initial add of imgui

This commit is contained in:
John Alanbrook 2024-06-05 16:07:44 -05:00
parent 43da35daad
commit ecf3859067
31 changed files with 75867 additions and 45 deletions

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@ -15,7 +15,9 @@ OPT ?= 0
LD = $(CC) LD = $(CC)
STEAM = steam/sdk STEAM = steam/sdk
STEAMAPI = STEAMAPI =
LDFLAGS += -lstdc++
ifeq ($(CROSS)$(CC), emcc) ifeq ($(CROSS)$(CC), emcc)
LDFLAGS += --shell-file shell.html --closure 1 LDFLAGS += --shell-file shell.html --closure 1
@ -148,7 +150,7 @@ OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
engineincs != find source/engine -maxdepth 1 -type d engineincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include includeflag != find source -type d -name include
includeflag += $(engineincs) source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs includeflag += $(engineincs) source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs source/engine/thirdparty/imgui
includeflag += $(STEAM)/public includeflag += $(STEAM)/public
includeflag += source includeflag += source
includeflag := $(addprefix -I, $(includeflag)) includeflag := $(addprefix -I, $(includeflag))

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@ -51,4 +51,4 @@
#include "par/par_streamlines.h" #include "par/par_streamlines.h"
#define QOI_IMPLEMENTATION #define QOI_IMPLEMENTATION
#include "qoi.h" #include "qoi.h"

96
source/engine/gui.cpp Normal file
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@ -0,0 +1,96 @@
#include "gui.h"
#include "render.h"
#include "sokol/sokol_app.h"
#include "imgui.h"
#define SOKOL_IMPL
#include "sokol/util/sokol_imgui.h"
#include "sokol/util/sokol_gfx_imgui.h"
static sgimgui_t sgimgui;
#include "jsffi.h"
JSC_CCALL(imgui_begin,
char *title = js2strdup(argv[0]);
bool active = true;
ImGui::Begin(title, &active, ImGuiWindowFlags_MenuBar);
free(title);
return boolean2js(active);
)
JSC_CCALL(imgui_end, ImGui::End())
JSC_CCALL(imgui_beginmenu,
char *title = js2strdup(argv[0]);
bool active = ImGui::BeginMenu(title);
free(title);
return boolean2js(active);
)
JSC_CCALL(imgui_menuitem,
char *name = js2strdup(argv[0]);
char *hotkey = js2strdup(argv[1]);
if (ImGui::MenuItem(name,hotkey))
script_call_sym(argv[2], 0, NULL);
free(name);
free(hotkey);
)
JSC_CCALL(imgui_beginmenubar, ImGui::BeginMenuBar())
JSC_CCALL(imgui_endmenubar, ImGui::EndMenuBar())
static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, begin, 1),
MIST_FUNC_DEF(imgui, end,0),
MIST_FUNC_DEF(imgui, beginmenu, 1),
MIST_FUNC_DEF(imgui, menuitem, 3),
MIST_FUNC_DEF(imgui, beginmenubar, 0),
MIST_FUNC_DEF(imgui, endmenubar, 0)
};
static int started = 0;
JSValue gui_init(JSContext *js)
{
simgui_desc_t sdesc = {0};
simgui_setup(&sdesc);
sgimgui_desc_t desc = {0};
sgimgui_init(&sgimgui, &desc);
JSValue imgui = JS_NewObject(js);
JS_SetPropertyFunctionList(js, imgui, js_imgui_funcs, countof(js_imgui_funcs));
started = 1;
return imgui;
}
void gui_input(sapp_event *e)
{
if (started)
simgui_handle_event(e);
}
void gui_newframe(int x, int y, float dt)
{
simgui_new_frame(&(simgui_frame_desc_t){
.width = x,
.height = y,
.delta_time = dt
});
}
void gfx_gui()
{
sgimgui_draw(&sgimgui);
sgimgui_draw_menu(&sgimgui, "sokol-gfx");
}
void gui_endframe()
{
simgui_render();
}
void gui_exit()
{
sgimgui_discard(&sgimgui);
}

