prosperon/source/engine/jsffi.c

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#include "jsffi.h"
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#include "script.h"
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#include "font.h"
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#include "gameobject.h"
#include "input.h"
#include "log.h"
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#include "dsp.h"
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#include "music.h"
#include "2dphysics.h"
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#include "datastream.h"
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#include "sound.h"
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#include "stb_ds.h"
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#include "string.h"
#include "window.h"
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#include "spline.h"
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#include "yugine.h"
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#include "particle.h"
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#include <assert.h>
#include "resources.h"
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#include <sokol/sokol_time.h>
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#include <sokol/sokol_app.h>
#include <time.h>
#include <sys/time.h>
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#include <sys/stat.h>
#include <sys/types.h>
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#include <unistd.h>
#include <limits.h>
#include "nota.h"
#include "render.h"
#include "model.h"
#include "HandmadeMath.h"
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#include "par/par_streamlines.h"
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#include "par/par_shapes.h"
#include "sokol_glue.h"
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#include <chipmunk/chipmunk_unsafe.h>
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#if (defined(_WIN32) || defined(__WIN32__))
#include <direct.h>
#define mkdir(x,y) _mkdir(x)
#endif
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static JSValue globalThis;
static JSClassID js_ptr_id;
static JSClassDef js_ptr_class = { "POINTER" };
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static JSValue JSUNDEF;
JSValue str2js(const char *c, ...) {
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if (!c) return JS_UNDEFINED;
char *result = NULL;
va_list args;
va_start(args, c);
va_list args2;
va_copy(args2,args);
char buf[1+vsnprintf(NULL, 0, c, args)];
va_end(args);
vsnprintf(buf, sizeof buf, c, args2);
va_end(args2);
return JS_NewString(js, buf);
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}
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const char *js2str(JSValue v) {
return JS_ToCString(js, v);
}
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char *js2strdup(JSValue v) {
char *str = JS_ToCString(js, v);
char *ret = strdup(str);
JS_FreeCString(js, str);
return ret;
}
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void sg_buffer_free(sg_buffer *b)
{
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sg_destroy_buffer(*b);
free(b);
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}
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void cpShape_free(cpShape *s)
{
if (cpSpaceContainsShape(space, s))
cpSpaceRemoveShape(space, s);
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cpShapeFree(s);
}
void cpConstraint_free(cpConstraint *c)
{
if (cpSpaceContainsConstraint(space, c))
cpSpaceRemoveConstraint(space, c);
cpConstraintFree(c);
}
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void jsfreestr(const char *s) { JS_FreeCString(js, s); }
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QJSCLASS(gameobject)
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QJSCLASS(transform)
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QJSCLASS(emitter)
QJSCLASS(dsp_node)
QJSCLASS(texture)
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QJSCLASS(font)
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QJSCLASS(warp_gravity)
QJSCLASS(warp_damp)
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QJSCLASS(window)
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QJSCLASS(sg_buffer)
QJSCLASS(datastream)
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QJSCLASS(cpShape)
QJSCLASS(cpConstraint)
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static JSValue js_circle2d;
static JSValue js_poly2d;
static JSValue js_seg2d;
static JSValue js_pin;
static JSValue js_motor;
static JSValue js_ratchet;
static JSValue js_slide;
static JSValue js_pivot;
static JSValue js_gear;
static JSValue js_rotary;
static JSValue js_damped_rotary;
static JSValue js_damped_spring;
static JSValue js_groove;
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#define DSP_PROTO(TYPE) \
static JSValue TYPE##_proto; \
static TYPE *js2##TYPE (JSValue v) { \
dsp_node *node = js2dsp_node(v); \
return node->data; \
} \
DSP_PROTO(bitcrush)
DSP_PROTO(delay)
DSP_PROTO(sound)
DSP_PROTO(compressor)
DSP_PROTO(phasor)
DSP_PROTO(adsr)
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#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
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#define BYTE_TO_BINARY(byte) \
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(byte & 0x80 ? '1' : '0'), \
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(byte & 0x40 ? '1' : '0'), \
(byte & 0x20 ? '1' : '0'), \
(byte & 0x10 ? '1' : '0'), \
(byte & 0x08 ? '1' : '0'), \
(byte & 0x04 ? '1' : '0'), \
(byte & 0x02 ? '1' : '0'), \
(byte & 0x01 ? '1' : '0')
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int js2boolean(JSValue v) { return JS_ToBool(js, v); }
JSValue boolean2js(int b) { return JS_NewBool(js,b); }
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void js_setprop_num(JSValue obj, uint32_t i, JSValue v) { JS_SetPropertyUint32(js, obj, i, v); }
JSValue js_getpropidx(JSValue v, uint32_t i)
{
JSValue p = JS_GetPropertyUint32(js, v, i);
JS_FreeValue(js,p);
return p;
}
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void js_setprop_str(JSValue obj, const char *prop, JSValue v) { JS_SetPropertyStr(js, obj, prop, v); }
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JSValue js_getpropstr(JSValue v, const char *str)
{
JSValue p = JS_GetPropertyStr(js,v,str);
JS_FreeValue(js,p);
return p;
}
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void js_setpropstr(JSValue v, const char *str, JSValue p)
{
JS_SetPropertyStr(js, v, str, p);
}
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static inline cpBody *js2body(JSValue v) { return js2gameobject(v)->body; }
JSValue strarr2js(char **c)
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{
JSValue arr = JS_NewArray(js);
for (int i = 0; i < arrlen(c); i++)
js_setprop_num(arr,i,JS_NewString(js, c[i]));
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return arr;
}
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JSValue number2js(double g) { return JS_NewFloat64(js,g); }
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double js2number(JSValue v) {
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double g;
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JS_ToFloat64(js, &g, v);
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if (isnan(g)) g = 0;
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return g;
}
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uint64_t js2uint64(JSValue v)
{
uint64_t g;
JS_ToIndex(js, &g, v);
return g;
}
JSValue angle2js(double g) {
return number2js(g*HMM_RadToTurn);
}
double js2angle(JSValue v) {
double n = js2number(v);
return n * HMM_TurnToRad;
}
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void *js2ptr(JSValue v) { return JS_GetOpaque(v,js_ptr_id); }
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JSValue ptr2js(void *ptr) {
JSValue obj = JS_NewObjectClass(js, js_ptr_id);
JS_SetOpaque(obj, ptr);
return obj;
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}
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int js_arrlen(JSValue v) {
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if (JS_IsUndefined(v)) return 0;
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int len;
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JS_ToInt32(js, &len, js_getpropstr( v, "length"));
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return len;
}
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char *js_do_nota_decode(JSValue *tmp, char *nota)
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{
int type = nota_type(nota);
JSValue ret2;
long long n;
double d;
int b;
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char *str;
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switch(type) {
case NOTA_BLOB:
break;
case NOTA_TEXT:
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nota = nota_read_text(&str, nota);
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*tmp = str2js(str);
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/* TODO: Avoid malloc and free here */
free(str);
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break;
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case NOTA_ARR:
nota = nota_read_array(&n, nota);
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*tmp = JS_NewArray(js);
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for (int i = 0; i < n; i++) {
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nota = js_do_nota_decode(&ret2, nota);
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JS_SetPropertyInt64(js, *tmp, i, ret2);
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}
break;
case NOTA_REC:
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nota = nota_read_record(&n, nota);
*tmp = JS_NewObject(js);
for (int i = 0; i < n; i++) {
nota = nota_read_text(&str, nota);
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nota = js_do_nota_decode(&ret2, nota);
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JS_SetPropertyStr(js, *tmp, str, ret2);
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free(str);
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}
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break;
case NOTA_INT:
nota = nota_read_int(&n, nota);
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*tmp = number2js(n);
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break;
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case NOTA_SYM:
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nota = nota_read_sym(&b, nota);
if (b == NOTA_NULL) *tmp = JS_UNDEFINED;
else
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*tmp = boolean2js(b);
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break;
default:
case NOTA_FLOAT:
nota = nota_read_float(&d, nota);
*tmp = number2js(d);
break;
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}
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return nota;
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}
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char *js_do_nota_encode(JSValue v, char *nota)
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{
int tag = JS_VALUE_GET_TAG(v);
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char *str = NULL;
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JSPropertyEnum *ptab;
uint32_t plen;
int n;
JSValue val;
switch(tag) {
case JS_TAG_FLOAT64:
return nota_write_float(JS_VALUE_GET_FLOAT64(v), nota);
case JS_TAG_INT:
return nota_write_int(JS_VALUE_GET_INT(v), nota);
case JS_TAG_STRING:
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str = js2str(v);
nota = nota_write_text(str, nota);
JS_FreeCString(js, str);
return nota;
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case JS_TAG_BOOL:
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return nota_write_sym(JS_VALUE_GET_BOOL(v), nota);
case JS_TAG_UNDEFINED:
return nota_write_sym(NOTA_NULL, nota);
case JS_TAG_NULL:
return nota_write_sym(NOTA_NULL, nota);
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case JS_TAG_OBJECT:
if (JS_IsArray(js, v)) {
int n = js_arrlen(v);
nota = nota_write_array(n, nota);
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for (int i = 0; i < n; i++)
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nota = js_do_nota_encode(js_getpropidx(v, i), nota);
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return nota;
}
n = JS_GetOwnPropertyNames(js, &ptab, &plen, v, JS_GPN_ENUM_ONLY | JS_GPN_STRING_MASK);
nota = nota_write_record(plen, nota);
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for (int i = 0; i < plen; i++) {
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val = JS_GetProperty(js,v,ptab[i].atom);
str = JS_AtomToCString(js, ptab[i].atom);
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JS_FreeAtom(js, ptab[i].atom);
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nota = nota_write_text(str, nota);
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JS_FreeCString(js, str);
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nota = js_do_nota_encode(val, nota);
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JS_FreeValue(js,val);
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}
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js_free(js, ptab);
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return nota;
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default:
return nota;
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}
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return nota;
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}
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struct rgba js2color(JSValue v) {
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JSValue c[4];
for (int i = 0; i < 4; i++)
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c[i] = js_getpropidx(v,i);
float a = JS_IsUndefined(c[3]) ? 1.0 : js2number(c[3]);
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struct rgba color = {
.r = js2number(c[0])*RGBA_MAX,
.g = js2number(c[1])*RGBA_MAX,
.b = js2number(c[2])*RGBA_MAX,
.a = a*RGBA_MAX,
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};
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for (int i = 0; i < 4; i++)
JS_FreeValue(js,c[i]);
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return color;
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}
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JSValue color2js(struct rgba color)
{
JSValue arr = JS_NewArray(js);
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js_setprop_num(arr,0,number2js((double)color.r/255));
js_setprop_num(arr,1,number2js((double)color.g/255));
js_setprop_num(arr,2,number2js((double)color.b/255));
js_setprop_num(arr,3,number2js((double)color.a/255));
return arr;
}
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struct boundingbox js2bb(JSValue v)
{
struct boundingbox bb;
bb.t = js2number(js_getpropstr(v,"t"));
bb.b = js2number(js_getpropstr(v,"b"));
bb.r = js2number(js_getpropstr(v,"r"));
bb.l = js2number(js_getpropstr(v,"l"));
return bb;
}
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cpVect js2cvec2(JSValue v) { return js2vec2(v).cp; }
JSValue cvec22js(cpVect v) { return vec22js((HMM_Vec2)v); }
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HMM_Vec2 js2vec2(JSValue v)
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{
HMM_Vec2 v2;
v2.X = js2number(js_getpropidx(v,0));
v2.Y = js2number(js_getpropidx(v,1));
return v2;
}
JSValue vec22js(HMM_Vec2 v)
{
JSValue array = JS_NewArray(js);
js_setprop_num(array,0,number2js(v.x));
js_setprop_num(array,1,number2js(v.y));
return array;
}
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HMM_Vec3 js2vec3(JSValue v)
{
HMM_Vec3 v3;
v3.x = js2number(js_getpropidx(v,0));
v3.y = js2number(js_getpropidx(v,1));
v3.z = js2number(js_getpropidx(v,2));
return v3;
}
JSValue vec32js(HMM_Vec3 v)
{
JSValue array = JS_NewArray(js);
js_setprop_num(array,0,number2js(v.x));
js_setprop_num(array,1,number2js(v.y));
js_setprop_num(array,2,number2js(v.z));
return array;
}
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JSValue quat2js(HMM_Quat q)
{
JSValue arr = JS_NewArray(js);
js_setprop_num(arr, 0, number2js(q.x));
js_setprop_num(arr,1,number2js(q.y));
js_setprop_num(arr,2,number2js(q.z));
js_setprop_num(arr,3,number2js(q.w));
return arr;
}
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HMM_Vec4 js2vec4(JSValue v)
{
HMM_Vec4 v4;
for (int i = 0; i < 4; i++)
v4.e[i] = js2number(js_getpropidx(v,i));
return v4;
}
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HMM_Quat js2quat(JSValue v)
{
return js2vec4(v).quat;
}
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JSValue vec42js(HMM_Vec4 v)
