John Alanbrook
|
e24eef6c8f
|
Add gameobject flipping; prefabs autoload
|
2023-01-05 21:34:15 +00:00 |
|
John Alanbrook
|
1521593269
|
S7 header config & prototyping support
|
2023-01-05 00:09:42 +00:00 |
|
John Alanbrook
|
740077fae3
|
scheme
|
2023-01-03 23:13:31 +00:00 |
|
John Alanbrook
|
7ce8cd22ad
|
component rework
|
2023-01-03 15:06:36 +00:00 |
|
John Alanbrook
|
76273e1c54
|
Packed font rendering
|
2022-12-28 22:50:54 +00:00 |
|
John Alanbrook
|
9a77bb75a8
|
Vectorization
|
2022-12-27 02:57:45 +00:00 |
|
John Alanbrook
|
06b8bba27f
|
Converted to 'nuke' commands
|
2022-12-23 19:48:29 +00:00 |
|
John Alanbrook
|
8729892939
|
Add camera
|
2022-12-22 22:58:06 +00:00 |
|
John Alanbrook
|
efaf8736d8
|
Add gravity, starting and stopping simulation
|
2022-12-22 09:50:40 +00:00 |
|
John Alanbrook
|
d81f2f373c
|
Fixed debug circle drawing; add collision detection
|
2022-12-22 01:24:59 +00:00 |
|
John Alanbrook
|
5ae72062a2
|
Added pawn system for input via scheme
|
2022-12-20 00:15:38 +00:00 |
|
John Alanbrook
|
d13d4ece9a
|
Add scheme gui_hook
|
2022-12-16 19:54:08 +00:00 |
|
John Alanbrook
|
0b64d0872b
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-14 19:01:42 +00:00 |
|
John Alanbrook
|
18eefd4937
|
Using S7; edit Makefile for debug, windows compilation
|
2022-12-12 16:48:21 +00:00 |
|
John Alanbrook
|
e5e5716665
|
Using S7; edit Makefile for debug, windows compilation
|
2022-12-12 07:35:42 +00:00 |
|
John Alanbrook
|
998cb11218
|
Add newlines to the end of files without them; enable warnings on compile
|
2022-11-25 13:12:31 +00:00 |
|
John Alanbrook
|
4224594ee4
|
Rename structs to more sane things
|
2022-11-19 23:13:57 +00:00 |
|
John Alanbrook
|
3641c246d4
|
Use YughLog instead of printf; add sprites on load
|
2022-11-18 18:03:07 +00:00 |
|
John Alanbrook
|
5386e19e17
|
Improved log; fixed texture loading and hash table
|
2022-11-17 22:48:20 +00:00 |
|
John Alanbrook
|
81986d6bad
|
Not sure
|
2022-08-29 03:34:33 +00:00 |
|
John Alanbrook
|
c56e2841b6
|
??
|
2022-08-26 16:38:35 +00:00 |
|
John Alanbrook
|
02d4396010
|
Replaced vec.h with stb_ds.h arrays
|
2022-08-26 14:19:17 +00:00 |
|
John Alanbrook
|
ff4168d279
|
Improved texture handling
|
2022-08-25 20:48:15 +00:00 |
|
John Alanbrook
|
5823947fb4
|
engine
|
2022-08-17 05:01:51 +00:00 |
|
John Alanbrook
|
7aef7afc90
|
Fix seg faults when loading gameobjects
|
2022-08-16 04:46:06 +00:00 |
|
John Alanbrook
|
4f0a59f581
|
Editor works again
|
2022-08-15 21:38:21 +00:00 |
|
John Alanbrook
|
cec6d092f7
|
Removed executables from files
|
2022-08-14 19:48:13 +00:00 |
|
John Alanbrook
|
b0d2757f70
|
Ruby
|
2022-08-12 19:03:56 +00:00 |
|
John Alanbrook
|
162aebe3fa
|
Large refactor - IMGUI to Nuklear
|
2022-06-21 17:48:19 +00:00 |
|
John Alanbrook
|
b82ea3d670
|
Split stb_image into h/c
|
2022-02-07 14:50:34 +00:00 |
|
John Alanbrook
|
87df6921e8
|
Turned on warnings and fixed
|
2022-02-06 16:14:57 +00:00 |
|
John Alanbrook
|
76985519f1
|
Compiles now
|
2022-02-04 17:36:24 +00:00 |
|
John Alanbrook
|
a45862c454
|
Executable
|
2022-01-25 15:22:03 +00:00 |
|
John Alanbrook
|
2c88a01cfd
|
Compiling works for Brainstorm
|
2022-01-21 17:26:22 +00:00 |
|
John Alanbrook
|
a7378e1d17
|
Organized files
|
2022-01-19 22:43:21 +00:00 |
|
John Alanbrook
|
3dcaf6df81
|
Initial commit
|
2021-12-01 03:29:18 +00:00 |
|