22
source/engine/gui.h Normal file
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@ -0,0 +1,22 @@
#ifndef GUI_H
#define GUI_H
#include "jsffi.h"
#include "sokol/sokol_app.h"
#ifdef __cplusplus
extern "C" {
#endif
JSValue gui_init(JSContext *js);
void gui_newframe(int x, int y, float dt);
void gfx_gui();
void gui_input(sapp_event *e);
void gui_endframe();
void gui_exit();
#ifdef __cplusplus
}
#endif
#endif

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@ -34,6 +34,7 @@
#include "par/par_shapes.h" #include "par/par_shapes.h"
#include "sokol_glue.h" #include "sokol_glue.h"
#include <chipmunk/chipmunk_unsafe.h> #include <chipmunk/chipmunk_unsafe.h>
#include "gui.h"
#if (defined(_WIN32) || defined(__WIN32__)) #if (defined(_WIN32) || defined(__WIN32__))
#include <direct.h> #include <direct.h>
@ -968,6 +969,12 @@ JSC_CCALL(render_screencolor,
return texture2js(&screencolor) return texture2js(&screencolor)
) )
JSC_CCALL(render_imgui_new, gui_newframe(js2number(argv[0]),js2number(argv[1]),js2number(argv[2])); )
JSC_CCALL(render_gfx_gui, gfx_gui())
JSC_CCALL(render_imgui_end, gui_endframe())
JSC_CCALL(render_imgui_init, return gui_init(js))
static const JSCFunctionListEntry js_render_funcs[] = { static const JSCFunctionListEntry js_render_funcs[] = {
MIST_FUNC_DEF(render, flushtext, 0), MIST_FUNC_DEF(render, flushtext, 0),
MIST_FUNC_DEF(render, camera_screen2world, 2), MIST_FUNC_DEF(render, camera_screen2world, 2),
@ -990,6 +997,10 @@ static const JSCFunctionListEntry js_render_funcs[] = {
MIST_FUNC_DEF(render, setuniv4, 2), MIST_FUNC_DEF(render, setuniv4, 2),
MIST_FUNC_DEF(render, setpipeline, 1), MIST_FUNC_DEF(render, setpipeline, 1),
MIST_FUNC_DEF(render, screencolor, 0), MIST_FUNC_DEF(render, screencolor, 0),
MIST_FUNC_DEF(render, imgui_new, 3),
MIST_FUNC_DEF(render, gfx_gui, 0),
MIST_FUNC_DEF(render, imgui_end, 0),
MIST_FUNC_DEF(render, imgui_init, 0),
}; };
JSC_CCALL(gui_scissor, sg_apply_scissor_rect(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0)) JSC_CCALL(gui_scissor, sg_apply_scissor_rect(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0))

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@ -18,6 +18,8 @@
#include "sokol/sokol_gfx.h" #include "sokol/sokol_gfx.h"
#include "gui.h"
static HMM_Vec2 lastuse = {0}; static HMM_Vec2 lastuse = {0};
HMM_Vec2 campos = {0,0}; HMM_Vec2 campos = {0,0};
@ -148,7 +150,7 @@ void render_init() {
#endif #endif
font_init(); font_init();
sg_features feat = sg_query_features(); sg_features feat = sg_query_features();
TOPLEFT = feat.origin_top_left; TOPLEFT = feat.origin_top_left;

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@ -1,6 +1,10 @@
#ifndef SCRIPT_H #ifndef SCRIPT_H
#define SCRIPT_H #define SCRIPT_H
#ifdef __cplusplus
extern "C" {
#endif
#include "quickjs/quickjs.h" #include "quickjs/quickjs.h"
#include <time.h> #include <time.h>
@ -26,4 +30,8 @@ void script_call_sym(JSValue sym, int argc, JSValue *argv);
void script_gc(); void script_gc();
#ifdef __cplusplus
}
#endif
#endif #endif

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@ -0,0 +1,131 @@
//-----------------------------------------------------------------------------
// DEAR IMGUI COMPILE-TIME OPTIONS
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Include imgui_user.h at the end of imgui.h as a convenience
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
//#define IMGUI_INCLUDE_IMGUI_USER_H
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
//#define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
// Only works in combination with IMGUI_ENABLE_FREETYPE.
// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- ...Or use Dear ImGui's own very basic math operators.
//#define IMGUI_DEFINE_MATH_OPERATORS
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
/*
namespace ImGui
{
void MyFunction(const char* name, MyMatrix44* mtx);
}
*/