{
JSValue array = JS_NewArray(js);
for (int i = 0; i < 4; i++)
js_setprop_num(array,i,number2js(v.e[i]));
return array;
}
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cpBitmask js2bitmask(JSValue v) {
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cpBitmask a;
JS_ToUint32(js, &a, v);
return a;
}
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JSValue bitmask2js(cpBitmask mask) { return JS_NewUint32(js, mask); }
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HMM_Vec2 *js2cpvec2arr(JSValue v) {
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HMM_Vec2 *arr = NULL;
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int n = js_arrlen(v);
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arrsetlen(arr,n);
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for (int i = 0; i < n; i++)
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arr[i] = js2vec2(js_getpropidx( v, i));
return arr;
}
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HMM_Vec3 *js2cpvec3arr(JSValue v)
{
HMM_Vec3 *arr = NULL;
int n = js_arrlen(v);
arrsetlen(arr,n);
for (int i = 0; i < n; i++)
arr[i] = js2vec3(js_getpropidx(v,i));
return arr;
}
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HMM_Vec2 *jsfloat2vec(JSValue v)
{
size_t s;
void *buf = JS_GetArrayBuffer(js, &s, v);
HMM_Vec2 *arr = NULL;
int n = s/2;
n /= sizeof(float);
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return arr;
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}
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JSValue vecarr2js(HMM_Vec2 *points, int n) {
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JSValue array = JS_NewArray(js);
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for (int i = 0; i < n; i++)
js_setprop_num(array,i,vec22js(points[i]));
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return array;
}
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int js_print_exception(JSValue v)
{
if (!js) return 0;
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#ifndef NDEBUG
if (!JS_IsException(v))
return 0;
JSValue ex = JS_GetException(js);
const char *name = JS_ToCString(js, js_getpropstr(ex, "name"));
const char *msg = js2str(js_getpropstr(ex, "message"));
const char *stack = js2str(js_getpropstr(ex, "stack"));
int line = 0;
mYughLog(LOG_SCRIPT, LOG_ERROR, line, "script", "%s :: %s\n%s", name, msg, stack);
JS_FreeCString(js, name);
JS_FreeCString(js, msg);
JS_FreeCString(js, stack);
JS_FreeValue(js,ex);
return 1;
#endif
return 0;
}
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struct rect js2rect(JSValue v) {
struct rect rect;
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rect.x = js2number(js_getpropstr(v, "x"));
rect.y = js2number(js_getpropstr(v, "y"));
rect.w = js2number(js_getpropstr(v, "w"));
rect.h = js2number(js_getpropstr(v, "h"));
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return rect;
}
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JSValue rect2js(struct rect rect) {
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JSValue obj = JS_NewObject(js);
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js_setprop_str(obj, "x", number2js(rect.x));
js_setprop_str(obj, "y", number2js(rect.y));
js_setprop_str(obj, "w", number2js(rect.w));
js_setprop_str(obj, "h", number2js(rect.h));
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return obj;
}
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JSValue bb2js(struct boundingbox bb)
{
JSValue obj = JS_NewObject(js);
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js_setprop_str(obj,"t", number2js(bb.t));
js_setprop_str(obj,"b", number2js(bb.b));
js_setprop_str(obj,"r", number2js(bb.r));
js_setprop_str(obj,"l", number2js(bb.l));
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return obj;
}
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JSValue ints2js(int *ints) {
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JSValue arr = JS_NewArray(js);
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for (int i = 0; i < arrlen(ints); i++)
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js_setprop_num(arr,i, number2js(ints[i]));
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return arr;
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}
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int vec_between(HMM_Vec2 p, HMM_Vec2 a, HMM_Vec2 b) {
HMM_Vec2 n;
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n.x = b.x - a.x;
n.y = b.y - a.y;
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n = HMM_NormV2(n);
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return HMM_DotV2(n, HMM_SubV2(p,a)) > 0 && HMM_DotV2(HMM_MulV2F(n, -1), HMM_SubV2(p,b)) > 0;
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}
/* Determines between which two points in 'segs' point 'p' falls.
0 indicates 'p' comes before the first point.
arrlen(segs) indicates it comes after the last point.
*/
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int point2segindex(HMM_Vec2 p, HMM_Vec2 *segs, double slop) {
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float shortest = slop < 0 ? INFINITY : slop;
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int best = -1;
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for (int i = 0; i < arrlen(segs) - 1; i++) {
float a = (segs[i + 1].y - segs[i].y) / (segs[i + 1].x - segs[i].x);
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float c = segs[i].y - (a * segs[i].x);
float b = -1;
float dist = fabsf(a * p.x + b * p.y + c) / sqrt(pow(a, 2) + 1);
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if (dist > shortest) continue;
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int between = vec_between(p, segs[i], segs[i + 1]);
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if (between) {
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shortest = dist;
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best = i + 1;
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} else {
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if (i == 0 && HMM_DistV2(p,segs[0]) < slop) {
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shortest = dist;
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best = i;
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} else if (i == arrlen(segs) - 2 && HMM_DistV2(p,arrlast(segs)) < slop) {
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shortest = dist;
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best = arrlen(segs);
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}
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}
}
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if (best == 1) {
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HMM_Vec2 n;
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n.x = segs[1].x - segs[0].x;
n.y = segs[1].y - segs[0].y;
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n = HMM_NormV2(n);
if (HMM_DotV2(n, HMM_SubV2(p,segs[0])) < 0 ){
if (HMM_DistV2(p, segs[0]) >= slop)
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best = -1;
else
best = 0;
}
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}
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if (best == arrlen(segs) - 1) {
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HMM_Vec2 n;
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n.x = segs[best - 1].x - segs[best].x;
n.y = segs[best - 1].y - segs[best - 1].y;
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n = HMM_NormV2(n);
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if (HMM_DotV2(n, HMM_SubV2(p, segs[best])) < 0) {
if (HMM_DistV2(p, segs[best]) >= slop)
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best = -1;
else
best = arrlen(segs);
}
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}
return best;
}
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JSC_GETSET(warp_gravity, strength, number)
JSC_GETSET(warp_gravity, decay, number)
JSC_GETSET(warp_gravity, spherical, boolean)
JSC_GETSET(warp_gravity, mask, bitmask)
JSC_GETSET(warp_gravity, planar_force, vec3)
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static const JSCFunctionListEntry js_warp_gravity_funcs [] = {
CGETSET_ADD(warp_gravity, strength),
CGETSET_ADD(warp_gravity, decay),
CGETSET_ADD(warp_gravity, spherical),
CGETSET_ADD(warp_gravity, mask),
CGETSET_ADD(warp_gravity, planar_force),
};
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JSC_GETSET(warp_damp, damp, vec3)
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static const JSCFunctionListEntry js_warp_damp_funcs [] = {
CGETSET_ADD(warp_damp, damp)
};
sg_bindings js2bind(JSValue v)
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{
sg_bindings bind = {0};
JSValue attrib = js_getpropstr(v, "attrib");
for (int i = 0; i < js_arrlen(attrib); i++)
bind.vertex_buffers[i] = *js2sg_buffer(js_getpropidx(attrib,i));
JSValue index = js_getpropstr(v, "index");
if (!JS_IsUndefined(index))
bind.index_buffer = *js2sg_buffer(index);
JSValue imgs = js_getpropstr(v, "images");
for (int i = 0; i < js_arrlen(imgs); i++) {
bind.fs.images[i] = js2texture(js_getpropidx(imgs, i))->id;
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bind.fs.samplers[i] = std_sampler;
}
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JSValue ssbo = js_getpropstr(v, "ssbo");
for (int i = 0; i < js_arrlen(ssbo); i++) {
bind.vs.storage_buffers[i] = *js2sg_buffer(js_getpropidx(ssbo,i));
}
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return bind;
}
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JSC_GETSET(emitter, life, number)
JSC_GETSET(emitter, life_var, number)
JSC_GETSET(emitter, speed, number)
JSC_GETSET(emitter, variation, number)
JSC_GETSET(emitter, divergence, number)
JSC_GETSET(emitter, scale, number)
JSC_GETSET(emitter, scale_var, number)
JSC_GETSET(emitter, grow_for, number)
JSC_GETSET(emitter, shrink_for, number)
JSC_GETSET(emitter, max, number)
JSC_GETSET(emitter, explosiveness, number)
JSC_GETSET(emitter, bounce, number)
JSC_GETSET(emitter, collision_mask, bitmask)
JSC_GETSET(emitter, die_after_collision, boolean)
JSC_GETSET(emitter, persist, number)
JSC_GETSET(emitter, persist_var, number)
JSC_GETSET(emitter, warp_mask, bitmask)
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JSC_CCALL(emitter_emit, emitter_emit(js2emitter(self), js2number(argv[0]), js2transform(argv[1])))
JSC_CCALL(emitter_step, emitter_step(js2emitter(self), js2number(argv[0]), js2transform(argv[1])))
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JSC_CCALL(emitter_draw,
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emitter_draw(js2emitter(self));
return number2js(arrlen(js2emitter(self)->verts));
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)
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JSC_CCALL(render_flushtext,
return number2js(text_flush());
)
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JSC_CCALL(render_glue_pass,
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sg_begin_pass(&(sg_pass){
.swapchain = sglue_swapchain(),
.action = (sg_pass_action){
.colors[0] = {
.load_action = SG_LOADACTION_CLEAR,
.clear_value = (sg_color){0,0,0,1}
}
}
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});
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)
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JSC_CCALL(render_viewport, sg_apply_viewportf(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0))
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JSC_CCALL(render_commit, sg_commit())
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JSC_CCALL(render_end_pass, sg_end_pass())
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JSC_SCALL(render_text_size, ret = bb2js(text_bb(str, js2number(argv[1]), js2number(argv[2]), 1)))
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HMM_Mat4 transform2view(transform *t)
{
HMM_Vec3 look = HMM_AddV3(t->pos, transform_direction(t, vFWD));
return HMM_LookAt_LH(t->pos, look, vUP);
}
HMM_Mat4 camera2projection(JSValue cam) {
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int ortho = js2boolean(js_getpropstr(cam, "ortho"));
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float near = js2number(js_getpropstr(cam, "near"));
float far = js2number(js_getpropstr(cam, "far"));
float fov = js2number(js_getpropstr(cam, "fov"))*HMM_DegToRad;
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HMM_Vec2 size = js2vec2(js_getpropstr(cam,"size"));
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if (ortho)
return HMM_Orthographic_Metal(
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-size.x/2,
size.x/2,
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#ifdef SOKOL_GLCORE //flipping orthographic Y if opengl
size.y/2,
-size.y/2,
#else
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-size.y/2,
size.y/2,
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#endif
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near,
far
);
else
return HMM_Perspective_Metal(fov, size.x/size.y, near, far);
}
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JSC_CCALL(render_camera_screen2world,
HMM_Mat4 view = transform2view(js2transform(js_getpropstr(argv[0], "transform")));
view = HMM_InvGeneralM4(view);
HMM_Vec4 p = js2vec4(argv[1]);
return vec42js(HMM_MulM4V4(view, p));
)
JSC_CCALL(render_set_camera,
JSValue cam = argv[0];
globalview.p = camera2projection(argv[0]);
globalview.v = transform2view(js2transform(js_getpropstr(cam, "transform")));
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globalview.vp = HMM_MulM4(globalview.p, globalview.v);
)
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sg_shader_uniform_block_desc js2uniform_block(JSValue v)
{
sg_shader_uniform_block_desc desc = {0};
int slot = js2number(js_getpropstr(v, "slot"));
desc.size = js2number(js_getpropstr(v, "size"));
desc.layout = SG_UNIFORMLAYOUT_STD140;
JSValue uniforms = js_getpropstr(v, "uniforms");
for (int j = 0; j < js_arrlen(uniforms); j++) {
JSValue uniform = js_getpropidx(uniforms, j);
desc.uniforms[j].name = js2strdup(js_getpropstr(v, "struct_name"));
desc.uniforms[j].array_count = js2number(js_getpropstr(uniform, "array_count"));
desc.uniforms[j].type = SG_UNIFORMTYPE_FLOAT4;
}
return desc;
}
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sg_shader js2shader(JSValue v)
{
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sg_shader_desc desc = {0};
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JSValue prog = v;
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desc.label = js2strdup(js_getpropstr(v, "name"));
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JSValue vs = js_getpropstr(prog, "vs");
JSValue fs = js_getpropstr(prog, "fs");
char *vsf = js2str(js_getpropstr(vs, "code"));
char *fsf = js2str(js_getpropstr(fs, "code"));
desc.vs.source = vsf;
desc.fs.source = fsf;
char *vsmain = js2str(js_getpropstr(vs, "entry_point"));
char *fsmain = js2str(js_getpropstr(fs, "entry_point"));
desc.vs.entry = vsmain;
desc.fs.entry = fsmain;
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desc.vs.d3d11_target = "vs_4_0";
desc.fs.d3d11_target = "ps_4_0";
JSValue attrs = js_getpropstr(vs, "inputs");
int atin = js_arrlen(attrs);
for (int i = 0; i < atin; i++) {
JSValue u = js_getpropidx(attrs, i);
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int slot = js2number(js_getpropstr(u, "slot"));
desc.attrs[slot].sem_name = js2strdup(js_getpropstr(u,"sem_name"));
desc.attrs[slot].sem_index = js2number(js_getpropstr(u, "sem_index"));
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}
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JSValue vsu = js_getpropstr(vs, "uniform_blocks");
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for (int i = 0; i < js_arrlen(vsu); i++)
desc.vs.uniform_blocks[i] = js2uniform_block(js_getpropidx(vsu, i));
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JSValue fsu = js_getpropstr(fs, "uniform_blocks");
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for (int i = 0; i < js_arrlen(fsu); i++)
desc.fs.uniform_blocks[i] = js2uniform_block(js_getpropidx(fsu, i));
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JSValue imgs = js_getpropstr(fs, "images");
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for (int i = 0; i < js_arrlen(imgs); i++) {
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JSValue u = js_getpropidx(imgs, i);
int slot = js2number(js_getpropstr(u, "slot"));
desc.fs.images[i].used = true;
desc.fs.images[i].multisampled = js2boolean(js_getpropstr(u, "multisampled"));
desc.fs.images[i].image_type = SG_IMAGETYPE_2D;
desc.fs.images[i].sample_type = SG_IMAGESAMPLETYPE_FLOAT;
}
JSValue samps = js_getpropstr(fs, "samplers");
