prosperon/source/engine/font.h

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#ifndef FONT_H
#define FONT_H
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#include "sokol/sokol_gfx.h"
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#include "texture.h"
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#include "2dphysics.h"
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#include "HandmadeMath.h"
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struct shader;
struct window;
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/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
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float Size[2]; // Size of glyph
float Bearing[2]; // Offset from baseline to left/top of glyph
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int Advance; // Horizontal offset to advance to next glyph
int leftbearing;
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struct glrect rect;
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};
struct sFont {
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uint32_t fontTexture;
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uint32_t height; /* in pixels */
int ascent;
int descent;
int linegap;
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float emscale;
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struct Character Characters[255];
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sg_image texID;
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};
void font_init();
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struct sFont *MakeFont(const char *fontfile, int height);
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void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgba color);
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void text_settype(struct sFont *font);
struct boundingbox text_bb(const char *text, float scale, float lw, float tracking);
int renderText(const char *text, HMM_Vec2 pos, float scale, struct rgba color, float lw, int caret, float tracking);
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// void text_frame();
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void text_flush(HMM_Mat4 *proj);
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#endif