John Alanbrook
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5bdf311da9
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initial physics constraints
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2023-12-28 23:38:17 +00:00 |
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John Alanbrook
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1b4a36f398
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fix play crash
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2023-12-27 13:04:18 +00:00 |
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John Alanbrook
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2880badc98
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scale
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2023-12-26 21:39:46 +00:00 |
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John Alanbrook
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2f086947b9
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scaling
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2023-12-24 15:14:46 +00:00 |
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John Alanbrook
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ccfd233207
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crash fixes; path rebasing for drag 'n' drop
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2023-12-22 17:50:03 +00:00 |
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John Alanbrook
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2ae45a5bb8
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many bug fixes; const correctness; restrict; memory leaks fixed
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2023-12-21 23:21:01 +00:00 |
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John Alanbrook
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a03143463e
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spline fixes
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2023-12-20 23:20:29 +00:00 |
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John Alanbrook
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55d5133414
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line rendering
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2023-12-19 23:28:45 +00:00 |
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John Alanbrook
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dacad57577
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fix camera, spline
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2023-12-19 21:34:36 +00:00 |
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John Alanbrook
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a1aff79d5c
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bug fixes; remove texture anims
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2023-12-18 23:12:05 +00:00 |
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John Alanbrook
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903ffbc607
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fix spline segfault
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2023-12-13 01:35:34 +00:00 |
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John Alanbrook
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2083fb6e9e
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Fix rotate, scale, move
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2023-12-12 14:46:27 +00:00 |
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John Alanbrook
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d9f6dd5e56
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fix compilation bugs; add bignum
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2023-12-11 22:59:59 +00:00 |
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John Alanbrook
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9fb36f5df3
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spline
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2023-12-11 14:36:45 +00:00 |
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John Alanbrook
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cb0fa34743
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catmull-rom spline custom
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2023-12-04 19:38:37 +00:00 |
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John Alanbrook
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de8c8c9168
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transforms
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2023-11-30 22:24:26 +00:00 |
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John Alanbrook
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6b28e60e3a
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scene graph
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2023-11-30 16:47:59 +00:00 |
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John Alanbrook
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b9db31c84e
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nodes,gameobjects cleanup
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2023-11-29 18:40:13 +00:00 |
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John Alanbrook
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d047ceb07b
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events
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2023-11-22 09:51:43 +00:00 |
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John Alanbrook
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811d8bb708
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gameobject 3d transform
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2023-11-21 23:05:06 +00:00 |
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John Alanbrook
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6193bceb74
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music stop; sprite alpha blending; sprite sorting; change to anim
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2023-11-21 07:07:50 +00:00 |
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John Alanbrook
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ec8b3c97c4
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start steam integration; bug fixes
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2023-11-20 13:49:14 +00:00 |
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John Alanbrook
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563bacdb9c
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flip replaced with mirroring'
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2023-11-15 22:42:39 +00:00 |
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John Alanbrook
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f6161d04b0
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transform work
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2023-11-14 15:20:09 +00:00 |
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John Alanbrook
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51438a5328
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update docs
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2023-11-12 02:01:42 +00:00 |
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John Alanbrook
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8265eb658f
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Initial add of proper transforms
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2023-11-09 22:44:33 +00:00 |
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John Alanbrook
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83851ef272
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collision layers
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2023-11-07 23:24:26 +00:00 |
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John Alanbrook
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1a6dbfaa88
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Add vector swizzling; custom velocity function; per object gravity disabling; max velocities
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2023-11-06 13:05:27 +00:00 |
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John Alanbrook
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366a20e7ed
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3d rendering
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2023-11-03 13:31:06 +00:00 |
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John Alanbrook
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e02054bd10
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Mum gui init
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2023-10-04 13:18:09 +00:00 |
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John Alanbrook
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2b402d7a2d
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removed nuke; restored quickjs due to mem leaks
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2023-10-03 22:16:38 +00:00 |
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John Alanbrook
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70e4105e1b
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bucket renamed to edge2d and saves now; proper input blocking with reversed()
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2023-09-27 22:40:04 +00:00 |
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John Alanbrook
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1143b9b3dc
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circle and sprites work with saves
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2023-09-26 22:07:51 +00:00 |
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John Alanbrook
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e392f65485
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Vastly simplified entity stringifying and diffing
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2023-09-14 22:37:04 +00:00 |
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John Alanbrook
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513a9ac618
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Fix gui texture rendering; add input post callback; editor bugs
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2023-09-13 21:49:22 +00:00 |
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John Alanbrook
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b9316dbbe6
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Editor mouse works; remove level.js
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2023-09-11 22:09:21 +00:00 |
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John Alanbrook
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f41f547f63
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
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John Alanbrook
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09765f5336
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merge sokol
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2023-08-23 04:34:36 +00:00 |
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John Alanbrook
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a8f7f20d6e
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rendering
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2023-05-27 12:01:17 +00:00 |
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John Alanbrook
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9045f435a0
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
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John Alanbrook
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630d823591
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dashed lines
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2023-05-16 18:31:19 +00:00 |
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John Alanbrook
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d662d9e2fa
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
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John Alanbrook
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e0f3985b00
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shaders
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2023-05-12 18:22:05 +00:00 |
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John Alanbrook
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0bf7d419e0
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fix compiler warnings
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2023-04-29 01:55:24 +00:00 |
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John Alanbrook
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653e80cae8
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Using TCC again; add clang-format
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2023-04-21 21:57:30 +00:00 |
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John Alanbrook
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879ab0fc05
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Compiles and working
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2023-04-19 20:16:35 +00:00 |
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John Alanbrook
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27d15f1e81
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Before SED
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2023-04-18 19:49:17 +00:00 |
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John Alanbrook
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6d69566857
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Bug fixing
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2023-03-17 15:25:35 +00:00 |
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John Alanbrook
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3018a1a188
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Many fixes
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2023-03-10 19:13:48 +00:00 |
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John Alanbrook
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f5e73b96d3
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Fixed object deletion during physics calcs
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2023-02-28 23:03:28 +00:00 |
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