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for (int i = 0; i < js_arrlen(samps); i++) {
JSValue sampler = js_getpropidx(samps, i);
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desc.fs.samplers[0].used = true;
desc.fs.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING;
}
JSValue pairs = js_getpropstr(fs, "image_sampler_pairs");
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for (int i = 0; i < js_arrlen(pairs); i++) {
JSValue pair = js_getpropidx(pairs, i);
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desc.fs.image_sampler_pairs[0].used = true;
desc.fs.image_sampler_pairs[0].image_slot = js2number(js_getpropstr(pair, "slot"));
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desc.fs.image_sampler_pairs[0].sampler_slot = 0;
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desc.fs.image_sampler_pairs[0].glsl_name = js2strdup(js_getpropstr(pair, "name"));
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}
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JSValue ssbos = js_getpropstr(vs, "storage_buffers");
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for (int i = 0; i < js_arrlen(ssbos); i++) {
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desc.vs.storage_buffers[i].used = true;
desc.vs.storage_buffers[i].readonly = true;
}
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sg_shader sh = sg_make_shader(&desc);
jsfreestr(vsf);
jsfreestr(fsf);
jsfreestr(vsmain);
jsfreestr(fsmain);
return sh;
}
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sg_vertex_layout_state js2layout(JSValue v)
{
sg_vertex_layout_state st = {0};
JSValue inputs = js_getpropstr(js_getpropstr(v, "vs"), "inputs");
for (int i = 0; i < js_arrlen(inputs); i++) {
JSValue attr = js_getpropidx(inputs, i);
int slot = js2number(js_getpropstr(attr, "slot"));
int mat = js2number(js_getpropstr(attr, "mat"));
st.attrs[slot].format = mat2type(mat);
st.attrs[slot].buffer_index = slot;
}
return st;
}
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JSC_CCALL(render_pipeline,
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sg_pipeline_desc p = {0};
p.shader = js2shader(argv[0]);
p.layout = js2layout(argv[0]);
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p.cull_mode = js2number(js_getpropstr(argv[0], "cull"));
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
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//p.face_winding = js2number(js_getpropstr(argv[0], "face"));
p.face_winding = 1;
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if (js2boolean(js_getpropstr(argv[0], "indexed")))
p.index_type = SG_INDEXTYPE_UINT16;
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if (js2boolean(js_getpropstr(argv[0], "blend")))
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p.colors[0].blend = blend_trans;
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int depth = js2boolean(js_getpropstr(argv[0], "depth"));
if (depth) {
p.depth.write_enabled = true;
p.depth.compare = SG_COMPAREFUNC_LESS;
}
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sg_pipeline pipe = sg_make_pipeline(&p);
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return number2js(pipe.id);
)
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JSC_CCALL(render_setuniv,
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HMM_Vec4 f = {0};
f.x = js2number(argv[2]);
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sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(f));
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)
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JSC_CCALL(render_setuniv2,
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HMM_Vec4 v;
v.xy = js2vec2(argv[2]);
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sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(v.e));
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)
JSC_CCALL(render_setuniv3,
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HMM_Vec4 f = {0};
f.xyz = js2vec3(argv[2]);
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(f.e));
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)
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JSC_CCALL(render_setuniv4,
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HMM_Vec4 v = {0};
if (JS_IsArray(js, argv[2])) {
for (int i = 0; i < js_arrlen(argv[2]); i++)
v.e[i] = js2number(js_getpropidx(argv[2], i));
} else
v.x = js2number(argv[2]);
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sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(v.e));
)
JSC_CCALL(render_setuniproj,
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sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.p));
)
JSC_CCALL(render_setuniview,
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.v));
)
JSC_CCALL(render_setunivp,
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.vp));
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)
JSC_CCALL(render_setunim4,
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HMM_Mat4 m = MAT1;
if (JS_IsArray(js, argv[2])) {
JSValue arr = argv[2];
int n = js_arrlen(arr);
if (n == 1)
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m = transform2mat(*js2transform(js_getpropidx(arr,0)));
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else {
for (int i = 0; i < n; i++) {
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HMM_Mat4 p = transform2mat(*js2transform(js_getpropidx(arr, i)));
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m = HMM_MulM4(p,m);
}
}
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} else if (!JS_IsUndefined(argv[2]))
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m = transform2mat(*js2transform(argv[2]));
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sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(m.e));
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);
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JSC_CCALL(render_spdraw,
sg_bindings bind = js2bind(argv[0]);
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sg_apply_bindings(&bind);
int p = js2number(js_getpropstr(argv[0], "count"));
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int n = js2number(js_getpropstr(argv[0], "inst"));
sg_draw(0,p,n);
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)
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JSC_CCALL(render_setpipeline,
sg_pipeline p = {0};
p.id = js2number(argv[0]);
sg_apply_pipeline(p);
)
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JSC_CCALL(render_text_ssbo, return sg_buffer2js(&text_ssbo))
JSC_CCALL(render_screencolor,
texture *t = calloc(sizeof(*t), 1);
t->id = screencolor;
return texture2js(&screencolor)
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)
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static const JSCFunctionListEntry js_render_funcs[] = {
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MIST_FUNC_DEF(render, flushtext, 0),
MIST_FUNC_DEF(render, camera_screen2world, 2),
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MIST_FUNC_DEF(render, viewport, 4),
MIST_FUNC_DEF(render, end_pass, 0),
MIST_FUNC_DEF(render, commit, 0),
MIST_FUNC_DEF(render, glue_pass, 0),
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MIST_FUNC_DEF(render, text_size, 3),
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MIST_FUNC_DEF(render, text_ssbo, 0),
MIST_FUNC_DEF(render, set_camera, 1),
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MIST_FUNC_DEF(render, pipeline, 1),
MIST_FUNC_DEF(render, setuniv3, 2),
MIST_FUNC_DEF(render, setuniv, 2),
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MIST_FUNC_DEF(render, spdraw, 1),
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MIST_FUNC_DEF(render, setuniproj, 2),
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MIST_FUNC_DEF(render, setuniview, 2),
MIST_FUNC_DEF(render, setunivp, 2),
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MIST_FUNC_DEF(render, setunim4, 3),
MIST_FUNC_DEF(render, setuniv2, 2),
MIST_FUNC_DEF(render, setuniv4, 2),
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MIST_FUNC_DEF(render, setpipeline, 1),
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MIST_FUNC_DEF(render, screencolor, 0),
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};
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JSC_CCALL(gui_scissor, sg_apply_scissor_rect(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0))
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JSC_CCALL(gui_text,
const char *s = JS_ToCString(js, argv[0]);
HMM_Vec2 pos = js2vec2(argv[1]);
float size = js2number(argv[2]);
struct rgba c = js2color(argv[3]);
int wrap = js2number(argv[4]);
int cursor = js2number(argv[5]);
JSValue ret = JS_NewInt64(js, renderText(s, pos, size, c, wrap, cursor, 1.0));
JS_FreeCString(js, s);
return ret;
)
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JSC_CCALL(gui_font_set, font_set(js2font(argv[0])))
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static const JSCFunctionListEntry js_gui_funcs[] = {
MIST_FUNC_DEF(gui, scissor, 4),
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MIST_FUNC_DEF(gui, text, 6),
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MIST_FUNC_DEF(gui, font_set,1)
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};
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JSC_CCALL(spline_catmull,
HMM_Vec2 *points = js2cpvec2arr(argv[0]);
float param = js2number(argv[1]);
HMM_Vec2 *samples = catmull_rom_ma_v2(points,param);
arrfree(points);
if (!samples) return JS_UNDEFINED;
JSValue arr = vecarr2js(samples, arrlen(samples));
arrfree(samples);
return arr;
)
JSC_CCALL(spline_bezier,
HMM_Vec2 *points = js2cpvec2arr(argv[0]);
float param = js2number(argv[1]);
HMM_Vec2 *samples = catmull_rom_ma_v2(points,param);
arrfree(points);
if (!samples) return JS_UNDEFINED;
JSValue arr = vecarr2js(samples, arrlen(samples));
arrfree(samples);
return arr;
)
static const JSCFunctionListEntry js_spline_funcs[] = {
MIST_FUNC_DEF(spline, catmull, 2),
MIST_FUNC_DEF(spline, bezier, 2)
};
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JSValue js_vector_dot(JSContext *js, JSValue self, int argc, JSValue *argv) { return number2js(HMM_DotV2(js2vec2(argv[0]), js2vec2(argv[1]))) ; };
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JSC_CCALL(vector_project, return vec22js(HMM_ProjV2(js2vec2(argv[0]), js2vec2(argv[1]))))
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/* Given a series of points p, computes a new series with them expanded on either side by d */
HMM_Vec2 *inflatepoints(HMM_Vec2 *p, float d, int n)
{
if (d == 0) {
HMM_Vec2 *ret = NULL;
arraddn(ret,n);
for (int i = 0; i < n; i++)
ret[i] = p[i];
return ret;
}
parsl_position par_v[n];
uint16_t spine_lens[] = {n};
for (int i = 0; i < n; i++) {
par_v[i].x = p[i].x;
par_v[i].y = p[i].y;
};
parsl_context *par_ctx = parsl_create_context((parsl_config){
.thickness = d,
.flags= PARSL_FLAG_ANNOTATIONS,
.u_mode = PAR_U_MODE_DISTANCE
});
parsl_mesh *mesh = parsl_mesh_from_lines(par_ctx, (parsl_spine_list){
.num_vertices = n,
.num_spines = 1,
.vertices = par_v,
.spine_lengths = spine_lens,
.closed = 0,
});
HMM_Vec2 *ret = NULL;
arraddn(ret,mesh->num_vertices);
for (int i = 0; i < mesh->num_vertices; i++) {
ret[i].x = mesh->positions[i].x;
ret[i].y = mesh->positions[i].y;
};
return ret;
}
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JSC_CCALL(vector_inflate,
HMM_Vec2 *p = js2cpvec2arr(argv[0]);
double d = js2number(argv[1]);
HMM_Vec2 *infl = inflatepoints(p,d, js_arrlen(argv[0]));
ret = vecarr2js(infl, arrlen(infl));
arrfree(infl);
arrfree(p);
)
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static const JSCFunctionListEntry js_vector_funcs[] = {
MIST_FUNC_DEF(vector,dot,2),
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MIST_FUNC_DEF(vector,project,2),
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MIST_FUNC_DEF(vector, inflate, 2)
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};
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JSC_CCALL(game_engine_start, engine_start(argv[0],argv[1], js2number(argv[2]), js2number(argv[3])))
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static const JSCFunctionListEntry js_game_funcs[] = {
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MIST_FUNC_DEF(game, engine_start, 4),
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};
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JSC_CCALL(input_show_keyboard, sapp_show_keyboard(js2boolean(argv[0])))
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JSValue js_input_keyboard_shown(JSContext *js, JSValue self) { return boolean2js(sapp_keyboard_shown()); }
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JSC_CCALL(input_mouse_mode, set_mouse_mode(js2number(argv[0])))
JSC_CCALL(input_mouse_cursor, sapp_set_mouse_cursor(js2number(argv[0])))
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JSC_SCALL(input_cursor_img, cursor_img(str))
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static const JSCFunctionListEntry js_input_funcs[] = {
MIST_FUNC_DEF(input, show_keyboard, 1),
MIST_FUNC_DEF(input, keyboard_shown, 0),
MIST_FUNC_DEF(input, mouse_mode, 1),
MIST_FUNC_DEF(input, mouse_cursor, 1),
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MIST_FUNC_DEF(input, cursor_img, 1)
};
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JSC_CCALL(prosperon_phys2d_step, phys2d_update(js2number(argv[0])))
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JSC_CCALL(prosperon_window_render, openglRender(js2vec2(argv[0])))
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JSC_CCALL(prosperon_guid,
uint8_t bytes[16];
for (int i = 0; i < 16; i++) bytes[i] = rand()%256;
char uuid[37];
snprintf(uuid, 37, "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
bytes[0], bytes[1], bytes[2], bytes[3], bytes[4], bytes[5], bytes[6], bytes[7],
bytes[8], bytes[9], bytes[10], bytes[11], bytes[12], bytes[13], bytes[14], bytes[15]);
return str2js(uuid);
)
static const JSCFunctionListEntry js_prosperon_funcs[] = {
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MIST_FUNC_DEF(prosperon, phys2d_step, 1),
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MIST_FUNC_DEF(prosperon, window_render, 1),
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MIST_FUNC_DEF(prosperon, guid, 0),
};
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JSC_CCALL(time_now,
struct timeval ct;
gettimeofday(&ct, NULL);
return number2js((double)ct.tv_sec+(double)(ct.tv_usec/1000000.0));
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)
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JSValue js_time_computer_dst(JSContext *js, JSValue self) {
time_t t = time(NULL);
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return boolean2js(localtime(&t)->tm_isdst);
}
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JSValue js_time_computer_zone(JSContext *js, JSValue self) {
time_t t = time(NULL);
time_t local_t = mktime(localtime(&t));
double diff = difftime(t, local_t);
return number2js(diff/3600);
}
static const JSCFunctionListEntry js_time_funcs[] = {
MIST_FUNC_DEF(time, now, 0),
MIST_FUNC_DEF(time, computer_dst, 0),
MIST_FUNC_DEF(time, computer_zone, 0)
};
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JSC_SCALL(console_print, log_print(str))
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JSValue js_console_rec(JSContext *js, JSValue self, int argc, JSValue *argv)
{
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int level = js2number(argv[0]);
const char *msg = JS_ToCString(js, argv[1]);
const char *file = JS_ToCString(js, argv[2]);
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int line = js2number(argv[3]);
mYughLog(LOG_SCRIPT, level, line, file, msg);
JS_FreeCString(js, msg);
JS_FreeCString(js, file);
return JS_UNDEFINED;
}
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JSC_GETSET_GLOBAL(stdout_lvl, number)
static const JSCFunctionListEntry js_console_funcs[] = {
MIST_FUNC_DEF(console,print,1),
MIST_FUNC_DEF(console,rec,4),
CGETSET_ADD(global, stdout_lvl)
};
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JSC_GETSET_GLOBAL(CHANNELS, number)
JSC_GETSET_GLOBAL(BUF_FRAMES, number)
JSC_GETSET_GLOBAL(SAMPLERATE, number)
static const JSCFunctionListEntry js_audio_funcs[] = {
CGETSET_ADD_NAME(global, CHANNELS, channels),
CGETSET_ADD_NAME(global, BUF_FRAMES, buffer_frames),
CGETSET_ADD_NAME(global, SAMPLERATE, samplerate),
};
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JSC_CCALL(profile_now, return number2js(stm_now()))
static const JSCFunctionListEntry js_profile_funcs[] = {
MIST_FUNC_DEF(profile,now,0),
};
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JSC_SCALL(io_exists, ret = boolean2js(fexists(str)))
JSC_CCALL(io_ls, return strarr2js(ls(".")))
