Commit graph

45 commits

Author SHA1 Message Date
John Alanbrook 0fcc2286fa instance saving 2023-10-26 16:48:02 +00:00
John Alanbrook cff5483325 proper saving 2023-10-10 22:37:58 +00:00
John Alanbrook 661d29a01c level saving 2023-10-09 23:10:10 +00:00
John Alanbrook 0256f4cd15 add gif for animations; unique anim types 2023-09-24 16:26:44 +00:00
John Alanbrook d15c4ec6d1 Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
John Alanbrook d86133a317 Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
John Alanbrook 681fb27ae4 Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
John Alanbrook e6ef147c40 Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing 2023-09-12 22:19:46 +00:00
John Alanbrook ef95b233e2 gif creation time limit; stretch or scale option 2023-09-12 17:45:54 +00:00
John Alanbrook acecf2fde9 Fix grid drawing; add energy efficient editing; add input down detection 2023-09-06 22:48:08 +00:00
John Alanbrook f94c62c5c0 Fix grid draw, circle draw, most editor drawing 2023-08-23 22:18:34 +00:00
John Alanbrook c81c0f22f2 upstairs 2023-06-28 16:35:41 +00:00
John Alanbrook e129ad150f tween 2023-06-05 19:48:53 +00:00
John Alanbrook 5a6a27772e 9 slice 2023-06-05 15:32:45 +00:00
John Alanbrook 33a56e4dc5 down 2023-05-31 22:33:04 +00:00
John Alanbrook 5d7b7880ef upstairs 2023-05-31 19:52:30 +00:00
John Alanbrook aa08815e7c sprite gui render 2023-05-31 17:09:02 +00:00
John Alanbrook ba7fd6560e text positioning 2023-05-30 20:41:02 +00:00
John Alanbrook 8172620214 debug draw fix 2023-05-26 02:55:55 +00:00
John Alanbrook 9045f435a0 imroved circle shaders 2023-05-25 01:45:50 +00:00
John Alanbrook c16a0332a5 render update 2023-05-22 05:08:08 +00:00
John Alanbrook 630d823591 dashed lines 2023-05-16 18:31:19 +00:00
John Alanbrook d662d9e2fa efficient opengl rendering 2023-05-16 06:31:13 +00:00
John Alanbrook 0b6566ff8b line rendering 2023-05-14 03:01:53 +00:00
John Alanbrook e0f3985b00 shaders 2023-05-12 18:22:05 +00:00
John Alanbrook 7fc02062c0 text rendering woiks 2023-05-07 16:11:33 +00:00
John Alanbrook 8552d6a1df ok' 2023-05-07 02:16:10 +00:00
John Alanbrook ae0f41539b sokol sprite render 2023-05-04 22:07:00 +00:00
John Alanbrook 3018a1a188 Many fixes 2023-03-10 19:13:48 +00:00
John Alanbrook 4510543aaf Text outlining; circle shader radius now in terms of pixels 2023-02-26 14:03:21 +00:00
John Alanbrook b2b54ddce9 Fixing circle shader 2023-02-26 17:28:52 +00:00
John Alanbrook 260374c14d Wireframe display mode 2023-02-16 22:13:07 +00:00
John Alanbrook fceb68a910 line 2023-02-13 14:30:35 +00:00
John Alanbrook 229e86a56a lll 2023-02-04 04:18:19 +00:00
John Alanbrook 01256542b6 Animations in; working poorly 2023-01-16 08:16:39 +00:00
John Alanbrook 804c2de617 Cleaned up sprite render; use UVs 2022-12-29 17:27:41 +00:00
John Alanbrook 0bdfa9e814 Text rendering culling 2022-12-29 10:26:21 +00:00
John Alanbrook 76273e1c54 Packed font rendering 2022-12-28 22:50:54 +00:00
John Alanbrook 147cf1b05d Draw sprite to GUI 2022-12-24 19:18:06 +00:00
John Alanbrook d81f2f373c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
John Alanbrook 2bcee44677 Text rendering via script 2022-12-21 01:34:22 +00:00
John Alanbrook 5ae72062a2 Added pawn system for input via scheme 2022-12-20 00:15:38 +00:00
John Alanbrook bfddf39a38 Mkfile 2022-12-16 15:07:21 +00:00
John Alanbrook 28c69ff62f pinballx 2022-08-14 19:19:36 +00:00
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00