John Alanbrook
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d2cbc61164
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Properly kill gameobjects, sprites, physics shapes
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2023-01-13 14:05:36 +00:00 |
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John Alanbrook
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e0b7d6459d
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Removed registry
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2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
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Javascript collisions
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2023-01-11 22:57:34 +00:00 |
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John Alanbrook
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469b955d97
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javasrcript update & phys update
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2023-01-11 14:57:15 +00:00 |
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John Alanbrook
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3baec775a8
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java
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2023-01-10 23:23:11 +00:00 |
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John Alanbrook
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3e4edf1ea3
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java
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2023-01-10 21:41:43 +00:00 |
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John Alanbrook
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bdde403a66
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javascript
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2023-01-10 20:02:24 +00:00 |
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John Alanbrook
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8e8af65125
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duktape
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2023-01-10 13:13:00 +00:00 |
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John Alanbrook
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248456fd9e
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PROTO
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2023-01-09 21:35:05 +00:00 |
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John Alanbrook
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a2c9d1163a
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Prototype updates
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2023-01-09 13:21:45 +00:00 |
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John Alanbrook
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e24eef6c8f
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Add gameobject flipping; prefabs autoload
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2023-01-05 21:34:15 +00:00 |
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John Alanbrook
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1521593269
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S7 header config & prototyping support
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2023-01-05 00:09:42 +00:00 |
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John Alanbrook
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740077fae3
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scheme
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2023-01-03 23:13:31 +00:00 |
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John Alanbrook
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7ce8cd22ad
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component rework
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2023-01-03 15:06:36 +00:00 |
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John Alanbrook
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09036d075d
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SEXP asset files
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2023-01-02 23:43:07 +00:00 |
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John Alanbrook
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90c830a0e3
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Add JSON; Reorganize textures
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2023-01-02 13:55:26 +00:00 |
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John Alanbrook
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eadf3524ba
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UV and ST
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2022-12-30 19:31:06 +00:00 |
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John Alanbrook
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daebe5c665
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Add animation ffi hook
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2022-12-29 23:44:19 +00:00 |
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John Alanbrook
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804c2de617
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Cleaned up sprite render; use UVs
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2022-12-29 17:27:41 +00:00 |
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John Alanbrook
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0bdfa9e814
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Text rendering culling
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2022-12-29 10:26:21 +00:00 |
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John Alanbrook
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76273e1c54
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Packed font rendering
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2022-12-28 22:50:54 +00:00 |
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John Alanbrook
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329e10f2d6
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Added timer and animations
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2022-12-27 23:54:39 +00:00 |
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John Alanbrook
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2df559aa4c
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Hit params in collider works
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2022-12-27 18:52:25 +00:00 |
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John Alanbrook
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9a77bb75a8
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Vectorization
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2022-12-27 02:57:45 +00:00 |
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John Alanbrook
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147cf1b05d
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Draw sprite to GUI
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2022-12-24 19:18:06 +00:00 |
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John Alanbrook
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06b8bba27f
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Converted to 'nuke' commands
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2022-12-23 19:48:29 +00:00 |
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John Alanbrook
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8729892939
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Add camera
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2022-12-22 22:58:06 +00:00 |
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John Alanbrook
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efaf8736d8
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Add gravity, starting and stopping simulation
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2022-12-22 09:50:40 +00:00 |
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John Alanbrook
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d81f2f373c
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Fixed debug circle drawing; add collision detection
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2022-12-22 01:24:59 +00:00 |
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John Alanbrook
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2bcee44677
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Text rendering via script
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2022-12-21 01:34:22 +00:00 |
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John Alanbrook
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df907aec2b
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Add 2d physics hooks
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2022-12-20 14:16:26 +00:00 |
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John Alanbrook
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5ae72062a2
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Added pawn system for input via scheme
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2022-12-20 00:15:38 +00:00 |
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John Alanbrook
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9bdb7ce9cb
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Embedded console into REPL
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2022-12-19 18:16:51 +00:00 |
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John Alanbrook
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0f90215b7a
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Improved REPL
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2022-12-19 15:12:34 +00:00 |
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John Alanbrook
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d13d4ece9a
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Add scheme gui_hook
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2022-12-16 19:54:08 +00:00 |
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John Alanbrook
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3010ce17e5
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Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
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2022-12-16 19:37:40 +00:00 |
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John Alanbrook
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44d503ae22
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Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
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2022-12-16 19:29:50 +00:00 |
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John Alanbrook
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6227754925
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Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
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2022-12-16 17:54:05 +00:00 |
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John Alanbrook
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bfddf39a38
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Mkfile
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2022-12-16 15:07:21 +00:00 |
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John Alanbrook
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fa8dfaf8e8
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Proper logging using scheme; implemented most MRB FFI in scheme
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2022-12-15 23:30:22 +00:00 |
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John Alanbrook
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688d816bce
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Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
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2022-12-15 23:30:17 +00:00 |
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John Alanbrook
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0b64d0872b
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Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
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2022-12-14 19:01:42 +00:00 |
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John Alanbrook
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60bf5ca7bc
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Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
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2022-12-13 18:32:36 +00:00 |
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John Alanbrook
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18eefd4937
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Using S7; edit Makefile for debug, windows compilation
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2022-12-12 16:48:21 +00:00 |
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John Alanbrook
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998cb11218
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Add newlines to the end of files without them; enable warnings on compile
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2022-11-25 13:12:31 +00:00 |
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John Alanbrook
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ac0ad8efc2
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Massively improved Makefile, with DBG and release options; engine outputs engine version to root directory of game on startup
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2022-11-24 16:58:36 +00:00 |
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John Alanbrook
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5946a08a79
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Add versioning to logs; add backtrace on crash; add automatic logging to a logfile every run
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2022-11-24 07:54:17 +00:00 |
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John Alanbrook
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91de53dee3
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Clean up unnecessary files.
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2022-11-24 04:14:09 +00:00 |
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John Alanbrook
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a0f016a011
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Use CC for general compiling; get rid of more printfs; display opengl version on load
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2022-11-23 23:29:50 +00:00 |
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John Alanbrook
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29c001e7df
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Add script subfolder in pinball
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2022-11-20 21:50:14 +00:00 |
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