JSC_SSCALL(io_cp, ret = number2js(cp(str,str2)))
JSC_SSCALL(io_mv, ret = number2js(rename(str,str2)))
JSC_SCALL(io_chdir, ret = number2js(chdir(str)))
JSC_SCALL(io_rm, ret = number2js(remove(str)))
JSC_SCALL(io_mkdir, ret = number2js(mkdir(str,0777)))
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JSValue js_io_slurpbytes(JSContext *js, JSValue self, int argc, JSValue *argv)
{
char *f = js2str(argv[0]);
size_t len;
unsigned char *d = slurp_file(f,&len);
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if (!d) {
JS_FreeCString(js,f);
return JS_UNDEFINED;
}
JSValue ret = JS_NewArrayBufferCopy(js,d,len);
JS_FreeCString(js,f);
free(d);
return ret;
}
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JSValue js_io_slurp(JSContext *js, JSValue self, int argc, JSValue *argv)
{
char *f = js2str(argv[0]);
size_t len;
char *s = slurp_text(f,&len);
JS_FreeCString(js,f);
if (!s) return JS_UNDEFINED;
JSValue ret = JS_NewStringLen(js, s, len);
free(s);
return ret;
}
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JSValue js_io_slurpwrite(JSContext *js, JSValue self, int argc, JSValue *argv)
{
char *f = js2str(argv[0]);
size_t len;
JSValue ret;
if (JS_IsString(argv[1])) {
char *data = JS_ToCStringLen(js, &len, argv[1]);
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ret = number2js(slurp_write(data, f, len));
JS_FreeCString(js,data);
} else {
unsigned char *data = JS_GetArrayBuffer(js, &len, argv[1]);
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ret = number2js(slurp_write(data, f, len));
}
return ret;
}
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JSValue js_io_chmod(JSContext *js, JSValue self, int argc, JSValue *argv)
{
char *f = js2str(argv[0]);
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int mod = js2number(argv[1]);
chmod(f, mod);
return JS_UNDEFINED;
}
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JSC_SCALL(io_save_qoa, save_qoa(str))
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JSC_SCALL(io_pack_start, pack_start(str))
JSC_SCALL(io_pack_add, pack_add(str))
JSC_CCALL(io_pack_end, pack_end())
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JSC_SCALL(io_mod,
#ifndef __EMSCRIPTEN__
ret = number2js(file_mod_secs(str));
#endif
)
static const JSCFunctionListEntry js_io_funcs[] = {
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MIST_FUNC_DEF(io, exists,1),
MIST_FUNC_DEF(io, ls, 0),
MIST_FUNC_DEF(io, cp, 2),
MIST_FUNC_DEF(io, mv, 2),
MIST_FUNC_DEF(io, rm, 1),
MIST_FUNC_DEF(io, chdir, 1),
MIST_FUNC_DEF(io, mkdir, 1),
MIST_FUNC_DEF(io, chmod, 2),
MIST_FUNC_DEF(io, slurp, 1),
MIST_FUNC_DEF(io, slurpbytes, 1),
MIST_FUNC_DEF(io, slurpwrite, 2),
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MIST_FUNC_DEF(io, save_qoa,1),
MIST_FUNC_DEF(io, pack_start, 1),
MIST_FUNC_DEF(io, pack_add, 1),
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MIST_FUNC_DEF(io, pack_end, 0),
MIST_FUNC_DEF(io, mod,1)
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};
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JSC_CCALL(physics_closest_point,
void *v1 = js2cpvec2arr(argv[1]);
JSValue ret = number2js(point2segindex(js2vec2(argv[0]), v1, js2number(argv[2])));
arrfree(v1);
return ret;
)
JSC_CCALL(physics_make_gravity, return warp_gravity2js(warp_gravity_make()))
JSC_CCALL(physics_make_damp, return warp_damp2js(warp_damp_make()))
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void bb_query_fn(cpShape *shape, JSValue *cb)
{
JSValue go = JS_DupValue(js,shape2go(shape)->ref);
script_call_sym(*cb, 1, &go);
JS_FreeValue(js, go);
}
JSC_CCALL(physics_box_query,
HMM_Vec2 pos = js2vec2(argv[0]);
HMM_Vec2 wh = js2vec2(argv[1]);
cpBB bbox;
bbox.l = pos.x-wh.x/2;
bbox.r = pos.x+wh.x/2;
bbox.t = pos.y+wh.y/2;
bbox.b = pos.y-wh.y/2;
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cpSpaceBBQuery(space, bbox, CP_SHAPE_FILTER_ALL, bb_query_fn, &argv[3]);
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return ret;
)
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static void ray_query_fn(cpShape *shape, float t, cpVect n, float a, JSValue *cb)
{
JSValue argv[3] = {
JS_DupValue(js, shape2go(shape)->ref),
vec22js((HMM_Vec2)n),
number2js(a)
};
script_call_sym(*cb, 3, argv);
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for (int i = 0; i < 3; i++) JS_FreeValue(js, argv[i]);
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}
JSC_CCALL(physics_ray_query,
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cpSpaceSegmentQuery(space, js2vec2(argv[0]).cp, js2vec2(argv[1]).cp, js2number(argv[2]), CP_SHAPE_FILTER_ALL, ray_query_fn, &argv[3]);
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);
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static void point_query_fn(cpShape *shape, float dist, cpVect point, JSValue *cb)
{
JSValue argv[3] = {
JS_DupValue(js,cpShape2js(shape)),
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vec22js((HMM_Vec2)point),
number2js(dist)
};
script_call_sym(*cb, 3, argv);
for (int i = 0; i < 3; i++) JS_FreeValue(js, argv[i]);
}
JSC_CCALL(physics_point_query,
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cpSpacePointQuery(space, js2vec2(argv[0]).cp, js2number(argv[1]), CP_SHAPE_FILTER_ALL, point_query_fn, &argv[2]);
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);
JSValue pointinfo2js(cpPointQueryInfo info)
{
JSValue o = JS_NewObject(js);
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js_setpropstr(o, "distance", number2js(info.distance));
js_setpropstr(o, "point", vec22js((HMM_Vec2)info.point));
js_setpropstr(o, "entity", JS_DupValue(js, shape2go(info.shape)->ref));
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return o;
}
JSC_CCALL(physics_point_query_nearest,
cpPointQueryInfo info;
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cpShape *sh = cpSpacePointQueryNearest(space, js2vec2(argv[0]).cp, js2number(argv[1]), CP_SHAPE_FILTER_ALL, &info);
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if (!sh) return JS_UNDEFINED;
return pointinfo2js(info);
)
void space_shape_fn(cpShape *shape, JSValue *fn) {
JSValue v = *(JSValue*)cpShapeGetUserData(shape);
script_call_sym(*fn, 1, &v);
}
JSC_CCALL(physics_eachshape,
JSValue fn = argv[0];
cpSpaceEachShape(space, space_shape_fn, &fn);
)
void space_body_fn(cpBody *body, JSValue *fn) {
JSValue v = body2go(body)->ref;
script_call_sym(*fn, 1, &v);
}
JSC_CCALL(physics_eachbody,
JSValue fn = argv[0];
cpSpaceEachBody(space, space_body_fn, &fn);
)
void space_constraint_fn(cpConstraint *c, JSValue *fn) {
JSValue v = *(JSValue*)cpConstraintGetUserData(c);
script_call_sym(*fn, 1, &v);
}
JSC_CCALL(physics_eachconstraint,
JSValue fn = argv[0];
cpSpaceEachConstraint(space, space_constraint_fn, &fn);
)
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#define SPACE_GETSET(ENTRY, CPENTRY, TYPE) \
JSC_CCALL(physics_get_##ENTRY, return TYPE##2js(cpSpaceGet##CPENTRY (space))) \
JSValue js_physics_set_##ENTRY (JS_SETSIG) { \
cpSpaceSet##CPENTRY(space, js2##TYPE(val)); return JS_UNDEFINED; \
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} \
SPACE_GETSET(iterations, Iterations, number)
SPACE_GETSET(idle_speed, IdleSpeedThreshold, number)
SPACE_GETSET(collision_slop, CollisionSlop, number)
SPACE_GETSET(sleep_time, SleepTimeThreshold, number)
SPACE_GETSET(collision_bias, CollisionBias, number)
SPACE_GETSET(collision_persistence, CollisionPersistence, number)
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static const JSCFunctionListEntry js_physics_funcs[] = {
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MIST_FUNC_DEF(physics, point_query, 3),
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MIST_FUNC_DEF(physics, point_query_nearest, 2),
MIST_FUNC_DEF(physics, ray_query, 4),
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MIST_FUNC_DEF(physics, box_query, 2),
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MIST_FUNC_DEF(physics, closest_point, 3),
MIST_FUNC_DEF(physics, make_damp, 0),
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MIST_FUNC_DEF(physics, make_gravity, 0),
MIST_FUNC_DEF(physics, eachbody, 1),
MIST_FUNC_DEF(physics, eachshape, 1),
MIST_FUNC_DEF(physics, eachconstraint, 1),
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CGETSET_ADD(physics, iterations),
CGETSET_ADD(physics, idle_speed),
CGETSET_ADD(physics, sleep_time),
CGETSET_ADD(physics, collision_slop),
CGETSET_ADD(physics, collision_bias),
CGETSET_ADD(physics, collision_persistence),
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};
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static const JSCFunctionListEntry js_emitter_funcs[] = {
CGETSET_ADD(emitter, life),
CGETSET_ADD(emitter, life_var),
CGETSET_ADD(emitter, speed),
CGETSET_ADD(emitter, variation),
CGETSET_ADD(emitter, divergence),
CGETSET_ADD(emitter, scale),
CGETSET_ADD(emitter, scale_var),
CGETSET_ADD(emitter, grow_for),
CGETSET_ADD(emitter, shrink_for),
CGETSET_ADD(emitter, max),
CGETSET_ADD(emitter, explosiveness),
CGETSET_ADD(emitter, bounce),
CGETSET_ADD(emitter, collision_mask),
CGETSET_ADD(emitter, die_after_collision),
CGETSET_ADD(emitter, persist),
CGETSET_ADD(emitter, persist_var),
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CGETSET_ADD(emitter, warp_mask),
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MIST_FUNC_DEF(emitter, emit, 1),
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MIST_FUNC_DEF(emitter, step, 1),
MIST_FUNC_DEF(emitter, draw, 1)
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};
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JSC_GETSET(transform, pos, vec3)
JSC_GETSET(transform, scale, vec3)
JSC_GETSET(transform, rotation, quat)
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JSC_CCALL(transform_move, transform_move(js2transform(self), js2vec3(argv[0])); )
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JSC_CCALL(transform_lookat,
HMM_Vec3 point = js2vec3(argv[0]);
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transform *go = js2transform(self);
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HMM_Mat4 m = HMM_LookAt_LH(go->pos, point, vUP);
go->rotation = HMM_M4ToQ_LH(m);
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)
JSC_CCALL(transform_rotate,
HMM_Vec3 axis = js2vec3(argv[0]);
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transform *t = js2transform(self);
HMM_Quat rot = HMM_QFromAxisAngle_LH(axis, js2angle(argv[1]));
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t->rotation = HMM_MulQ(t->rotation,rot);
)
JSC_CCALL(transform_direction,
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transform *t = js2transform(self);
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return vec32js(HMM_QVRot(js2vec3(argv[0]), t->rotation));
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)
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static const JSCFunctionListEntry js_transform_funcs[] = {
CGETSET_ADD(transform, pos),
CGETSET_ADD(transform, scale),
CGETSET_ADD(transform, rotation),
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MIST_FUNC_DEF(transform, move, 1),
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MIST_FUNC_DEF(transform, rotate, 2),
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MIST_FUNC_DEF(transform, lookat, 1),
MIST_FUNC_DEF(transform, direction, 1),
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};
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JSC_GETSET(dsp_node, pass, boolean)
JSC_GETSET(dsp_node, off, boolean)
JSC_GETSET(dsp_node, gain, number)
JSC_GETSET(dsp_node, pan, number)
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JSC_CCALL(dsp_node_plugin, plugin_node(js2dsp_node(self), js2dsp_node(argv[0])))
JSC_CCALL(dsp_node_unplug, unplug_node(js2dsp_node(self)))
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static const JSCFunctionListEntry js_dsp_node_funcs[] = {
CGETSET_ADD(dsp_node, pass),
CGETSET_ADD(dsp_node, off),
