Commit graph

45 commits

Author SHA1 Message Date
John Alanbrook 22c38fe481 Unify pipeline generation 2024-05-08 11:07:19 -05:00
John Alanbrook 44b3bf3a7d Move primitive support to javascript 2024-05-06 21:59:22 -05:00
John Alanbrook 79e4772f93 Separate entity from rigidbody 2024-05-02 17:13:09 -05:00
John Alanbrook 71fda604ee render 2024-04-28 13:33:37 -05:00
John Alanbrook 8e337db1e5 Sprite rendered quad 2024-04-23 15:58:08 -05:00
John Alanbrook 0c2d344259 Basic 3d 2024-04-20 12:55:20 -05:00
John Alanbrook 5bb7ea32bf Add scripting for rendering colors 2024-04-17 11:51:29 -05:00
John Alanbrook 32268fc25d editor fix 2024-04-03 17:17:32 -05:00
John Alanbrook 3b9a932c85 Add back in ai and tween, and fix 2024-04-01 08:13:57 -05:00
John Alanbrook 59ad64bbba Replace tinycdb with miniz; remove unnecessary files; use sokol_main 2024-03-28 17:40:14 -05:00
John Alanbrook fe3250752d Make render path simpler 2024-03-27 15:00:59 -05:00
John Alanbrook 5a52afc2fd simplify camera 2024-03-20 16:48:03 -05:00
John Alanbrook 261b373a75 refactor jsffi 2024-03-18 12:38:32 -05:00
John Alanbrook 962fed0022 Push window functions into C 2024-03-13 16:30:55 -05:00
John Alanbrook bb24fd2bc0 Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
John Alanbrook 4ba14ddd91 Separate the ideas of game dimensions and window dimensions 2024-03-05 00:11:34 -06:00
John Alanbrook dbf4b668bb simplex, particles 2024-01-02 13:55:22 +00:00
John Alanbrook 1d776855be particle component 2024-01-01 23:30:42 +00:00
John Alanbrook 2983e9f3c6 tween functions 2024-01-01 13:44:43 +00:00
John Alanbrook 6aa44042d7 particles, sprite animation 2023-12-30 01:08:53 +00:00
John Alanbrook ccfd233207 crash fixes; path rebasing for drag 'n' drop 2023-12-22 17:50:03 +00:00
John Alanbrook 2ae45a5bb8 many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
John Alanbrook d047ceb07b events 2023-11-22 09:51:43 +00:00
John Alanbrook 174a9ed586 Fix Object.merge; add many color palettes, normalize color fns 2023-09-23 17:35:02 +00:00
John Alanbrook a57aaeb5d5 Windows now compiles with directx; separated out ur and entity methods 2023-09-19 17:35:12 +00:00
John Alanbrook 27aaa8e05d Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL 2023-09-19 02:55:37 +00:00
John Alanbrook c9c05d931d JSO compiler; packer; update CDB to 0.80; assets now packed into binary 2023-09-18 12:36:07 +00:00
John Alanbrook d86133a317 Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
John Alanbrook 1ac0c7693d GPU gif creation 2023-09-12 05:02:57 +00:00
John Alanbrook 6b73624c12 Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
John Alanbrook 4d577dadb7 Constrained nuklear.h to nuke.c 2023-09-05 14:38:52 +00:00
John Alanbrook 008458c7f1 Add Sqlite packing; merge render and openglrender; remove ftw from web builds 2023-09-04 14:48:44 +00:00
John Alanbrook f41f547f63 Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
John Alanbrook 77895c7a45 start sokol integration. 2023-08-23 03:44:09 +00:00
John Alanbrook 5f3bbbc582 font bb 2023-05-30 18:07:18 +00:00
John Alanbrook 9045f435a0 imroved circle shaders 2023-05-25 01:45:50 +00:00
John Alanbrook c16a0332a5 render update 2023-05-22 05:08:08 +00:00
John Alanbrook d662d9e2fa efficient opengl rendering 2023-05-16 06:31:13 +00:00
John Alanbrook ae0f41539b sokol sprite render 2023-05-04 22:07:00 +00:00
John Alanbrook a0f016a011 Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
John Alanbrook cec6d092f7 Removed executables from files 2022-08-14 19:48:13 +00:00
John Alanbrook 87df6921e8 Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
John Alanbrook a45862c454 Executable 2022-01-25 15:22:03 +00:00
John Alanbrook a7378e1d17 Organized files 2022-01-19 22:43:21 +00:00
John Alanbrook 3dcaf6df81 Initial commit 2021-12-01 03:29:18 +00:00