Commit graph

21 commits

Author SHA1 Message Date
John Alanbrook d6797a7f24 File reloading start 2023-01-13 19:07:44 +00:00
John Alanbrook d2cbc61164 Properly kill gameobjects, sprites, physics shapes 2023-01-13 14:05:36 +00:00
John Alanbrook e0b7d6459d Removed registry 2023-01-12 23:41:54 +00:00
John Alanbrook f0ce69f957 Javascript collisions 2023-01-11 22:57:34 +00:00
John Alanbrook e24eef6c8f Add gameobject flipping; prefabs autoload 2023-01-05 21:34:15 +00:00
John Alanbrook 1521593269 S7 header config & prototyping support 2023-01-05 00:09:42 +00:00
John Alanbrook 740077fae3 scheme 2023-01-03 23:13:31 +00:00
John Alanbrook 9a77bb75a8 Vectorization 2022-12-27 02:57:45 +00:00
John Alanbrook 8729892939 Add camera 2022-12-22 22:58:06 +00:00
John Alanbrook d81f2f373c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
John Alanbrook 5ae72062a2 Added pawn system for input via scheme 2022-12-20 00:15:38 +00:00
John Alanbrook 4224594ee4 Rename structs to more sane things 2022-11-19 23:13:57 +00:00
John Alanbrook 5386e19e17 Improved log; fixed texture loading and hash table 2022-11-17 22:48:20 +00:00
John Alanbrook 02d4396010 Replaced vec.h with stb_ds.h arrays 2022-08-26 14:19:17 +00:00
John Alanbrook 7aef7afc90 Fix seg faults when loading gameobjects 2022-08-16 04:46:06 +00:00
John Alanbrook cec6d092f7 Removed executables from files 2022-08-14 19:48:13 +00:00
John Alanbrook b0d2757f70 Ruby 2022-08-12 19:03:56 +00:00
John Alanbrook a45862c454 Executable 2022-01-25 15:22:03 +00:00
John Alanbrook 2c88a01cfd Compiling works for Brainstorm 2022-01-21 17:26:22 +00:00
John Alanbrook a7378e1d17 Organized files 2022-01-19 22:43:21 +00:00
John Alanbrook 3dcaf6df81 Initial commit 2021-12-01 03:29:18 +00:00