CGETSET_ADD(dsp_node, gain),
CGETSET_ADD(dsp_node, pan),
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MIST_FUNC_DEF(dsp_node, plugin, 1),
MIST_FUNC_DEF(dsp_node, unplug, 0),
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};
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JSC_GETSET(sound, loop, boolean)
JSC_GETSET(sound, timescale, number)
JSC_GETSET(sound, frame, number)
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JSC_CCALL(sound_frames, return number2js(js2sound(self)->data->frames))
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static const JSCFunctionListEntry js_sound_funcs[] = {
CGETSET_ADD(sound, loop),
CGETSET_ADD(sound, timescale),
CGETSET_ADD(sound, frame),
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MIST_FUNC_DEF(sound, frames, 0),
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};
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static JSValue js_window_get_fullscreen(JSContext *js, JSValue self) { return boolean2js(js2window(self)->fullscreen); }
static JSValue js_window_set_fullscreen(JSContext *js, JSValue self, JSValue v) { window_setfullscreen(js2window(self), js2boolean(v)); return JS_UNDEFINED; }
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static JSValue js_window_set_title(JSContext *js, JSValue self, JSValue v)
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{
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window *w = js2window(self);
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if (w->title) JS_FreeCString(js, w->title);
w->title = js2str(v);
if (w->start)
sapp_set_window_title(w->title);
return JS_UNDEFINED;
}
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JSC_CCALL(window_get_title, return str2js(js2window(self)->title))
JSC_CCALL(window_set_icon, window_seticon(&mainwin, js2texture(argv[0])))
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JSC_GETSET(window, vsync, boolean)
JSC_GETSET(window, enable_clipboard, boolean)
JSC_GETSET(window, enable_dragndrop, boolean)
JSC_GETSET(window, high_dpi, boolean)
JSC_GETSET(window, sample_count, number)
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static const JSCFunctionListEntry js_window_funcs[] = {
CGETSET_ADD(window, fullscreen),
CGETSET_ADD(window, title),
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CGETSET_ADD(window, vsync),
CGETSET_ADD(window, enable_clipboard),
CGETSET_ADD(window, enable_dragndrop),
CGETSET_ADD(window, high_dpi),
CGETSET_ADD(window, sample_count),
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MIST_FUNC_DEF(window, set_icon, 1)
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};
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JSValue js_gameobject_set_pos(JSContext *js, JSValue self, JSValue val) {
cpBody *b = js2gameobject(self)->body;
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cpBodySetPosition(b, js2cvec2(val));
if (cpBodyGetType(b) == CP_BODY_TYPE_STATIC)
cpSpaceReindexShapesForBody(space, b);
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gameobject_apply(js2gameobject(self));
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return JS_UNDEFINED;
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}
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JSValue js_gameobject_get_pos(JSContext *js, JSValue self) { return cvec22js(cpBodyGetPosition(js2gameobject(self)->body)); }
JSValue js_gameobject_set_angle (JSContext *js, JSValue self, JSValue val) { cpBodySetAngle(js2gameobject(self)->body, js2angle(val)); return JS_UNDEFINED; }
JSValue js_gameobject_get_angle (JSContext *js, JSValue self) { return angle2js(cpBodyGetAngle(js2gameobject(self)->body)); }
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JSC_GETSET_BODY(velocity, Velocity, cvec2)
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JSValue js_gameobject_set_angularvelocity (JSContext *js, JSValue self, JSValue val) { cpBodySetAngularVelocity(js2gameobject(self)->body, js2angle(val)); return JS_UNDEFINED;}
JSValue js_gameobject_get_angularvelocity (JSContext *js, JSValue self) { return angle2js(cpBodyGetAngularVelocity(js2gameobject(self)->body)); }
JSC_GETSET_BODY(moi, Moment, number)
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JSC_GETSET_BODY(torque, Torque, number)
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JSC_CCALL(gameobject_impulse, cpBodyApplyImpulseAtWorldPoint(js2gameobject(self)->body, js2vec2(argv[0]).cp, cpBodyGetPosition(js2gameobject(self)->body)))
JSC_CCALL(gameobject_force, cpBodyApplyForceAtWorldPoint(js2gameobject(self)->body, js2vec2(argv[0]).cp, cpBodyGetPosition(js2gameobject(self)->body)))
JSC_CCALL(gameobject_force_local, cpBodyApplyForceAtLocalPoint(js2gameobject(self)->body, js2vec2(argv[0]).cp, js2vec2(argv[1]).cp))
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JSC_GETSET_BODY(mass, Mass, number)
JSC_GETSET_BODY(phys, Type, number)
JSC_GETSET_APPLY(gameobject, layer, number)
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JSC_GETSET(gameobject, damping, number)
JSC_GETSET(gameobject, timescale, number)
JSC_GETSET(gameobject, maxvelocity, number)
JSC_GETSET(gameobject, maxangularvelocity, number)
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JSC_GETSET(gameobject, warp_mask, bitmask)
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JSC_CCALL(gameobject_sleeping, return boolean2js(cpBodyIsSleeping(js2gameobject(self)->body)))
JSC_CCALL(gameobject_sleep, cpBodySleep(js2gameobject(self)->body))
JSC_CCALL(gameobject_wake, cpBodyActivate(js2gameobject(self)->body))
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void body_shape_fn(cpBody *body, cpShape *shape, JSValue *fn) {
JSValue v = *(JSValue*)cpShapeGetUserData(shape);
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script_call_sym(*fn, 1, &v);
}
JSC_CCALL(gameobject_eachshape,
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gameobject *g = js2gameobject(self);
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cpBodyEachShape(g->body, body_shape_fn, &argv[0]);
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)
void body_constraint_fn(cpBody *body, cpConstraint *c, JSValue *fn) {
JSValue v = *(JSValue*)cpConstraintGetUserData(c);
script_call_sym(*fn, 1, &v);
}
JSC_CCALL(gameobject_eachconstraint,
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gameobject *g = js2gameobject(self);
JSValue fn = argv[0];
cpBodyEachConstraint(g->body, body_constraint_fn, &fn);
)
void body_arbiter_fn(cpBody *body, cpArbiter *arb, JSValue *fn) {
JSValue v = arb2js(arb);
script_call_sym(*fn, 1, &v);
}
JSC_CCALL(gameobject_eacharbiter,
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gameobject *g = js2gameobject(self);
JSValue fn = argv[0];
cpBodyEachArbiter(g->body, body_arbiter_fn, &fn);
)
JSC_CCALL(gameobject_transform,
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return JS_DupValue(js, transform2js(js2gameobject(self)->t));
)
static const JSCFunctionListEntry js_gameobject_funcs[] = {
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CGETSET_ADD(gameobject, pos),
CGETSET_ADD(gameobject, angle),
CGETSET_ADD(gameobject,mass),
CGETSET_ADD(gameobject,damping),
CGETSET_ADD(gameobject,timescale),
CGETSET_ADD(gameobject,maxvelocity),
CGETSET_ADD(gameobject,maxangularvelocity),
CGETSET_ADD(gameobject,layer),
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CGETSET_ADD(gameobject,warp_mask),
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CGETSET_ADD(gameobject, velocity),
CGETSET_ADD(gameobject, angularvelocity),
CGETSET_ADD(gameobject, moi),
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CGETSET_ADD(gameobject, phys),
CGETSET_ADD(gameobject, torque),
MIST_FUNC_DEF(gameobject, impulse, 1),
MIST_FUNC_DEF(gameobject, force, 1),
MIST_FUNC_DEF(gameobject, force_local, 2),
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MIST_FUNC_DEF(gameobject, eachshape, 1),
MIST_FUNC_DEF(gameobject, eachconstraint, 1),
MIST_FUNC_DEF(gameobject, eacharbiter, 1),
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MIST_FUNC_DEF(gameobject, sleep, 0),
MIST_FUNC_DEF(gameobject, sleeping, 0),
MIST_FUNC_DEF(gameobject, wake, 0),
MIST_FUNC_DEF(gameobject, transform, 0),
};
#define CC_GETSET(CPTYPE, CP, ENTRY, CPENTRY, TYPE) \
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JSC_CCALL(CP##_get_##ENTRY, return TYPE##2js(CP##Get##CPENTRY (js2##CPTYPE(self)))) \
JSValue js_##CP##_set_##ENTRY (JSContext *js, JSValue self, JSValue val) { \
CP##Set##CPENTRY (js2##CPTYPE(self), js2##TYPE (val)); \
return JS_UNDEFINED; \
} \
#define CNST_GETSET(ENTRY,CPENTRY,TYPE) CC_GETSET(cpConstraint, cpConstraint, ENTRY, CPENTRY, TYPE)
CNST_GETSET(max_force, MaxForce, number)
CNST_GETSET(max_bias, MaxBias, number)
CNST_GETSET(error_bias, ErrorBias, number)
CNST_GETSET(collide_bodies, CollideBodies, boolean)
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JSC_CCALL(cpConstraint_broken, return boolean2js(cpSpaceContainsConstraint(space, js2cpConstraint(self))))
JSC_CCALL(cpConstraint_break,
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if (cpSpaceContainsConstraint(space, js2cpConstraint(self)))
cpSpaceRemoveConstraint(space, js2cpConstraint(self));
)
JSC_CCALL(cpConstraint_bodyA,
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cpBody *b = cpConstraintGetBodyA(js2cpConstraint(self));
gameobject *go = body2go(b);
return JS_DupValue(js,gameobject2js(go));
)
JSC_CCALL(cpConstraint_bodyB,
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cpBody *b = cpConstraintGetBodyB(js2cpConstraint(self));
gameobject *go = body2go(b);
return JS_DupValue(js,gameobject2js(go));
)
static const JSCFunctionListEntry js_cpConstraint_funcs[] = {
MIST_FUNC_DEF(cpConstraint, bodyA, 0),
MIST_FUNC_DEF(cpConstraint, bodyB, 0),
CGETSET_ADD(cpConstraint, max_force),
CGETSET_ADD(cpConstraint, max_bias),
CGETSET_ADD(cpConstraint, error_bias),
CGETSET_ADD(cpConstraint, collide_bodies),
MIST_FUNC_DEF(cpConstraint, broken, 0),
MIST_FUNC_DEF(cpConstraint, break, 0)
};
JSValue prep_constraint(cpConstraint *c)
{
JSValue ret = cpConstraint2js(c);
JSValue *cb = malloc(sizeof(JSValue));
*cb = ret;
cpConstraintSetUserData(c, cb);
return ret;
}
CC_GETSET(cpConstraint, cpPinJoint, distance, Dist, number)
CC_GETSET(cpConstraint, cpPinJoint, anchor_a, AnchorA, cvec2)
CC_GETSET(cpConstraint, cpPinJoint, anchor_b, AnchorB, cvec2)
static const JSCFunctionListEntry js_pin_funcs[] = {
CGETSET_ADD(cpPinJoint, distance),
CGETSET_ADD(cpPinJoint, anchor_a),
CGETSET_ADD(cpPinJoint, anchor_b)
};
JSC_CCALL(joint_pin,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_pin);
ret = prep_constraint(cpSpaceAddConstraint(space, cpPinJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, cpvzero,cpvzero)));
JS_SetPrototype(js, ret, js_pin);
)
CC_GETSET(cpConstraint, cpPivotJoint, anchor_a, AnchorA, cvec2)
CC_GETSET(cpConstraint, cpPivotJoint, anchor_b, AnchorB, cvec2)
static const JSCFunctionListEntry js_pivot_funcs[] = {
CGETSET_ADD(cpPivotJoint, anchor_a),
CGETSET_ADD(cpPivotJoint, anchor_b)
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};
JSC_CCALL(joint_pivot,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_pivot);
ret = prep_constraint(cpSpaceAddConstraint(space, cpPivotJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body,js2vec2(argv[2]).cp)));
JS_SetPrototype(js, ret, js_pivot);
)
CC_GETSET(cpConstraint, cpGearJoint, phase, Phase, angle)
CC_GETSET(cpConstraint, cpGearJoint, ratio, Ratio, number)
static const JSCFunctionListEntry js_gear_funcs[] = {
CGETSET_ADD(cpGearJoint, phase),
CGETSET_ADD(cpGearJoint, ratio)
};
JSC_CCALL(joint_gear,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_gear);
ret = prep_constraint(cpSpaceAddConstraint(space, cpGearJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2number(argv[2]), js2number(argv[3]))));
JS_SetPrototype(js, ret, js_gear);
)
CC_GETSET(cpConstraint, cpRotaryLimitJoint, min, Min, number)
