#ifndef FONT_H #define FONT_H #include "sokol/sokol_gfx.h" #include "render.h" #include "HandmadeMath.h" struct shader; struct window; extern sg_buffer text_ssbo; /// Holds all state information relevant to a character as loaded using FreeType struct Character { int Advance; // Horizontal offset to advance to next glyph float leftbearing; // X offset from cursor to render at float topbearing; // Y offset from cursor to render at struct rect rect; // the rect on the font image to render from }; struct sFont { uint32_t height; /* in pixels */ float ascent; // pixels float descent; // pixels float linegap; //pixels struct Character Characters[256]; sg_image texID; texture *texture; }; typedef struct sFont font; void font_free(font *f); struct sFont *MakeFont(const char *fontfile, int height); void font_set(font *f); void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgba color); void text_settype(struct sFont *font); struct boundingbox text_bb(const char *text, float scale, float lw, float tracking); int renderText(const char *text, HMM_Vec2 pos, float scale, struct rgba color, float lw, int caret, float tracking); int text_flush(sg_buffer *buf); #endif