John Alanbrook
|
44b3bf3a7d
|
Move primitive support to javascript
|
2024-05-06 21:59:22 -05:00 |
|
John Alanbrook
|
97e258ae7c
|
Dynamic on load text shaders
|
2024-05-03 16:26:40 -05:00 |
|
John Alanbrook
|
e86e126894
|
Sprite, transform, render overhaul
|
2024-05-02 13:52:28 -05:00 |
|
John Alanbrook
|
41eadce13e
|
Set uniform data from javascript
|
2024-04-30 10:32:27 -05:00 |
|
John Alanbrook
|
71fda604ee
|
render
|
2024-04-28 13:33:37 -05:00 |
|
John Alanbrook
|
0052a89c41
|
3d skeletal animation
|
2024-04-26 16:04:31 -05:00 |
|
John Alanbrook
|
5af7d0a2e0
|
fix normals and uv on 3d models
|
2024-04-23 18:12:45 -05:00 |
|
John Alanbrook
|
8e337db1e5
|
Sprite rendered quad
|
2024-04-23 15:58:08 -05:00 |
|
John Alanbrook
|
0c2d344259
|
Basic 3d
|
2024-04-20 12:55:20 -05:00 |
|
John Alanbrook
|
941106ced5
|
fonts managed by javascript
|
2024-04-09 16:48:15 -05:00 |
|
John Alanbrook
|
fe3250752d
|
Make render path simpler
|
2024-03-27 15:00:59 -05:00 |
|
John Alanbrook
|
62a34c1e7c
|
Remove generic cmd from jsffi
|
2024-03-19 14:39:19 -05:00 |
|
John Alanbrook
|
bb24fd2bc0
|
Sprites are now defined in C; gameobject getsets
|
2024-03-13 03:51:44 -05:00 |
|
John Alanbrook
|
4843981527
|
Move input handling to script only
|
2024-03-11 22:23:02 -05:00 |
|
John Alanbrook
|
4351b4bf20
|
Update what's in global scope
|
2024-02-25 23:31:48 +00:00 |
|
John Alanbrook
|
ffb7631a6b
|
js
|
2024-01-14 16:24:31 +00:00 |
|
John Alanbrook
|
ccfd233207
|
crash fixes; path rebasing for drag 'n' drop
|
2023-12-22 17:50:03 +00:00 |
|
John Alanbrook
|
2ae45a5bb8
|
many bug fixes; const correctness; restrict; memory leaks fixed
|
2023-12-21 23:21:01 +00:00 |
|
John Alanbrook
|
e84d3b60af
|
spline fixes
|
2023-12-21 16:49:44 +00:00 |
|
John Alanbrook
|
a03143463e
|
spline fixes
|
2023-12-20 23:20:29 +00:00 |
|
John Alanbrook
|
a8ee53ec33
|
drag n drop editor images
|
2023-12-20 15:19:04 +00:00 |
|
John Alanbrook
|
55d5133414
|
line rendering
|
2023-12-19 23:28:45 +00:00 |
|
John Alanbrook
|
dacad57577
|
fix camera, spline
|
2023-12-19 21:34:36 +00:00 |
|
John Alanbrook
|
b732d12bed
|
rendering simplified
|
2023-12-15 18:45:09 +00:00 |
|
John Alanbrook
|
d9f6dd5e56
|
fix compilation bugs; add bignum
|
2023-12-11 22:59:59 +00:00 |
|
John Alanbrook
|
9fb36f5df3
|
spline
|
2023-12-11 14:36:45 +00:00 |
|
John Alanbrook
|
cb0fa34743
|
catmull-rom spline custom
|
2023-12-04 19:38:37 +00:00 |
|
John Alanbrook
|
6b28e60e3a
|
scene graph
|
2023-11-30 16:47:59 +00:00 |
|
John Alanbrook
|
7e7514f5d7
|
dsp node js objects
|
2023-11-29 13:32:32 +00:00 |
|
John Alanbrook
|
811d8bb708
|
gameobject 3d transform
|
2023-11-21 23:05:06 +00:00 |
|
John Alanbrook
|
51438a5328
|
update docs
|
2023-11-12 02:01:42 +00:00 |
|
John Alanbrook
|
5ee444465e
|
cgltf glb texture pulling
|
2023-11-04 03:01:30 +00:00 |
|
John Alanbrook
|
366a20e7ed
|
3d rendering
|
2023-11-03 13:31:06 +00:00 |
|
John Alanbrook
|
d86133a317
|
Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
|
2023-09-15 08:37:07 +00:00 |
|
John Alanbrook
|
008458c7f1
|
Add Sqlite packing; merge render and openglrender; remove ftw from web builds
|
2023-09-04 14:48:44 +00:00 |
|
John Alanbrook
|
f41f547f63
|
Clang warning fixes; remove unneeded nuklear files; remove assumed window size
|
2023-09-04 06:20:55 +00:00 |
|
John Alanbrook
|
2a79182cac
|
Component, text editor, debug controls; editor modes; input blocking; cmdline docstring output to markdown [8d85349744c4d40a]
|
2023-08-25 06:30:39 +00:00 |
|
John Alanbrook
|
9045f435a0
|
imroved circle shaders
|
2023-05-25 01:45:50 +00:00 |
|
John Alanbrook
|
49271b4a5d
|
video rendering
|
2023-05-19 14:55:57 +00:00 |
|
John Alanbrook
|
e0f3985b00
|
shaders
|
2023-05-12 18:22:05 +00:00 |
|
John Alanbrook
|
8ca1ab4384
|
editor fixes
|
2023-04-28 17:49:18 +00:00 |
|
John Alanbrook
|
a39aee66f5
|
stack trace on error and critical logs; set logging level
|
2023-04-24 22:22:18 +00:00 |
|
John Alanbrook
|
60bf5ca7bc
|
Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
|
2022-12-13 18:32:36 +00:00 |
|