John Alanbrook
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afa9f963ef
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Shape specific collision handling
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2023-02-17 07:16:52 +00:00 |
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John Alanbrook
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fceb68a910
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line
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2023-02-13 14:30:35 +00:00 |
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John Alanbrook
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f4d08bcacb
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box selection
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2023-02-05 23:42:36 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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d6797a7f24
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File reloading start
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2023-01-13 19:07:44 +00:00 |
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John Alanbrook
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d2cbc61164
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Properly kill gameobjects, sprites, physics shapes
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2023-01-13 14:05:36 +00:00 |
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John Alanbrook
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e0b7d6459d
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Removed registry
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2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
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Javascript collisions
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2023-01-11 22:57:34 +00:00 |
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John Alanbrook
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e24eef6c8f
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Add gameobject flipping; prefabs autoload
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2023-01-05 21:34:15 +00:00 |
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John Alanbrook
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1521593269
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S7 header config & prototyping support
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2023-01-05 00:09:42 +00:00 |
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John Alanbrook
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740077fae3
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scheme
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2023-01-03 23:13:31 +00:00 |
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John Alanbrook
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9a77bb75a8
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Vectorization
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2022-12-27 02:57:45 +00:00 |
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John Alanbrook
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8729892939
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Add camera
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2022-12-22 22:58:06 +00:00 |
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John Alanbrook
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d81f2f373c
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Fixed debug circle drawing; add collision detection
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2022-12-22 01:24:59 +00:00 |
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John Alanbrook
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5ae72062a2
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Added pawn system for input via scheme
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2022-12-20 00:15:38 +00:00 |
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John Alanbrook
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4224594ee4
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Rename structs to more sane things
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2022-11-19 23:13:57 +00:00 |
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John Alanbrook
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5386e19e17
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Improved log; fixed texture loading and hash table
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2022-11-17 22:48:20 +00:00 |
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John Alanbrook
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02d4396010
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Replaced vec.h with stb_ds.h arrays
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2022-08-26 14:19:17 +00:00 |
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John Alanbrook
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7aef7afc90
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Fix seg faults when loading gameobjects
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2022-08-16 04:46:06 +00:00 |
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John Alanbrook
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cec6d092f7
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Removed executables from files
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2022-08-14 19:48:13 +00:00 |
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John Alanbrook
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b0d2757f70
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Ruby
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2022-08-12 19:03:56 +00:00 |
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John Alanbrook
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a45862c454
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Executable
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2022-01-25 15:22:03 +00:00 |
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John Alanbrook
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2c88a01cfd
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Compiling works for Brainstorm
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2022-01-21 17:26:22 +00:00 |
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John Alanbrook
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a7378e1d17
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Organized files
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2022-01-19 22:43:21 +00:00 |
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John Alanbrook
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3dcaf6df81
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Initial commit
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2021-12-01 03:29:18 +00:00 |
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