John Alanbrook
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d6797a7f24
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File reloading start
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2023-01-13 19:07:44 +00:00 |
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John Alanbrook
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d2cbc61164
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Properly kill gameobjects, sprites, physics shapes
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2023-01-13 14:05:36 +00:00 |
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John Alanbrook
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e0b7d6459d
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Removed registry
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2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
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Javascript collisions
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2023-01-11 22:57:34 +00:00 |
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John Alanbrook
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e24eef6c8f
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Add gameobject flipping; prefabs autoload
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2023-01-05 21:34:15 +00:00 |
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John Alanbrook
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1521593269
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S7 header config & prototyping support
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2023-01-05 00:09:42 +00:00 |
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John Alanbrook
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740077fae3
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scheme
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2023-01-03 23:13:31 +00:00 |
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John Alanbrook
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7ce8cd22ad
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component rework
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2023-01-03 15:06:36 +00:00 |
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John Alanbrook
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76273e1c54
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Packed font rendering
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2022-12-28 22:50:54 +00:00 |
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John Alanbrook
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9a77bb75a8
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Vectorization
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2022-12-27 02:57:45 +00:00 |
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John Alanbrook
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06b8bba27f
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Converted to 'nuke' commands
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2022-12-23 19:48:29 +00:00 |
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John Alanbrook
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8729892939
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Add camera
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2022-12-22 22:58:06 +00:00 |
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John Alanbrook
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efaf8736d8
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Add gravity, starting and stopping simulation
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2022-12-22 09:50:40 +00:00 |
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John Alanbrook
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d81f2f373c
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Fixed debug circle drawing; add collision detection
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2022-12-22 01:24:59 +00:00 |
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John Alanbrook
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5ae72062a2
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Added pawn system for input via scheme
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2022-12-20 00:15:38 +00:00 |
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John Alanbrook
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d13d4ece9a
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Add scheme gui_hook
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2022-12-16 19:54:08 +00:00 |
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John Alanbrook
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0b64d0872b
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Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
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2022-12-14 19:01:42 +00:00 |
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John Alanbrook
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18eefd4937
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Using S7; edit Makefile for debug, windows compilation
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2022-12-12 16:48:21 +00:00 |
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John Alanbrook
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e5e5716665
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Using S7; edit Makefile for debug, windows compilation
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2022-12-12 07:35:42 +00:00 |
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John Alanbrook
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998cb11218
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Add newlines to the end of files without them; enable warnings on compile
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2022-11-25 13:12:31 +00:00 |
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John Alanbrook
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4224594ee4
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Rename structs to more sane things
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2022-11-19 23:13:57 +00:00 |
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John Alanbrook
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3641c246d4
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Use YughLog instead of printf; add sprites on load
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2022-11-18 18:03:07 +00:00 |
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John Alanbrook
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5386e19e17
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Improved log; fixed texture loading and hash table
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2022-11-17 22:48:20 +00:00 |
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John Alanbrook
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81986d6bad
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Not sure
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2022-08-29 03:34:33 +00:00 |
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John Alanbrook
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c56e2841b6
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??
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2022-08-26 16:38:35 +00:00 |
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John Alanbrook
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02d4396010
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Replaced vec.h with stb_ds.h arrays
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2022-08-26 14:19:17 +00:00 |
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John Alanbrook
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ff4168d279
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Improved texture handling
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2022-08-25 20:48:15 +00:00 |
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John Alanbrook
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5823947fb4
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engine
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2022-08-17 05:01:51 +00:00 |
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John Alanbrook
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7aef7afc90
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Fix seg faults when loading gameobjects
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2022-08-16 04:46:06 +00:00 |
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John Alanbrook
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4f0a59f581
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Editor works again
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2022-08-15 21:38:21 +00:00 |
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John Alanbrook
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cec6d092f7
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Removed executables from files
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2022-08-14 19:48:13 +00:00 |
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John Alanbrook
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b0d2757f70
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Ruby
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2022-08-12 19:03:56 +00:00 |
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John Alanbrook
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162aebe3fa
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Large refactor - IMGUI to Nuklear
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2022-06-21 17:48:19 +00:00 |
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John Alanbrook
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b82ea3d670
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Split stb_image into h/c
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2022-02-07 14:50:34 +00:00 |
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John Alanbrook
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87df6921e8
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Turned on warnings and fixed
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2022-02-06 16:14:57 +00:00 |
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John Alanbrook
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76985519f1
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Compiles now
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2022-02-04 17:36:24 +00:00 |
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John Alanbrook
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a45862c454
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Executable
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2022-01-25 15:22:03 +00:00 |
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John Alanbrook
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2c88a01cfd
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Compiling works for Brainstorm
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2022-01-21 17:26:22 +00:00 |
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John Alanbrook
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a7378e1d17
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Organized files
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2022-01-19 22:43:21 +00:00 |
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John Alanbrook
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3dcaf6df81
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Initial commit
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2021-12-01 03:29:18 +00:00 |
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