John Alanbrook
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1b1d080528
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Compilation targets of WIN, WEB, and LINUX; ftw to nftw for emscripten [2deca9ddb9]
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2023-08-31 22:23:24 +00:00 |
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John Alanbrook
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aad89926d9
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Remove vec.h; add editor start, step, pause controls
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2023-08-28 02:57:19 +00:00 |
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John Alanbrook
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e0f3985b00
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shaders
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2023-05-12 18:22:05 +00:00 |
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John Alanbrook
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0bf7d419e0
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fix compiler warnings
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2023-04-29 01:55:24 +00:00 |
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John Alanbrook
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e3100e0221
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line inflation
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2023-02-15 23:54:05 +00:00 |
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John Alanbrook
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570169ff15
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asset viewer ffi
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2023-02-14 03:02:14 +00:00 |
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John Alanbrook
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3641c246d4
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Use YughLog instead of printf; add sprites on load
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2022-11-18 18:03:07 +00:00 |
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John Alanbrook
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02d4396010
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Replaced vec.h with stb_ds.h arrays
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2022-08-26 14:19:17 +00:00 |
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John Alanbrook
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ff4168d279
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Improved texture handling
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2022-08-25 20:48:15 +00:00 |
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John Alanbrook
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3040dc1f7f
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Add asset saving
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2022-08-24 17:24:21 +00:00 |
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John Alanbrook
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37ef9affb2
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??
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2022-08-18 13:50:03 +00:00 |
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John Alanbrook
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7aef7afc90
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Fix seg faults when loading gameobjects
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2022-08-16 04:46:06 +00:00 |
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John Alanbrook
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cec6d092f7
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Removed executables from files
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2022-08-14 19:48:13 +00:00 |
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John Alanbrook
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99c101a90c
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Audio and video works
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2022-07-03 05:43:42 +00:00 |
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John Alanbrook
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87df6921e8
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Turned on warnings and fixed
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2022-02-06 16:14:57 +00:00 |
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John Alanbrook
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a45862c454
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Executable
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2022-01-25 15:22:03 +00:00 |
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John Alanbrook
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a7378e1d17
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Organized files
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2022-01-19 22:43:21 +00:00 |
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John Alanbrook
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3dcaf6df81
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Initial commit
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2021-12-01 03:29:18 +00:00 |
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