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@ -0,0 +1,627 @@
// [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 1.01.
// Grep for [DEAR IMGUI] to find the changes.
//
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
//
// Version history:
//
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
typedef int stbrp_coord;
#define STBRP__MAXVAL 0x7fffffff
// Mostly for internal use, but this is the maximum supported coordinate value.
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
context->extra[1].y = (1<<30);
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -5765,16 +5765,28 @@ _SOKOL_PRIVATE void _sapp_emsc_wgpu_request_adapter_cb(WGPURequestAdapterStatus
SOKOL_ASSERT(adapter); SOKOL_ASSERT(adapter);
_sapp.wgpu.adapter = adapter; _sapp.wgpu.adapter = adapter;
size_t cur_feature_index = 1; size_t cur_feature_index = 1;
WGPUFeatureName requiredFeatures[8] = { #define _SAPP_WGPU_MAX_REQUESTED_FEATURES (8)
WGPUFeatureName requiredFeatures[_SAPP_WGPU_MAX_REQUESTED_FEATURES] = {
WGPUFeatureName_Depth32FloatStencil8, WGPUFeatureName_Depth32FloatStencil8,
}; };
// check for optional features we're interested in // check for optional features we're interested in
// FIXME: ASTC texture compression
if (wgpuAdapterHasFeature(adapter, WGPUFeatureName_TextureCompressionBC)) { if (wgpuAdapterHasFeature(adapter, WGPUFeatureName_TextureCompressionBC)) {
SOKOL_ASSERT(cur_feature_index < _SAPP_WGPU_MAX_REQUESTED_FEATURES);
requiredFeatures[cur_feature_index++] = WGPUFeatureName_TextureCompressionBC; requiredFeatures[cur_feature_index++] = WGPUFeatureName_TextureCompressionBC;
} else if (wgpuAdapterHasFeature(adapter, WGPUFeatureName_TextureCompressionETC2)) { }
if (wgpuAdapterHasFeature(adapter, WGPUFeatureName_TextureCompressionETC2)) {
SOKOL_ASSERT(cur_feature_index < _SAPP_WGPU_MAX_REQUESTED_FEATURES);
requiredFeatures[cur_feature_index++] = WGPUFeatureName_TextureCompressionETC2; requiredFeatures[cur_feature_index++] = WGPUFeatureName_TextureCompressionETC2;
} }
if (wgpuAdapterHasFeature(adapter, WGPUFeatureName_TextureCompressionASTC)) {
SOKOL_ASSERT(cur_feature_index < _SAPP_WGPU_MAX_REQUESTED_FEATURES);
requiredFeatures[cur_feature_index++] = WGPUFeatureName_TextureCompressionASTC;
}
if (wgpuAdapterHasFeature(adapter, WGPUFeatureName_Float32Filterable)) {
SOKOL_ASSERT(cur_feature_index < _SAPP_WGPU_MAX_REQUESTED_FEATURES);
requiredFeatures[cur_feature_index++] = WGPUFeatureName_Float32Filterable;
}
#undef _SAPP_WGPU_MAX_REQUESTED_FEATURES
WGPUDeviceDescriptor dev_desc; WGPUDeviceDescriptor dev_desc;
_sapp_clear(&dev_desc, sizeof(dev_desc)); _sapp_clear(&dev_desc, sizeof(dev_desc));