CC_GETSET(cpConstraint, cpRotaryLimitJoint, max, Max, number)
static const JSCFunctionListEntry js_rotary_funcs[] = {
CGETSET_ADD(cpRotaryLimitJoint, min),
CGETSET_ADD(cpRotaryLimitJoint, max)
};
JSC_CCALL(joint_rotary,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_rotary);
ret = prep_constraint(cpSpaceAddConstraint(space, cpRotaryLimitJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2number(argv[2]), js2number(argv[3]))));
JS_SetPrototype(js, ret, js_rotary);
)
CC_GETSET(cpConstraint, cpDampedRotarySpring, rest_angle, RestAngle, number)
CC_GETSET(cpConstraint, cpDampedRotarySpring, stiffness, Stiffness, number)
CC_GETSET(cpConstraint, cpDampedRotarySpring, damping, Damping, number)
static const JSCFunctionListEntry js_damped_rotary_funcs[] = {
CGETSET_ADD(cpDampedRotarySpring, rest_angle),
CGETSET_ADD(cpDampedRotarySpring, stiffness),
CGETSET_ADD(cpDampedRotarySpring, damping)
};
JSC_CCALL(joint_damped_rotary,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_damped_rotary);
ret = prep_constraint(cpSpaceAddConstraint(space, cpDampedRotarySpringNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2number(argv[2]), js2number(argv[3]), js2number(argv[4]))));
JS_SetPrototype(js, ret, js_damped_rotary);
)
CC_GETSET(cpConstraint, cpDampedSpring, anchor_a, AnchorA, cvec2)
CC_GETSET(cpConstraint, cpDampedSpring, anchor_b, AnchorB, cvec2)
CC_GETSET(cpConstraint, cpDampedSpring, rest_length, RestLength, number)
CC_GETSET(cpConstraint, cpDampedSpring, stiffness, Stiffness, number)
CC_GETSET(cpConstraint, cpDampedSpring, damping, Damping, number)
static const JSCFunctionListEntry js_damped_spring_funcs[] = {
CGETSET_ADD(cpDampedSpring, anchor_a),
CGETSET_ADD(cpDampedSpring, anchor_b),
CGETSET_ADD(cpDampedSpring, rest_length),
CGETSET_ADD(cpDampedSpring, stiffness),
CGETSET_ADD(cpDampedSpring, damping)
};
JSC_CCALL(joint_damped_spring,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_damped_spring);
ret = prep_constraint(cpSpaceAddConstraint(space, cpDampedSpringNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2vec2(argv[2]).cp, js2vec2(argv[3]).cp, js2number(argv[4]), js2number(argv[5]), js2number(argv[6]))));
JS_SetPrototype(js, ret, js_damped_spring);
)
CC_GETSET(cpConstraint, cpGrooveJoint, groove_a, GrooveA, cvec2)
CC_GETSET(cpConstraint, cpGrooveJoint, groove_b, GrooveB, cvec2)
CC_GETSET(cpConstraint, cpGrooveJoint, anchor_b, AnchorB, cvec2)
static const JSCFunctionListEntry js_groove_funcs[] = {
CGETSET_ADD(cpGrooveJoint, groove_a),
CGETSET_ADD(cpGrooveJoint, groove_b),
CGETSET_ADD(cpGrooveJoint, anchor_b)
};
JSC_CCALL(joint_groove,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_groove);
ret = prep_constraint(cpSpaceAddConstraint(space, cpGrooveJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2vec2(argv[2]).cp, js2vec2(argv[3]).cp, js2vec2(argv[4]).cp)));
JS_SetPrototype(js, ret, js_groove);
)
CC_GETSET(cpConstraint, cpSlideJoint, anchor_a, AnchorA, cvec2)
CC_GETSET(cpConstraint, cpSlideJoint, anchor_b, AnchorB, cvec2)
CC_GETSET(cpConstraint, cpSlideJoint, min, Min, number)
CC_GETSET(cpConstraint, cpSlideJoint, max, Max, number)
static const JSCFunctionListEntry js_slide_funcs[] = {
CGETSET_ADD(cpSlideJoint, anchor_a),
CGETSET_ADD(cpSlideJoint, anchor_b),
CGETSET_ADD(cpSlideJoint, min),
CGETSET_ADD(cpSlideJoint, max)
};
JSC_CCALL(joint_slide,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_slide);
ret = prep_constraint(cpSpaceAddConstraint(space, cpSlideJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2vec2(argv[2]).cp, js2vec2(argv[3]).cp, js2number(argv[4]), js2number(argv[5]))));
JS_SetPrototype(js, ret, js_slide);
)
CC_GETSET(cpConstraint, cpRatchetJoint, angle, Angle, angle)
CC_GETSET(cpConstraint, cpRatchetJoint, phase, Phase, angle)
CC_GETSET(cpConstraint, cpRatchetJoint, ratchet, Ratchet, number)
static const JSCFunctionListEntry js_ratchet_funcs[] = {
CGETSET_ADD(cpRatchetJoint, angle),
CGETSET_ADD(cpRatchetJoint, phase),
CGETSET_ADD(cpRatchetJoint, ratchet)
};
JSC_CCALL(joint_ratchet,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_ratchet);
ret = prep_constraint(cpSpaceAddConstraint(space, cpRatchetJointNew(js2body(argv[0]), js2body(argv[1]), js2number(argv[2]), js2number(argv[3]))));
JS_SetPrototype(js, ret, js_ratchet);
)
CC_GETSET(cpConstraint, cpSimpleMotor, rate, Rate, angle)
static const JSCFunctionListEntry js_motor_funcs[] = {
CGETSET_ADD(cpSimpleMotor, rate)
};
JSC_CCALL(joint_motor,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_motor);
ret = prep_constraint(cpSpaceAddConstraint(space, cpSimpleMotorNew(js2body(argv[0]), js2body(argv[1]), js2number(argv[2]))));
JS_SetPrototype(js, ret, js_motor);
)
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static const JSCFunctionListEntry js_joint_funcs[] = {
MIST_FUNC_DEF(joint, pin, 2),
MIST_FUNC_DEF(joint, pivot, 3),
MIST_FUNC_DEF(joint, gear, 4),
MIST_FUNC_DEF(joint, rotary, 4),
MIST_FUNC_DEF(joint, damped_rotary, 5),
MIST_FUNC_DEF(joint, damped_spring, 7),
MIST_FUNC_DEF(joint, groove, 5),
MIST_FUNC_DEF(joint, slide, 6),
MIST_FUNC_DEF(joint, ratchet, 4),
MIST_FUNC_DEF(joint, motor, 3)
};
JSC_CCALL(dspsound_noise, return dsp_node2js(dsp_whitenoise()))
JSC_CCALL(dspsound_pink, return dsp_node2js(dsp_pinknoise()))
JSC_CCALL(dspsound_red, return dsp_node2js(dsp_rednoise()))
JSC_CCALL(dspsound_pitchshift, return dsp_node2js(dsp_pitchshift(js2number(argv[0]))))
JSC_CCALL(dspsound_noise_gate, return dsp_node2js(dsp_noise_gate(js2number(argv[0]))))
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static JSValue dspnum;
JSC_CCALL(dspsound_limiter,
ret = dsp_node2js(dsp_limiter(js2number(argv[0])));
JS_SetPrototype(js, ret, dspnum);
)
static const JSCFunctionListEntry js_compressor_funcs[] = {
};
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JSC_CCALL(dspsound_compressor, return dsp_node2js(dsp_compressor()))
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JSC_GETSET(bitcrush, sr, number)
JSC_GETSET(bitcrush, depth, number)
static const JSCFunctionListEntry js_bitcrush_funcs[] = {
CGETSET_ADD(bitcrush, sr),
CGETSET_ADD(bitcrush, depth)
};
JSC_CCALL(dspsound_crush,
ret = dsp_node2js(dsp_bitcrush(js2number(argv[0]), js2number(argv[1])));
JS_SetPrototype(js, ret, bitcrush_proto);
)
static const JSCFunctionListEntry js_adsr_funcs[] = {
};
static const JSCFunctionListEntry js_phasor_funcs[] = {
};
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JSC_CCALL(dspsound_lpf, return dsp_node2js(dsp_lpf(js2number(argv[0]))))
JSC_CCALL(dspsound_hpf, return dsp_node2js(dsp_hpf(js2number(argv[0]))))
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JSC_GETSET(delay, ms_delay, number)
JSC_GETSET(delay, decay, number)
static const JSCFunctionListEntry js_delay_funcs[] = {
CGETSET_ADD(delay, ms_delay),
CGETSET_ADD(delay, decay),
};
JSC_CCALL(dspsound_delay,
ret = dsp_node2js(dsp_delay(js2number(argv[0]), js2number(argv[1])));
JS_SetPrototype(js, ret, delay_proto);
)
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JSC_CCALL(dspsound_fwd_delay, return dsp_node2js(dsp_fwd_delay(js2number(argv[0]), js2number(argv[1]))))
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JSC_SCALL(dspsound_source,
ret = dsp_node2js(dsp_source(str));
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JS_SetPrototype(js, ret, sound_proto);
)
JSC_CCALL(dspsound_mix, return dsp_node2js(make_node(NULL,NULL,NULL)))
JSC_CCALL(dspsound_master, return dsp_node2js(masterbus))
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JSC_CCALL(dspsound_plugin_node, plugin_node(js2dsp_node(argv[0]), js2dsp_node(argv[1]));)
JSC_SCALL(dspsound_mod, ret = dsp_node2js(dsp_mod(str)))
JSC_SSCALL(dspsound_midi, ret = dsp_node2js(dsp_midi(str, make_soundfont(str2))))
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static const JSCFunctionListEntry js_dspsound_funcs[] = {
MIST_FUNC_DEF(dspsound, noise, 0),
MIST_FUNC_DEF(dspsound, pink, 0),
MIST_FUNC_DEF(dspsound, red, 0),
MIST_FUNC_DEF(dspsound, pitchshift, 1),
MIST_FUNC_DEF(dspsound, noise_gate, 1),
MIST_FUNC_DEF(dspsound, limiter, 1),
MIST_FUNC_DEF(dspsound, compressor, 0),
MIST_FUNC_DEF(dspsound, crush, 2),
MIST_FUNC_DEF(dspsound, lpf, 1),
MIST_FUNC_DEF(dspsound, hpf, 1),
MIST_FUNC_DEF(dspsound, delay, 2),
MIST_FUNC_DEF(dspsound, fwd_delay, 2),
MIST_FUNC_DEF(dspsound, source, 1),
MIST_FUNC_DEF(dspsound, mix, 0),
MIST_FUNC_DEF(dspsound, master, 0),
MIST_FUNC_DEF(dspsound, plugin_node, 2),
MIST_FUNC_DEF(dspsound, midi, 2),
MIST_FUNC_DEF(dspsound, mod, 1)
};
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JSC_CCALL(datastream_time, return number2js(plm_get_time(js2datastream(self)->plm)); )
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JSC_CCALL(datastream_advance_frames, ds_advanceframes(js2datastream(self), js2number(argv[0])))
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JSC_CCALL(datastream_seek, ds_seek(js2datastream(self), js2number(argv[0])))
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JSC_CCALL(datastream_advance, ds_advance(js2datastream(self), js2number(argv[0])))
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JSC_CCALL(datastream_duration, return number2js(ds_length(js2datastream(self))))
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JSC_CCALL(datastream_framerate, return number2js(plm_get_framerate(js2datastream(self)->plm)))
static const JSCFunctionListEntry js_datastream_funcs[] = {
MIST_FUNC_DEF(datastream, time, 0),
MIST_FUNC_DEF(datastream, advance_frames, 1),
MIST_FUNC_DEF(datastream, seek, 1),
MIST_FUNC_DEF(datastream, advance, 1),
MIST_FUNC_DEF(datastream, duration, 0),
MIST_FUNC_DEF(datastream, framerate, 0),
};
JSC_GET(texture, width, number)
JSC_GET(texture, height, number)
JSC_GET(texture, frames, number)
JSC_GET(texture, delays, ints)
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static const JSCFunctionListEntry js_texture_funcs[] = {
MIST_GET(texture, width),
MIST_GET(texture, height),
MIST_GET(texture, frames),
MIST_GET(texture, delays),
};
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JSC_GETSET(font, linegap, number)
JSC_GET(font, height, number)
static const JSCFunctionListEntry js_font_funcs[] = {
CGETSET_ADD(font, linegap),
MIST_GET(font, height),
};
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const char *STRTEST = "TEST STRING";
JSC_CCALL(performance_barecall,)
JSC_CCALL(performance_unpack_num, int i = js2number(argv[0]))
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JSC_CCALL(performance_unpack_array,
void *v = js2cpvec2arr(argv[0]);
arrfree(v);
)
JSC_CCALL(performance_pack_num, return number2js(1.0))
JSC_CCALL(performance_pack_string, return JS_NewStringLen(js, STRTEST, sizeof(*STRTEST)))
JSC_CCALL(performance_unpack_string, js2str(argv[0]))
JSC_CCALL(performance_unpack_32farr, jsfloat2vec(argv[0]))
JSC_CCALL(performance_call_fn_n,
for (int i = 0; i < js2number(argv[1]); i++)
script_call_sym(argv[0],0,NULL);
script_call_sym(argv[2],0,NULL);
)
static const JSCFunctionListEntry js_performance_funcs[] = {
MIST_FUNC_DEF(performance, barecall,0),
MIST_FUNC_DEF(performance, unpack_num, 1),
MIST_FUNC_DEF(performance, unpack_array, 1),
MIST_FUNC_DEF(performance, pack_num, 0),
MIST_FUNC_DEF(performance, pack_string, 0),
MIST_FUNC_DEF(performance, unpack_string, 1),
MIST_FUNC_DEF(performance, unpack_32farr, 1),
MIST_FUNC_DEF(performance, call_fn_n, 3)
};
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JSValue js_nota_encode(JSContext *js, JSValue self, int argc, JSValue *argv)
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{
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if (argc < 1) return JS_UNDEFINED;
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JSValue obj = argv[0];
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char nota[1024*1024]; // 1MB
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char *e = js_do_nota_encode(obj, nota);
