Commit graph

47 commits

Author SHA1 Message Date
John Alanbrook cb0fa34743 catmull-rom spline custom 2023-12-04 19:38:37 +00:00
John Alanbrook de8c8c9168 transforms 2023-11-30 22:24:26 +00:00
John Alanbrook 6b28e60e3a scene graph 2023-11-30 16:47:59 +00:00
John Alanbrook b9db31c84e nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
John Alanbrook 811d8bb708 gameobject 3d transform 2023-11-21 23:05:06 +00:00
John Alanbrook 6193bceb74 music stop; sprite alpha blending; sprite sorting; change to anim 2023-11-21 07:07:50 +00:00
John Alanbrook ec8b3c97c4 start steam integration; bug fixes 2023-11-20 13:49:14 +00:00
John Alanbrook 563bacdb9c flip replaced with mirroring' 2023-11-15 22:42:39 +00:00
John Alanbrook f6161d04b0 transform work 2023-11-14 15:20:09 +00:00
John Alanbrook 51438a5328 update docs 2023-11-12 02:01:42 +00:00
John Alanbrook 8265eb658f Initial add of proper transforms 2023-11-09 22:44:33 +00:00
John Alanbrook 83851ef272 collision layers 2023-11-07 23:24:26 +00:00
John Alanbrook 1a6dbfaa88 Add vector swizzling; custom velocity function; per object gravity disabling; max velocities 2023-11-06 13:05:27 +00:00
John Alanbrook 366a20e7ed 3d rendering 2023-11-03 13:31:06 +00:00
John Alanbrook a8f7f20d6e rendering 2023-05-27 12:01:17 +00:00
John Alanbrook 9045f435a0 imroved circle shaders 2023-05-25 01:45:50 +00:00
John Alanbrook e0f3985b00 shaders 2023-05-12 18:22:05 +00:00
John Alanbrook 6d69566857 Bug fixing 2023-03-17 15:25:35 +00:00
John Alanbrook 3018a1a188 Many fixes 2023-03-10 19:13:48 +00:00
John Alanbrook f5e73b96d3 Fixed object deletion during physics calcs 2023-02-28 23:03:28 +00:00
John Alanbrook c3b1988fb7 Clean up collider point transformations 2023-02-19 17:16:35 +00:00
John Alanbrook a401dbb9d4 Gameobject level sensor setting 2023-02-17 19:15:56 +00:00
John Alanbrook afa9f963ef Shape specific collision handling 2023-02-17 07:16:52 +00:00
John Alanbrook fceb68a910 line 2023-02-13 14:30:35 +00:00
John Alanbrook f4d08bcacb box selection 2023-02-05 23:42:36 +00:00
John Alanbrook 7e1eaaae64 Mouse position & selection; warning fixes 2023-02-02 23:52:15 +00:00
John Alanbrook d6797a7f24 File reloading start 2023-01-13 19:07:44 +00:00
John Alanbrook d2cbc61164 Properly kill gameobjects, sprites, physics shapes 2023-01-13 14:05:36 +00:00
John Alanbrook e0b7d6459d Removed registry 2023-01-12 23:41:54 +00:00
John Alanbrook f0ce69f957 Javascript collisions 2023-01-11 22:57:34 +00:00
John Alanbrook e24eef6c8f Add gameobject flipping; prefabs autoload 2023-01-05 21:34:15 +00:00
John Alanbrook 1521593269 S7 header config & prototyping support 2023-01-05 00:09:42 +00:00
John Alanbrook 740077fae3 scheme 2023-01-03 23:13:31 +00:00
John Alanbrook 9a77bb75a8 Vectorization 2022-12-27 02:57:45 +00:00
John Alanbrook 8729892939 Add camera 2022-12-22 22:58:06 +00:00
John Alanbrook d81f2f373c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
John Alanbrook 5ae72062a2 Added pawn system for input via scheme 2022-12-20 00:15:38 +00:00
John Alanbrook 4224594ee4 Rename structs to more sane things 2022-11-19 23:13:57 +00:00
John Alanbrook 5386e19e17 Improved log; fixed texture loading and hash table 2022-11-17 22:48:20 +00:00
John Alanbrook 02d4396010 Replaced vec.h with stb_ds.h arrays 2022-08-26 14:19:17 +00:00
John Alanbrook 7aef7afc90 Fix seg faults when loading gameobjects 2022-08-16 04:46:06 +00:00
John Alanbrook cec6d092f7 Removed executables from files 2022-08-14 19:48:13 +00:00
John Alanbrook b0d2757f70 Ruby 2022-08-12 19:03:56 +00:00
John Alanbrook a45862c454 Executable 2022-01-25 15:22:03 +00:00
John Alanbrook 2c88a01cfd Compiling works for Brainstorm 2022-01-21 17:26:22 +00:00
John Alanbrook a7378e1d17 Organized files 2022-01-19 22:43:21 +00:00
John Alanbrook 3dcaf6df81 Initial commit 2021-12-01 03:29:18 +00:00