View file

@ -39,6 +39,7 @@
- on macOS: AudioToolbox - on macOS: AudioToolbox
- on iOS: AudioToolbox, AVFoundation - on iOS: AudioToolbox, AVFoundation
- on FreeBSD: asound
- on Linux: asound - on Linux: asound
- on Android: link with OpenSLES or aaudio - on Android: link with OpenSLES or aaudio
- on Windows with MSVC or Clang toolchain: no action needed, libs are defined in-source via pragma-comment-lib - on Windows with MSVC or Clang toolchain: no action needed, libs are defined in-source via pragma-comment-lib
@ -51,6 +52,7 @@
- Windows: WASAPI - Windows: WASAPI
- Linux: ALSA - Linux: ALSA
- FreeBSD: ALSA
- macOS: CoreAudio - macOS: CoreAudio
- iOS: CoreAudio+AVAudioSession - iOS: CoreAudio+AVAudioSession
- emscripten: WebAudio with ScriptProcessorNode - emscripten: WebAudio with ScriptProcessorNode
@ -780,7 +782,9 @@ inline void saudio_setup(const saudio_desc& desc) { return saudio_setup(&desc);
#include "aaudio/AAudio.h" #include "aaudio/AAudio.h"
#endif #endif
#elif defined(_SAUDIO_LINUX) #elif defined(_SAUDIO_LINUX)
#include <alloca.h> #if !defined(__FreeBSD__)
#include <alloca.h>
#endif
#define _SAUDIO_PTHREADS (1) #define _SAUDIO_PTHREADS (1)
#include <pthread.h> #include <pthread.h>
#define ALSA_PCM_NEW_HW_PARAMS_API #define ALSA_PCM_NEW_HW_PARAMS_API

View file

@ -1071,17 +1071,14 @@ typedef struct sfetch_response_t {
sfetch_range_t buffer; // the user-provided buffer which holds the fetched data sfetch_range_t buffer; // the user-provided buffer which holds the fetched data
} sfetch_response_t; } sfetch_response_t;
/* response callback function signature */
typedef void(*sfetch_callback_t)(const sfetch_response_t*);
/* request parameters passed to sfetch_send() */ /* request parameters passed to sfetch_send() */
typedef struct sfetch_request_t { typedef struct sfetch_request_t {
uint32_t channel; // index of channel this request is assigned to (default: 0) uint32_t channel; // index of channel this request is assigned to (default: 0)
const char* path; // filesystem path or HTTP URL (required) const char* path; // filesystem path or HTTP URL (required)
sfetch_callback_t callback; // response callback function pointer (required) void (*callback) (const sfetch_response_t*); // response callback function pointer (required)
uint32_t chunk_size; // number of bytes to load per stream-block (optional) uint32_t chunk_size; // number of bytes to load per stream-block (optional)
sfetch_range_t buffer; // a memory buffer where the data will be loaded into (optional) sfetch_range_t buffer; // a memory buffer where the data will be loaded into (optional)
sfetch_range_t user_data; // ptr/size of a POD user data block which will be memcpy'd (optional) sfetch_range_t user_data; // ptr/size of a POD user data block which will be memcpy'd (optional)
} sfetch_request_t; } sfetch_request_t;
/* setup sokol-fetch (can be called on multiple threads) */ /* setup sokol-fetch (can be called on multiple threads) */
@ -1302,7 +1299,7 @@ typedef struct {
uint32_t channel; uint32_t channel;
uint32_t lane; uint32_t lane;
uint32_t chunk_size; uint32_t chunk_size;
sfetch_callback_t callback; void (*callback) (const sfetch_response_t*);
sfetch_range_t buffer; sfetch_range_t buffer;
/* updated by IO-thread, off-limits to user thread */ /* updated by IO-thread, off-limits to user thread */

