scroll config
{
horizontal: boolean,
vertical: boolean
}
border config
{
left: {
width,
color
}
right: '',
top: '',
bottom:'',
betweenchildren: '',
corner_radius: {
topleft: number,
topright:'',
bottomleft:'',
bottomright:''
}
}
and then render the commands
rencercmd: {
boundingbox: {x, y, width, height},
config: [config from element type],
text: text [this can probably be kept in the JS object as a ref]
commandType: none/rectangle/border/text/image/scissor_start/scissor_end
}
*/
/*
static Clay_ChildAlignment js2childAlignment(JSValue v)
{
Clay_ChildAlignment clay = {};
clay.x = (Clay_LayoutAlignmentX)js2number(js_getpropstr(v, "x"));
clay.y = (Clay_LayoutAlignmentY)js2number(js_getpropstr(v, "y"));
return clay;
}
static Clay_SizingAxis js2claysizingaxis(JSValue v)
{
Clay_SizingAxis clay = {0};
clay.type = (Clay__SizingType)js2number(js_getpropstr(v, "type"));
if (clay.type == CLAY__SIZING_TYPE_PERCENT)
clay.sizePercent = js2number(js_getpropstr(v, "percent"));
else {
HMM_Vec2 minmax = js2vec2(js_getpropstr(v, "minmax"));
clay.sizeMinMax.min = minmax.x;
clay.sizeMinMax.max = minmax.y;
}
return clay;
}
static Clay_Sizing js2claysizing(JSValue v)
{
Clay_Sizing clay = {0};
clay.width = js2claysizingaxis(js_getpropstr(v, "width"));
clay.height = js2claysizingaxis(js_getpropstr(v, "height"));
return clay;
}
static Clay_LayoutConfig js2layout(JSValue v)
{
Clay_LayoutConfig config = {0};
config.sizing =js2claysizing(js_getpropstr(v, "sizing"));
HMM_Vec2 padding = js2vec2(js_getpropstr(v, "padding"));
config.padding.x = padding.x;
config.padding.y = padding.y;
config.childGap = js2number(js_getpropstr(v, "child_gap"));
config.layoutDirection = (Clay_LayoutDirection)js2number(js_getpropstr(v, "layout_direction"));
config.childAlignment = js2childAlignment(js_getpropstr(v, "child_alignment"));
return config;
}
JSC_CCALL(clay_dimensions,
HMM_Vec2 dim = js2vec2(argv[0]);
Clay_SetLayoutDimensions((Clay_Dimensions) { dim.x, dim.y });
)
JSC_CCALL(clay_draw,
Clay_BeginLayout();
script_call_sym(argv[1], 0, NULL);
Clay_RenderCommandArray cmd = Clay_EndLayout();
ret = JS_NewArray(js);
for (int i = 0; i < cmd.length; i++) {
}
)
JSC_CCALL(clay_pointer,
HMM_Vec2 pos = js2vec2(argv[0]);
int down = js2boolean(argv[1]);
Clay_SetPointerState((Clay_Vector2) {pos.x,pos.y }, down);
)
JSC_CCALL(clay_updatescroll,
int drag = js2boolean(argv[0]);
HMM_Vec2 delta = js2vec2(argv[1]);
float dt = js2number(argv[2]);
Clay_UpdateScrollContainers(drag, (Clay_Vector2){delta.x,delta.y}, dt);
)
JSC_SCALL(clay_container,
Clay_LayoutConfig config = js2layout(argv[1]);
printf("got here\n");
Clay__OpenContainerElement(CLAY_ID(str), &config);
script_call_sym(argv[2], 0, NULL);
Clay__CloseElementWithChildren();
)
JSC_SCALL(clay_image,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_ImageElementConfig image = {0};
HMM_Vec2 dim = js2vec2(argv[2]);
image.sourceDimensions.width = dim.x;
image.sourceDimensions.height = dim.y;
Clay__OpenImageElement(CLAY_ID(str), &config, &image);
script_call_sym(argv[3], 0, NULL);
Clay__CloseElementWithChildren();
)
JSC_SSCALL(clay_text,
Clay_TextElementConfig text = {0};
text.fontSize = js2number(js_getpropstr(argv[2], "font_size"));
text.letterSpacing = js2number(js_getpropstr(argv[2], "letter_spacing"));
text.lineHeight = js2number(js_getpropstr(argv[2], "line_spacing"));
text.wrapMode = (Clay_TextElementConfigWrapMode)js2number(js_getpropstr(argv[2], "wrap"));
Clay__OpenTextElement(CLAY_ID(str), CLAY_STRING(str2), &text);
// CLAY_TEXT(CLAY_ID(str), CLAY_STRING(str2), text)
)
JSC_SCALL(clay_scroll,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_ScrollElementConfig scroll = {0};
scroll.horizontal = js2boolean(js_getpropstr(argv[1], "scroll_horizontal"));
scroll.vertical = js2boolean(js_getpropstr(argv[1], "scroll_vertical"));
Clay__OpenScrollElement(CLAY_ID(str), &config, &scroll);
script_call_sym(argv[2], 0, NULL);
Clay__CloseElementWithChildren();
)
static Clay_FloatingElementConfig js2floating(JSValue v)
{
Clay_FloatingElementConfig clay = {0};
HMM_Vec2 offset = js2vec2(js_getpropstr(v, "offset"));
clay.offset.x = offset.x;
clay.offset.y = offset.y;
clay.zIndex = js2number(js_getpropstr(v, "zindex"));
HMM_Vec2 expand = js2vec2(js_getpropstr(v, "expand"));
clay.expand.width = expand.x;
clay.expand.height = expand.y;
clay.attachment.element = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "element"));
clay.attachment.parent = (Clay_FloatingAttachPointType)js2number(js_getpropstr(v, "parent"));
return clay;
}
JSC_SCALL(clay_floating,
Clay_LayoutConfig config = js2layout(argv[1]);
Clay_FloatingElementConfig floating = js2floating(argv[1]);
Clay__OpenFloatingElement(CLAY_ID(str), &config, &floating);
script_call_sym(argv[2], 0, NULL);
Clay__CloseElementWithChildren();
)
static const JSCFunctionListEntry js_clay_funcs[] = {
MIST_FUNC_DEF(clay, dimensions, 1),
MIST_FUNC_DEF(clay, draw, 2),
MIST_FUNC_DEF(clay, pointer, 2),
MIST_FUNC_DEF(clay, updatescroll, 3),
MIST_FUNC_DEF(clay, container, 3),
MIST_FUNC_DEF(clay, image, 4),
MIST_FUNC_DEF(clay, text, 3),
MIST_FUNC_DEF(clay, scroll, 3),
MIST_FUNC_DEF(clay, floating, 3)
};
// Example measure text function
static inline Clay_Dimensions MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
// Clay_TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
// Note: Clay_String->chars is not guaranteed to be null terminated
}
JSValue clay_init(JSContext *js)
{
uint64_t totalMemorySize = Clay_MinMemorySize();
Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
Clay_Initialize(arena, (Clay_Dimensions) { 1920, 1080 });
Clay_SetMeasureTextFunction(MeasureText);
JSValue clay = JS_NewObject(js);
JS_SetPropertyFunctionList(js, clay, js_clay_funcs, countof(js_clay_funcs));
return clay;
}
*/

8
source/engine/mum.h Normal file
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@ -0,0 +1,8 @@
#ifndef MUM_H
#define MUM_H
#include "jsffi.h"
JSValue clay_init(JSContext *js);
#endif