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return JS_NewArrayBufferCopy(js, (unsigned char*)nota, e-nota);
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}
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JSValue js_nota_decode(JSContext *js, JSValue self, int argc, JSValue *argv)
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{
if (argc < 1) return JS_UNDEFINED;
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size_t len;
unsigned char *nota = JS_GetArrayBuffer(js, &len, argv[0]);
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JSValue ret;
js_do_nota_decode(&ret, (char*)nota);
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return ret;
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}
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static const JSCFunctionListEntry js_nota_funcs[] = {
MIST_FUNC_DEF(nota, encode, 1),
MIST_FUNC_DEF(nota, decode, 1)
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};
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JSValue js_os_cwd(JSContext *js, JSValue self, int argc, JSValue *argv)
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{
char cwd[PATH_MAX];
#ifndef __EMSCRIPTEN__
getcwd(cwd, sizeof(cwd));
#else
cwd[0] = '.';
cwd[1] = 0;
#endif
return str2js(cwd);
}
JSC_SCALL(os_env, ret = str2js(getenv(str)))
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JSValue js_os_sys(JSContext *js, JSValue self, int argc, JSValue *argv)
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{
#ifdef __linux__
return str2js("linux");
#elif defined(_WIN32) || defined(_WIN64)
return str2js("windows");
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#elif defined(IOS)
return str2js("ios");
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#elif defined(__APPLE__)
return str2js("macos");
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#elif defined(__EMSCRIPTEN__)
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return str2js("web");
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#endif
return JS_UNDEFINED;
}
JSC_CCALL(os_quit, quit();)
JSC_CCALL(os_exit, exit(js2number(argv[0]));)
JSC_CCALL(os_reindex_static, cpSpaceReindexStatic(space));
JSC_CCALL(os_gc, script_gc());
JSC_SSCALL(os_eval, ret = script_eval(str, str2))
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JSC_CCALL(os_make_body,
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gameobject *g = MakeGameobject();
g->t = js2transform(argv[0]);
ret = gameobject2js(g);
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g->ref = ret;
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return ret;
)
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#define CP_GETSET(ENTRY, CPENTRY, TYPE) \
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JSC_CCALL(cpShape_get_##ENTRY, return TYPE##2js(cpShapeGet##CPENTRY (js2cpShape(self)))) \
JSValue js_cpShape_set_##ENTRY (JSContext *js, JSValue self, JSValue val) { \
cpShapeSet##CPENTRY (js2cpShape(self), js2##TYPE (val)); return JS_UNDEFINED; \
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} \
CP_GETSET(sensor, Sensor, boolean)
CP_GETSET(friction, Friction, number)
CP_GETSET(elasticity, Elasticity, number)
CP_GETSET(mass, Mass, number)
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JSC_CCALL(cpShape_area, return number2js(cpShapeGetArea(js2cpShape(self))))
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JSC_CCALL(cpShape_get_surface_velocity, return vec22js((HMM_Vec2)cpShapeGetSurfaceVelocity(js2cpShape(self))))
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JSValue js_cpShape_set_surface_velocity(JS_SETSIG) {
HMM_Vec2 v = js2vec2(val);
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cpShapeSetSurfaceVelocity(js2cpShape(self), v.cp);
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return JS_UNDEFINED;
}
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JSC_CCALL(cpShape_get_mask, return bitmask2js(cpShapeGetFilter(js2cpShape(self)).mask));
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JSValue js_cpShape_set_mask (JS_SETSIG) {
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cpShapeFilter f = cpShapeGetFilter(js2cpShape(self));
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f.mask = js2bitmask(val);
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cpShapeSetFilter(js2cpShape(self), f);
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return JS_UNDEFINED;
}
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JSC_CCALL(cpShape_get_category, return bitmask2js(cpShapeGetFilter(js2cpShape(self)).categories))
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JSValue js_cpShape_set_category (JS_SETSIG) {
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cpShapeFilter f = cpShapeGetFilter(js2cpShape(self));
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f.categories = js2bitmask(val);
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cpShapeSetFilter(js2cpShape(self), f);
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return JS_UNDEFINED;
}
JSC_CCALL(cpShape_body,
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cpBody *b = cpShapeGetBody(js2cpShape(self));
gameobject *go = body2go(b);
return JS_DupValue(js,gameobject2js(go));
)
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static void shape_query_fn(cpShape *shape, cpContactPointSet *points, JSValue *cb)
{
JSValue v = *(JSValue*)cpShapeGetUserData(shape);
script_call_sym(*cb, 1, &v);
}
JSC_CCALL(cpShape_query,
cpSpaceShapeQuery(space, js2cpShape(self), shape_query_fn, &argv[0]);
)
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static const JSCFunctionListEntry js_cpShape_funcs[] = {
CGETSET_ADD(cpShape, sensor),
CGETSET_ADD(cpShape, friction),
CGETSET_ADD(cpShape, elasticity),
CGETSET_ADD(cpShape, surface_velocity),
CGETSET_ADD(cpShape, mask),
CGETSET_ADD(cpShape, category),
CGETSET_ADD(cpShape, mass),
MIST_FUNC_DEF(cpShape, area, 0),
MIST_FUNC_DEF(cpShape, body, 0),
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MIST_FUNC_DEF(cpShape, query, 1),
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};
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JSValue js_circle2d_set_radius(JSContext *js, JSValue self, JSValue val) {
cpCircleShapeSetRadius(js2cpShape(self), js2number(val));
return JS_UNDEFINED;
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}
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JSC_CCALL(circle2d_get_radius, return number2js(cpCircleShapeGetRadius(js2cpShape(self))))
JSValue js_circle2d_set_offset(JSContext *js, JSValue self, JSValue val) {
cpCircleShapeSetOffset(js2cpShape(self), js2vec2(val).cp);
return JS_UNDEFINED;
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}
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JSC_CCALL(circle2d_get_offset, return vec22js((HMM_Vec2)cpCircleShapeGetOffset(js2cpShape(self))))
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static const JSCFunctionListEntry js_circle2d_funcs[] = {
CGETSET_ADD(circle2d, radius),
CGETSET_ADD(circle2d, offset)
};
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JSValue prep_cpshape(cpShape *shape, gameobject *go)
{
cpSpaceAddShape(space, shape);
cpShapeSetFilter(shape, (cpShapeFilter) {
.group = (cpGroup)go,
.mask = CP_ALL_CATEGORIES,
.categories = CP_ALL_CATEGORIES
});
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cpShapeSetCollisionType(shape, (cpCollisionType)go);
JSValue ret = cpShape2js(shape);
JSValue *cb = malloc(sizeof(JSValue));
*cb = ret;
cpShapeSetUserData(shape, cb);
return ret;
}
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JSC_CCALL(os_make_circle2d,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_circle2d);
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gameobject *go = js2gameobject(argv[0]);
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cpShape *shape = cpCircleShapeNew(go->body, 10, (cpVect){0,0});
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ret = prep_cpshape(shape,go);
JS_SetPrototype(js, ret, js_circle2d);
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return ret;
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)
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JSC_CCALL(poly2d_setverts,
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cpShape *s = js2cpShape(self);
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HMM_Vec2 *v = js2cpvec2arr(argv[0]);
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gameobject *go = shape2go(s);
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cpTransform t = {0};
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t.a = go->t->scale.x;
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t.b = 0;
t.tx = 0;
t.c = 0;
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t.d = go->t->scale.y;
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t.ty = 0;
cpPolyShapeSetVerts(s, arrlen(v), v, t);
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arrfree(v);
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)
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JSValue js_poly2d_set_radius(JSContext *js, JSValue self, JSValue val) {
cpPolyShapeSetRadius(js2cpShape(self), js2number(val));
return JS_UNDEFINED;
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}
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JSC_CCALL(poly2d_get_radius, return number2js(cpPolyShapeGetRadius(js2cpShape(self))))
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static const JSCFunctionListEntry js_poly2d_funcs[] = {
MIST_FUNC_DEF(poly2d, setverts, 2),
CGETSET_ADD(poly2d, radius)
};
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JSC_CCALL(os_make_poly2d,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js, js_poly2d);
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gameobject *go = js2gameobject(argv[0]);
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cpShape *shape = cpPolyShapeNew(go->body, 0, NULL, (cpTransform){0}, 0);
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ret = prep_cpshape(shape,go);
JS_SetPrototype(js, ret, js_poly2d);
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return ret;
)
JSC_CCALL(seg2d_set_endpoints,
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cpSegmentShapeSetEndpoints(js2cpShape(self), js2vec2(argv[0]).cp, js2vec2(argv[1]).cp);
cpSpaceReindexShape(space, js2cpShape(self));
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)
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JSValue js_seg2d_set_radius(JSContext *js, JSValue self, JSValue val) {
cpSegmentShapeSetRadius(js2cpShape(self), js2number(val));
return JS_UNDEFINED;
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}
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JSC_CCALL(seg2d_get_radius, return number2js(cpSegmentShapeGetRadius(js2cpShape(self))))
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JSC_CCALL(seg2d_set_neighbors,
HMM_Vec2 prev = js2vec2(argv[0]);
HMM_Vec2 next = js2vec2(argv[1]);
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cpSegmentShapeSetNeighbors(js2cpShape(self), prev.cp, next.cp);
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)
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JSC_CCALL(seg2d_a, return cvec22js(cpSegmentShapeGetA(js2cpShape(self))))
JSC_CCALL(seg2d_b, return cvec22js(cpSegmentShapeGetB(js2cpShape(self))))
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static const JSCFunctionListEntry js_seg2d_funcs[] = {
MIST_FUNC_DEF(seg2d, set_endpoints, 2),
CGETSET_ADD(seg2d, radius),
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MIST_FUNC_DEF(seg2d, set_neighbors, 2),
MIST_FUNC_DEF(seg2d, a, 0),
MIST_FUNC_DEF(seg2d, b, 0),
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};
JSC_CCALL(os_make_seg2d,
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_seg2d);
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gameobject *go = js2gameobject(argv[0]);