View file

@ -1796,8 +1796,10 @@ typedef enum sg_pixel_format {
SG_PIXELFORMAT_ETC2_RGB8A1, SG_PIXELFORMAT_ETC2_RGB8A1,
SG_PIXELFORMAT_ETC2_RGBA8, SG_PIXELFORMAT_ETC2_RGBA8,
SG_PIXELFORMAT_ETC2_SRGB8A8, SG_PIXELFORMAT_ETC2_SRGB8A8,
SG_PIXELFORMAT_ETC2_RG11, SG_PIXELFORMAT_EAC_R11,
SG_PIXELFORMAT_ETC2_RG11SN, SG_PIXELFORMAT_EAC_R11SN,
SG_PIXELFORMAT_EAC_RG11,
SG_PIXELFORMAT_EAC_RG11SN,
SG_PIXELFORMAT_ASTC_4x4_RGBA, SG_PIXELFORMAT_ASTC_4x4_RGBA,
SG_PIXELFORMAT_ASTC_4x4_SRGBA, SG_PIXELFORMAT_ASTC_4x4_SRGBA,
@ -4844,6 +4846,12 @@ inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_
#ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 #ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#endif #endif
#ifndef GL_COMPRESSED_R11_EAC
#define GL_COMPRESSED_R11_EAC 0x9270
#endif
#ifndef GL_COMPRESSED_SIGNED_R11_EAC
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#endif
#ifndef GL_COMPRESSED_RG11_EAC #ifndef GL_COMPRESSED_RG11_EAC
#define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_RG11_EAC 0x9272
#endif #endif
@ -6218,8 +6226,10 @@ _SOKOL_PRIVATE bool _sg_is_compressed_pixel_format(sg_pixel_format fmt) {
case SG_PIXELFORMAT_ETC2_RGB8A1: case SG_PIXELFORMAT_ETC2_RGB8A1:
case SG_PIXELFORMAT_ETC2_RGBA8: case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_SRGB8A8: case SG_PIXELFORMAT_ETC2_SRGB8A8:
case SG_PIXELFORMAT_ETC2_RG11: case SG_PIXELFORMAT_EAC_R11:
case SG_PIXELFORMAT_ETC2_RG11SN: case SG_PIXELFORMAT_EAC_R11SN:
case SG_PIXELFORMAT_EAC_RG11:
case SG_PIXELFORMAT_EAC_RG11SN:
case SG_PIXELFORMAT_ASTC_4x4_RGBA: case SG_PIXELFORMAT_ASTC_4x4_RGBA:
case SG_PIXELFORMAT_ASTC_4x4_SRGBA: case SG_PIXELFORMAT_ASTC_4x4_SRGBA:
return true; return true;
@ -6347,6 +6357,8 @@ _SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width, int row_align)
case SG_PIXELFORMAT_ETC2_RGB8: case SG_PIXELFORMAT_ETC2_RGB8:
case SG_PIXELFORMAT_ETC2_SRGB8: case SG_PIXELFORMAT_ETC2_SRGB8:
case SG_PIXELFORMAT_ETC2_RGB8A1: case SG_PIXELFORMAT_ETC2_RGB8A1:
case SG_PIXELFORMAT_EAC_R11:
case SG_PIXELFORMAT_EAC_R11SN:
pitch = ((width + 3) / 4) * 8; pitch = ((width + 3) / 4) * 8;
pitch = pitch < 8 ? 8 : pitch; pitch = pitch < 8 ? 8 : pitch;
break; break;
@ -6361,8 +6373,8 @@ _SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width, int row_align)
case SG_PIXELFORMAT_BC7_SRGBA: case SG_PIXELFORMAT_BC7_SRGBA:
case SG_PIXELFORMAT_ETC2_RGBA8: case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_SRGB8A8: case SG_PIXELFORMAT_ETC2_SRGB8A8:
case SG_PIXELFORMAT_ETC2_RG11: case SG_PIXELFORMAT_EAC_RG11:
case SG_PIXELFORMAT_ETC2_RG11SN: case SG_PIXELFORMAT_EAC_RG11SN:
case SG_PIXELFORMAT_ASTC_4x4_RGBA: case SG_PIXELFORMAT_ASTC_4x4_RGBA:
case SG_PIXELFORMAT_ASTC_4x4_SRGBA: case SG_PIXELFORMAT_ASTC_4x4_SRGBA:
pitch = ((width + 3) / 4) * 16; pitch = ((width + 3) / 4) * 16;
@ -6396,8 +6408,10 @@ _SOKOL_PRIVATE int _sg_num_rows(sg_pixel_format fmt, int height) {
case SG_PIXELFORMAT_ETC2_RGB8A1: case SG_PIXELFORMAT_ETC2_RGB8A1:
case SG_PIXELFORMAT_ETC2_RGBA8: case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_SRGB8A8: case SG_PIXELFORMAT_ETC2_SRGB8A8:
case SG_PIXELFORMAT_ETC2_RG11: case SG_PIXELFORMAT_EAC_R11:
case SG_PIXELFORMAT_ETC2_RG11SN: case SG_PIXELFORMAT_EAC_R11SN:
case SG_PIXELFORMAT_EAC_RG11:
case SG_PIXELFORMAT_EAC_RG11SN:
case SG_PIXELFORMAT_BC2_RGBA: case SG_PIXELFORMAT_BC2_RGBA:
case SG_PIXELFORMAT_BC3_RGBA: case SG_PIXELFORMAT_BC3_RGBA:
case SG_PIXELFORMAT_BC3_SRGBA: case SG_PIXELFORMAT_BC3_SRGBA:
@ -6469,6 +6483,12 @@ _SOKOL_PRIVATE void _sg_pixelformat_sr(_sg_pixelformat_info_t* pfi) {
pfi->render = true; pfi->render = true;
} }
_SOKOL_PRIVATE void _sg_pixelformat_sfr(_sg_pixelformat_info_t* pfi) {
pfi->sample = true;
pfi->filter = true;
pfi->render = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_srmd(_sg_pixelformat_info_t* pfi) { _SOKOL_PRIVATE void _sg_pixelformat_srmd(_sg_pixelformat_info_t* pfi) {
pfi->sample = true; pfi->sample = true;
pfi->render = true; pfi->render = true;
@ -7319,9 +7339,13 @@ _SOKOL_PRIVATE GLenum _sg_gl_teximage_format(sg_pixel_format fmt) {
