prosperon/source/engine/sound.h

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#ifndef SOUND_H
#define SOUND_H
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#include "circbuf.h"
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struct Mix_Chunk {
int i;
};
struct Mix_Music {
int i;
};
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enum MUS {
MUS_STOP,
MUS_PLAY,
MUS_PAUSE
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};
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struct soundstream {
struct circbuf buf;
};
struct soundstream soundstream_make();
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struct sound {
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int loop;
int frame;
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float gain;
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struct wav *data;
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};
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struct wav {
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unsigned int ch;
unsigned int samplerate;
unsigned int frames;
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float gain;
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void *data;
};
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struct music {
};
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extern const char *audioDriver;
void sound_init();
void audio_open(const char *device);
void audio_close();
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void sound_fillbuf(struct sound *s, short *buf, int n);
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struct wav make_sound(const char *wav);
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struct sound *make_music(const char *ogg);
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void play_sound(struct wav wav);
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const char *get_audio_driver();
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void soundstream_fillbuf(struct soundstream *stream, short *buf, int n);
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void close_audio_device(int device);
int open_device(const char *adriver);
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float short2db(short val);
short db2short(float db);
float pct2db(float pct);
short short_gain(short val, float db);
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void audio_init();
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#endif