cpShape *shape = cpSegmentShapeNew(go->body, (cpVect){0,0}, (cpVect){0,0}, 0);
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ret = prep_cpshape(shape,go);
JS_SetPrototype(js, ret, js_seg2d);
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return ret;
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)
JSC_SCALL(os_make_texture,
ret = texture2js(texture_from_file(str));
YughInfo("Made texture with %s", str);
JS_SetPropertyStr(js, ret, "path", JS_DupValue(js,argv[0]));
)
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JSC_CCALL(os_make_font,
font *f = MakeFont(js2str(argv[0]), js2number(argv[1]));
ret = font2js(f);
js_setpropstr(ret, "texture", texture2js(f->texture));
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)
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JSC_CCALL(os_make_transform, return transform2js(make_transform()))
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JSC_SCALL(os_system, return number2js(system(str)); )
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#define PRIMCHECK(VAR, JS, VAL) \
if (VAR->VAL.id) js_setpropstr(JS, #VAL, sg_buffer2js(&VAR->VAL)); \
JSValue primitive2js(primitive *p)
{
JSValue v = JS_NewObject(js);
PRIMCHECK(p, v, pos)
PRIMCHECK(p,v,norm)
PRIMCHECK(p,v,uv)
PRIMCHECK(p,v,bone)
PRIMCHECK(p,v,weight)
PRIMCHECK(p,v,color)
PRIMCHECK(p,v,index)
js_setpropstr(v, "count", number2js(p->idx_count));
return v;
}
JSValue material2js(material *m)
{
JSValue v = JS_NewObject(js);
if (m->diffuse)
js_setpropstr(v, "diffuse", texture2js(m->diffuse));
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return v;
}
JSC_SCALL(os_make_model,
model *m = model_make(str);
if (arrlen(m->meshes) != 1) return JSUNDEF;
mesh *me = m->meshes+0;
JSValue v = JS_NewObject(js);
js_setpropstr(v, "mesh", primitive2js(me->primitives+0));
js_setpropstr(v, "material", material2js(me->primitives[0].mat));
return v;
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)
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JSC_CCALL(os_make_emitter,
emitter *e = make_emitter();
ret = emitter2js(e);
js_setpropstr(ret, "buffer", sg_buffer2js(&e->buffer));
)
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JSC_CCALL(os_make_buffer,
int type = js2number(argv[1]);
float *b = malloc(sizeof(float)*js_arrlen(argv[0]));
for (int i = 0; i < js_arrlen(argv[0]); i++)
b[i] = js2number(js_getpropidx(argv[0],i));
sg_buffer *p = malloc(sizeof(sg_buffer));
switch(type) {
case 0:
*p = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(float)*js_arrlen(argv[0]),
.data = b
});
break;
case 1:
*p = index_buffer(b, js_arrlen(argv[0]));
break;
case 2:
*p = texcoord_floats(b, js_arrlen(argv[0]));
break;
}
free(b);
return sg_buffer2js(p);
)
JSC_CCALL(os_make_line_prim,
JSValue prim = JS_NewObject(js);
HMM_Vec2 *v = js2cpvec2arr(argv[0]);
parsl_position par_v[arrlen(v)];
for (int i = 0; i < arrlen(v); i++) {
par_v[i].x = v[i].x;
par_v[i].y = v[i].y;
}
parsl_context *par_ctx = parsl_create_context((parsl_config){
.thickness = js2number(argv[1]),
.flags= PARSL_FLAG_ANNOTATIONS,
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.u_mode = js2number(argv[2])
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});
uint16_t spine_lens[] = {arrlen(v)};
parsl_mesh *m = parsl_mesh_from_lines(par_ctx, (parsl_spine_list){
.num_vertices = arrlen(v),
.num_spines = 1,
.vertices = par_v,
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.spine_lengths = spine_lens,
.closed = js2boolean(argv[3])
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});
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HMM_Vec3 a_pos[m->num_vertices];
for (int i = 0; i < m->num_vertices; i++) {
a_pos[i].x = m->positions[i].x;
a_pos[i].y = m->positions[i].y;
a_pos[i].z = 0;
}
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sg_buffer *pos = malloc(sizeof(*pos));
*pos = sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(a_pos),
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});
js_setpropstr(prim, "pos", sg_buffer2js(pos));
js_setpropstr(prim, "count", number2js(m->num_triangles*3));
sg_buffer *idx = malloc(sizeof(*idx));
*idx = par_idx_buffer(m->triangle_indices, m->num_triangles*3);
js_setpropstr(prim, "index", sg_buffer2js(idx));
float uv[m->num_vertices*2];
for (int i = 0; i < m->num_vertices; i++) {
uv[i*2] = m->annotations[i].u_along_curve;
uv[i*2+1] = m->annotations[i].v_across_curve;
}
sg_buffer *buv = malloc(sizeof(*buv));
*buv = texcoord_floats(uv, m->num_vertices*2);
js_setpropstr(prim, "uv", sg_buffer2js(buv));
return prim;
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)
JSValue parmesh2js(par_shapes_mesh *m)
{
JSValue obj = JS_NewObject(js);
sg_buffer *pos = malloc(sizeof(*pos));
*pos = float_buffer(m->points, 3*m->npoints);
js_setpropstr(obj, "pos", sg_buffer2js(pos));
if (m->tcoords) {
sg_buffer *uv = malloc(sizeof(*uv));
*uv = texcoord_floats(m->tcoords, 2*m->npoints);
js_setpropstr(obj, "uv", sg_buffer2js(uv));
}
if (m->normals) {
sg_buffer *norm = malloc(sizeof(*norm));
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*norm = normal_floats(m->normals, 3*m->npoints);
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js_setpropstr(obj, "norm", sg_buffer2js(norm));
}
sg_buffer *index = malloc(sizeof(*index));
*index = sg_make_buffer(&(sg_buffer_desc){
.data = {
.ptr = m->triangles,
.size = sizeof(*m->triangles)*3*m->ntriangles
},
.type = SG_BUFFERTYPE_INDEXBUFFER
});
js_setpropstr(obj, "index", sg_buffer2js(index));
js_setpropstr(obj, "count", number2js(3*m->ntriangles));
par_shapes_free_mesh(m);
return obj;
}
JSC_CCALL(os_make_cylinder,
return parmesh2js(par_shapes_create_cylinder(js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(os_make_cone,
return parmesh2js(par_shapes_create_cone(js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(os_make_disk,
return parmesh2js(par_shapes_create_parametric_disk(js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(os_make_torus,
return parmesh2js(par_shapes_create_torus(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])));
)
JSC_CCALL(os_make_sphere,
return parmesh2js(par_shapes_create_parametric_sphere(js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(os_make_klein_bottle,
return parmesh2js(par_shapes_create_klein_bottle(js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(os_make_trefoil_knot,
return parmesh2js(par_shapes_create_trefoil_knot(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])));
)
JSC_CCALL(os_make_hemisphere,
return parmesh2js(par_shapes_create_hemisphere(js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(os_make_plane,
return parmesh2js(par_shapes_create_plane(js2number(argv[0]), js2number(argv[1])));
)
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JSC_SCALL(os_make_video,
datastream *ds = ds_openvideo(str);
ret = datastream2js(ds);
texture *t = malloc(sizeof(texture));
t->id = ds->img;
js_setpropstr(ret, "texture", texture2js(t));
)
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static const JSCFunctionListEntry js_os_funcs[] = {
MIST_FUNC_DEF(os, cwd, 0),
MIST_FUNC_DEF(os, env, 1),
MIST_FUNC_DEF(os, sys, 0),
MIST_FUNC_DEF(os, system, 1),
MIST_FUNC_DEF(os, quit, 0),
MIST_FUNC_DEF(os, exit, 1),
MIST_FUNC_DEF(os, reindex_static, 0),
MIST_FUNC_DEF(os, gc, 0),
MIST_FUNC_DEF(os, eval, 2),
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MIST_FUNC_DEF(os, make_body, 1),
MIST_FUNC_DEF(os, make_circle2d, 2),
MIST_FUNC_DEF(os, make_poly2d, 2),
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MIST_FUNC_DEF(os, make_seg2d, 1),
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MIST_FUNC_DEF(os, make_texture, 1),
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MIST_FUNC_DEF(os, make_font, 2),
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MIST_FUNC_DEF(os, make_model, 1),
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MIST_FUNC_DEF(os, make_transform, 0),
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MIST_FUNC_DEF(os, make_emitter, 0),
MIST_FUNC_DEF(os, make_buffer, 1),
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MIST_FUNC_DEF(os, make_line_prim, 4),
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MIST_FUNC_DEF(os, make_cylinder, 2),
MIST_FUNC_DEF(os, make_cone, 2),
MIST_FUNC_DEF(os, make_disk, 2),
MIST_FUNC_DEF(os, make_torus, 3),
MIST_FUNC_DEF(os, make_sphere, 2),
MIST_FUNC_DEF(os, make_klein_bottle, 2),
MIST_FUNC_DEF(os, make_trefoil_knot, 3),
MIST_FUNC_DEF(os, make_hemisphere, 2),
MIST_FUNC_DEF(os, make_plane, 2),
MIST_FUNC_DEF(os, make_video, 1),
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};
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#include "steam.h"
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#define JSSTATIC(NAME, PARENT) \
js_##NAME = JS_NewObject(js); \
JS_SetPropertyFunctionList(js, js_##NAME, js_##NAME##_funcs, countof(js_##NAME##_funcs)); \
JS_SetPrototype(js, js_##NAME, PARENT); \
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void ffi_load() {
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JSUNDEF = JS_UNDEFINED;
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globalThis = JS_GetGlobalObject(js);
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QJSCLASSPREP(ptr);
QJSCLASSPREP(sg_buffer);
QJSGLOBALCLASS(os);
QJSCLASSPREP_FUNCS(gameobject);
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QJSCLASSPREP_FUNCS(transform);
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QJSCLASSPREP_FUNCS(dsp_node);
QJSCLASSPREP_FUNCS(emitter);
QJSCLASSPREP_FUNCS(warp_gravity);
QJSCLASSPREP_FUNCS(warp_damp);
QJSCLASSPREP_FUNCS(texture);
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QJSCLASSPREP_FUNCS(font);
QJSCLASSPREP_FUNCS(cpConstraint);
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QJSCLASSPREP_FUNCS(window);
QJSCLASSPREP_FUNCS(datastream);
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QJSCLASSPREP_FUNCS(cpShape);
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QJSGLOBALCLASS(nota);
QJSGLOBALCLASS(input);
QJSGLOBALCLASS(io);
QJSGLOBALCLASS(prosperon);
QJSGLOBALCLASS(time);
QJSGLOBALCLASS(console);
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QJSGLOBALCLASS(audio);
QJSGLOBALCLASS(profile);
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QJSGLOBALCLASS(game);
QJSGLOBALCLASS(gui);
QJSGLOBALCLASS(render);
QJSGLOBALCLASS(physics);
QJSGLOBALCLASS(vector);
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QJSGLOBALCLASS(spline);
QJSGLOBALCLASS(joint);
QJSGLOBALCLASS(dspsound);
QJSGLOBALCLASS(performance);
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QJSGLOBALCLASS(poly2d);
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JS_SetPropertyStr(js, prosperon, "version", str2js(VER));
JS_SetPropertyStr(js, prosperon, "revision", str2js(COM));
JS_SetPropertyStr(js, globalThis, "window", window2js(&mainwin));
JS_SetPropertyStr(js, globalThis, "texture", JS_DupValue(js,texture_proto));
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#ifndef NSTEAM
JS_SetPropertyStr(js, globalThis, "steam", js_init_steam(js));
#endif
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PREP_PARENT(bitcrush, dsp_node);
PREP_PARENT(delay, dsp_node);
PREP_PARENT(sound, dsp_node);
PREP_PARENT(compressor, dsp_node);
PREP_PARENT(phasor, dsp_node);
PREP_PARENT(adsr, dsp_node);
JSSTATIC(circle2d, cpShape_proto)
JSSTATIC(poly2d, cpShape_proto)
JSSTATIC(seg2d, cpShape_proto)
JSSTATIC(pin, cpConstraint_proto)
JSSTATIC(motor, cpConstraint_proto)
JSSTATIC(ratchet, cpConstraint_proto)
JSSTATIC(slide, cpConstraint_proto)
JSSTATIC(pivot, cpConstraint_proto)
JSSTATIC(gear, cpConstraint_proto)
JSSTATIC(rotary, cpConstraint_proto)
JSSTATIC(damped_rotary, cpConstraint_proto)
JSSTATIC(damped_spring, cpConstraint_proto)
JSSTATIC(groove, cpConstraint_proto)
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JS_FreeValue(js,globalThis);
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}