return GL_COMPRESSED_RGBA8_ETC2_EAC; return GL_COMPRESSED_RGBA8_ETC2_EAC;
case SG_PIXELFORMAT_ETC2_SRGB8A8: case SG_PIXELFORMAT_ETC2_SRGB8A8:
return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
case SG_PIXELFORMAT_ETC2_RG11: case SG_PIXELFORMAT_EAC_R11:
return GL_COMPRESSED_R11_EAC;
case SG_PIXELFORMAT_EAC_R11SN:
return GL_COMPRESSED_SIGNED_R11_EAC;
case SG_PIXELFORMAT_EAC_RG11:
return GL_COMPRESSED_RG11_EAC; return GL_COMPRESSED_RG11_EAC;
case SG_PIXELFORMAT_ETC2_RG11SN: case SG_PIXELFORMAT_EAC_RG11SN:
return GL_COMPRESSED_SIGNED_RG11_EAC; return GL_COMPRESSED_SIGNED_RG11_EAC;
case SG_PIXELFORMAT_ASTC_4x4_RGBA: case SG_PIXELFORMAT_ASTC_4x4_RGBA:
return GL_COMPRESSED_RGBA_ASTC_4x4_KHR; return GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
@ -7403,8 +7427,10 @@ _SOKOL_PRIVATE GLenum _sg_gl_teximage_internal_format(sg_pixel_format fmt) {
case SG_PIXELFORMAT_ETC2_RGB8A1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; case SG_PIXELFORMAT_ETC2_RGB8A1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
case SG_PIXELFORMAT_ETC2_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC; case SG_PIXELFORMAT_ETC2_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC;
case SG_PIXELFORMAT_ETC2_SRGB8A8: return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; case SG_PIXELFORMAT_ETC2_SRGB8A8: return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
case SG_PIXELFORMAT_ETC2_RG11: return GL_COMPRESSED_RG11_EAC; case SG_PIXELFORMAT_EAC_R11: return GL_COMPRESSED_R11_EAC;
case SG_PIXELFORMAT_ETC2_RG11SN: return GL_COMPRESSED_SIGNED_RG11_EAC; case SG_PIXELFORMAT_EAC_R11SN: return GL_COMPRESSED_SIGNED_R11_EAC;
case SG_PIXELFORMAT_EAC_RG11: return GL_COMPRESSED_RG11_EAC;
case SG_PIXELFORMAT_EAC_RG11SN: return GL_COMPRESSED_SIGNED_RG11_EAC;
case SG_PIXELFORMAT_ASTC_4x4_RGBA: return GL_COMPRESSED_RGBA_ASTC_4x4_KHR; case SG_PIXELFORMAT_ASTC_4x4_RGBA: return GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
case SG_PIXELFORMAT_ASTC_4x4_SRGBA: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; case SG_PIXELFORMAT_ASTC_4x4_SRGBA: return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
default: SOKOL_UNREACHABLE; return 0; default: SOKOL_UNREACHABLE; return 0;
@ -7549,8 +7575,10 @@ _SOKOL_PRIVATE void _sg_gl_init_pixelformats_etc2(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_SRGB8A8]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_SRGB8A8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_R11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_R11SN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_RG11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_RG11SN]);
} }
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_astc(void) { _SOKOL_PRIVATE void _sg_gl_init_pixelformats_astc(void) {
@ -9341,7 +9369,6 @@ _SOKOL_PRIVATE void _sg_gl_apply_uniforms(sg_shader_stage stage_index, int ub_in
if (u->gl_loc == -1) { if (u->gl_loc == -1) {
continue; continue;
} }
_sg_stats_add(gl.num_uniform, 1); _sg_stats_add(gl.num_uniform, 1);
GLfloat* fptr = (GLfloat*) (((uint8_t*)data->ptr) + u->offset); GLfloat* fptr = (GLfloat*) (((uint8_t*)data->ptr) + u->offset);
GLint* iptr = (GLint*) (((uint8_t*)data->ptr) + u->offset); GLint* iptr = (GLint*) (((uint8_t*)data->ptr) + u->offset);
@ -11639,8 +11666,10 @@ _SOKOL_PRIVATE MTLPixelFormat _sg_mtl_pixel_format(sg_pixel_format fmt) {
case SG_PIXELFORMAT_ETC2_RGB8A1: return MTLPixelFormatETC2_RGB8A1; case SG_PIXELFORMAT_ETC2_RGB8A1: return MTLPixelFormatETC2_RGB8A1;
case SG_PIXELFORMAT_ETC2_RGBA8: return MTLPixelFormatEAC_RGBA8; case SG_PIXELFORMAT_ETC2_RGBA8: return MTLPixelFormatEAC_RGBA8;
case SG_PIXELFORMAT_ETC2_SRGB8A8: return MTLPixelFormatEAC_RGBA8_sRGB; case SG_PIXELFORMAT_ETC2_SRGB8A8: return MTLPixelFormatEAC_RGBA8_sRGB;
case SG_PIXELFORMAT_ETC2_RG11: return MTLPixelFormatEAC_RG11Unorm; case SG_PIXELFORMAT_EAC_R11: return MTLPixelFormatEAC_R11Unorm;
case SG_PIXELFORMAT_ETC2_RG11SN: return MTLPixelFormatEAC_RG11Snorm; case SG_PIXELFORMAT_EAC_R11SN: return MTLPixelFormatEAC_R11Snorm;
