Commit graph

71 commits

Author SHA1 Message Date
John Alanbrook e24eef6c8f Add gameobject flipping; prefabs autoload 2023-01-05 21:34:15 +00:00
John Alanbrook 1521593269 S7 header config & prototyping support 2023-01-05 00:09:42 +00:00
John Alanbrook daebe5c665 Add animation ffi hook 2022-12-29 23:44:19 +00:00
John Alanbrook 0bdfa9e814 Text rendering culling 2022-12-29 10:26:21 +00:00
John Alanbrook 76273e1c54 Packed font rendering 2022-12-28 22:50:54 +00:00
John Alanbrook 2df559aa4c Hit params in collider works 2022-12-27 18:52:25 +00:00
John Alanbrook 9a77bb75a8 Vectorization 2022-12-27 02:57:45 +00:00
John Alanbrook 147cf1b05d Draw sprite to GUI 2022-12-24 19:18:06 +00:00
John Alanbrook 06b8bba27f Converted to 'nuke' commands 2022-12-23 19:48:29 +00:00
John Alanbrook 8729892939 Add camera 2022-12-22 22:58:06 +00:00
John Alanbrook efaf8736d8 Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
John Alanbrook d81f2f373c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
John Alanbrook 2bcee44677 Text rendering via script 2022-12-21 01:34:22 +00:00
John Alanbrook df907aec2b Add 2d physics hooks 2022-12-20 14:16:26 +00:00
John Alanbrook 5ae72062a2 Added pawn system for input via scheme 2022-12-20 00:15:38 +00:00
John Alanbrook 0f90215b7a Improved REPL 2022-12-19 15:12:34 +00:00
John Alanbrook 6227754925 Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
John Alanbrook fa8dfaf8e8 Proper logging using scheme; implemented most MRB FFI in scheme 2022-12-15 23:30:22 +00:00
John Alanbrook 60bf5ca7bc Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code 2022-12-13 18:32:36 +00:00
John Alanbrook a0f016a011 Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
John Alanbrook 5b9369a197 REFACTOR!! 2022-08-06 20:39:29 +00:00