Commit graph

576 commits

Author SHA1 Message Date
John Alanbrook 2ab0f33d3f Add all files needed for engine into main branch 2023-04-22 21:44:26 +00:00
John Alanbrook 1e8d76961d Add quickjs to tree 2023-04-22 19:07:37 +00:00
John Alanbrook 653e80cae8 Using TCC again; add clang-format 2023-04-21 21:57:30 +00:00
John Alanbrook 1f3a0091bb fixed quickjs memory leaks 2023-04-19 21:58:17 +00:00
John Alanbrook 879ab0fc05 Compiles and working 2023-04-19 20:16:35 +00:00
John Alanbrook 86211aecb8 compiles 2023-04-18 22:58:44 +00:00
John Alanbrook 27d15f1e81 Before SED 2023-04-18 19:49:17 +00:00
John Alanbrook 4358e34aa7 work changes 2023-04-10 14:53:01 +00:00
John Alanbrook b4c2625371 font fix 2023-04-07 17:52:35 +00:00
John Alanbrook 5ca3629406 audio change 2023-03-24 19:01:01 +00:00
John Alanbrook a170d88ccc Add point inflation functions 2023-03-20 01:33:05 +00:00
John Alanbrook 6d69566857 Bug fixing 2023-03-17 15:25:35 +00:00
John Alanbrook 35a00c96ee Nuke fixes 2023-03-13 14:27:32 +00:00
John Alanbrook 3018a1a188 Many fixes 2023-03-10 19:13:48 +00:00
John Alanbrook 0826197b91 timer deaths 2023-03-06 04:05:22 +00:00
John Alanbrook ac3ce97b80 Add color options to draw box 2023-03-03 19:07:59 +00:00
John Alanbrook 0832441c91 Nuke trees 2023-03-01 20:42:44 +00:00
John Alanbrook f5e73b96d3 Fixed object deletion during physics calcs 2023-02-28 23:03:28 +00:00
John Alanbrook f05e0e59f0 Fix windows build 2023-02-28 15:40:53 +00:00
John Alanbrook 4aa6780a8e Add libsamplerate to source tree 2023-02-28 15:40:46 +00:00
John Alanbrook b6788e25b1 polygon MOI 2023-02-27 14:50:36 +00:00
John Alanbrook 4510543aaf Text outlining; circle shader radius now in terms of pixels 2023-02-26 14:03:21 +00:00
John Alanbrook b2b54ddce9 Fixing circle shader 2023-02-26 17:28:52 +00:00
John Alanbrook 186c83659c boundingbox functions 2023-02-26 16:24:21 +00:00
John Alanbrook a3428f0d36 Add MOI calculations for gameobject sync 2023-02-24 18:11:36 +00:00
John Alanbrook a613e19ffa Sync physics properties 2023-02-24 20:13:35 +00:00
John Alanbrook 8e0c4948a6 Add Nuke radio buttons; fixed edge memory leak 2023-02-23 23:03:58 +00:00
John Alanbrook d1c87b38ac Grid rendering 2023-02-20 22:28:07 +00:00
John Alanbrook 49a17e0d59 add position calculations 2d 2023-02-20 17:10:03 +00:00
John Alanbrook c3b1988fb7 Clean up collider point transformations 2023-02-19 17:16:35 +00:00
John Alanbrook b4734bba37 Polygon 2d colliders 2023-02-18 04:32:23 +00:00
John Alanbrook a401dbb9d4 Gameobject level sensor setting 2023-02-17 19:15:56 +00:00
John Alanbrook afa9f963ef Shape specific collision handling 2023-02-17 07:16:52 +00:00
John Alanbrook 260374c14d Wireframe display mode 2023-02-16 22:13:07 +00:00
John Alanbrook 7c0f7ef46f line thicknesses 2023-02-16 07:56:22 +00:00
John Alanbrook e3100e0221 line inflation 2023-02-15 23:54:05 +00:00
John Alanbrook 570169ff15 asset viewer ffi 2023-02-14 03:02:14 +00:00
John Alanbrook 93393be85b text input 2023-02-13 19:35:01 +00:00
John Alanbrook fceb68a910 line 2023-02-13 14:30:35 +00:00
John Alanbrook 8155bddb5e sprite layers 2023-02-10 20:31:59 +00:00
John Alanbrook 1fcdae17ba spline and edge commands 2023-02-10 20:31:58 +00:00
John Alanbrook 99e9807552 spline and edge commands 2023-02-08 21:30:12 +00:00
John Alanbrook 4d7d665a5e Removed saving and loading on play/pause 2023-02-06 23:21:00 +00:00
John Alanbrook cdff383a7a refined controls 2023-02-06 22:41:47 +00:00
John Alanbrook f4d08bcacb box selection 2023-02-05 23:42:36 +00:00
John Alanbrook 01eb56d42d add grid, window ffi commands 2023-02-05 17:40:59 +00:00
John Alanbrook 32ccc02a93 editor scaling and rotation 2023-02-05 04:53:54 +00:00
John Alanbrook 229e86a56a lll 2023-02-04 04:18:19 +00:00
John Alanbrook bea49b5e64 level saving and loading 2023-02-03 19:41:53 +00:00
John Alanbrook 7e1eaaae64 Mouse position & selection; warning fixes 2023-02-02 23:52:15 +00:00