case SG_PIXELFORMAT_EAC_RG11: return MTLPixelFormatEAC_RG11Unorm;
case SG_PIXELFORMAT_EAC_RG11SN: return MTLPixelFormatEAC_RG11Snorm;
case SG_PIXELFORMAT_ASTC_4x4_RGBA: return MTLPixelFormatASTC_4x4_LDR; case SG_PIXELFORMAT_ASTC_4x4_RGBA: return MTLPixelFormatASTC_4x4_LDR;
case SG_PIXELFORMAT_ASTC_4x4_SRGBA: return MTLPixelFormatASTC_4x4_sRGB; case SG_PIXELFORMAT_ASTC_4x4_SRGBA: return MTLPixelFormatASTC_4x4_sRGB;
#endif #endif
@ -12114,8 +12143,10 @@ _SOKOL_PRIVATE void _sg_mtl_init_caps(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_SRGB8A8]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_SRGB8A8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_R11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_R11SN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_RG11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_RG11SN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ASTC_4x4_RGBA]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ASTC_4x4_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ASTC_4x4_SRGBA]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ASTC_4x4_SRGBA]);
@ -13519,8 +13550,10 @@ _SOKOL_PRIVATE WGPUTextureFormat _sg_wgpu_textureformat(sg_pixel_format p) {
case SG_PIXELFORMAT_ETC2_RGBA8: return WGPUTextureFormat_ETC2RGBA8Unorm; case SG_PIXELFORMAT_ETC2_RGBA8: return WGPUTextureFormat_ETC2RGBA8Unorm;
case SG_PIXELFORMAT_ETC2_SRGB8: return WGPUTextureFormat_ETC2RGB8UnormSrgb; case SG_PIXELFORMAT_ETC2_SRGB8: return WGPUTextureFormat_ETC2RGB8UnormSrgb;
case SG_PIXELFORMAT_ETC2_SRGB8A8: return WGPUTextureFormat_ETC2RGBA8UnormSrgb; case SG_PIXELFORMAT_ETC2_SRGB8A8: return WGPUTextureFormat_ETC2RGBA8UnormSrgb;
case SG_PIXELFORMAT_ETC2_RG11: return WGPUTextureFormat_EACR11Unorm; case SG_PIXELFORMAT_EAC_R11: return WGPUTextureFormat_EACR11Unorm;
case SG_PIXELFORMAT_ETC2_RG11SN: return WGPUTextureFormat_EACR11Snorm; case SG_PIXELFORMAT_EAC_R11SN: return WGPUTextureFormat_EACR11Snorm;
case SG_PIXELFORMAT_EAC_RG11: return WGPUTextureFormat_EACRG11Unorm;
case SG_PIXELFORMAT_EAC_RG11SN: return WGPUTextureFormat_EACRG11Snorm;
case SG_PIXELFORMAT_RGB9E5: return WGPUTextureFormat_RGB9E5Ufloat; case SG_PIXELFORMAT_RGB9E5: return WGPUTextureFormat_RGB9E5Ufloat;
case SG_PIXELFORMAT_ASTC_4x4_RGBA: return WGPUTextureFormat_ASTC4x4Unorm; case SG_PIXELFORMAT_ASTC_4x4_RGBA: return WGPUTextureFormat_ASTC4x4Unorm;
case SG_PIXELFORMAT_ASTC_4x4_SRGBA: return WGPUTextureFormat_ASTC4x4UnormSrgb; case SG_PIXELFORMAT_ASTC_4x4_SRGBA: return WGPUTextureFormat_ASTC4x4UnormSrgb;
@ -13729,10 +13762,15 @@ _SOKOL_PRIVATE void _sg_wgpu_init_caps(void) {
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]); _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]); _sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
// FIXME: can be made filterable with extension if (wgpuDeviceHasFeature(_sg.wgpu.dev, WGPUFeatureName_Float32Filterable)) {
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32F]); _sg_pixelformat_sfr(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32F]); _sg_pixelformat_sfr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]); _sg_pixelformat_sfr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
} else {
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]); _sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]); _sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
@ -13759,8 +13797,10 @@ _SOKOL_PRIVATE void _sg_wgpu_init_caps(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_SRGB8A8]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_SRGB8A8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_R11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]); _sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_R11SN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_RG11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_EAC_RG11SN]);
} }
if (wgpuDeviceHasFeature(_sg.wgpu.dev, WGPUFeatureName_TextureCompressionASTC)) { if (wgpuDeviceHasFeature(_sg.wgpu.dev, WGPUFeatureName_TextureCompressionASTC)) {

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@ -0,0 +1,167 @@
#if defined(SOKOL_IMPL) && !defined(SOKOL_MEMTRACK_IMPL)
#define SOKOL_MEMTRACK_IMPL
#endif
#ifndef SOKOL_MEMTRACK_INCLUDED
/*
sokol_memtrack.h -- memory allocation wrapper to track memory usage
of sokol libraries
Project URL: https://github.com/floooh/sokol
Optionally provide the following defines with your own implementations:
SOKOL_MEMTRACK_API_DECL - public function declaration prefix (default: extern)
SOKOL_API_DECL - same as SOKOL_MEMTRACK_API_DECL
SOKOL_API_IMPL - public function implementation prefix (default: -)
If sokol_memtrack.h is compiled as a DLL, define the following before
including the declaration or implementation:
SOKOL_DLL
USAGE
=====
Just plug the malloc/free wrapper functions into the desc.allocator
struct provided by most sokol header setup functions:
sg_setup(&(sg_desc){
//...
.allocator = {
.alloc_fn = smemtrack_alloc,
.free_fn = smemtrack_free,
}
});
Then call smemtrack_info() to get information about current number
of allocations and overall allocation size:
const smemtrack_info_t info = smemtrack_info();
const int num_allocs = info.num_allocs;
const int num_bytes = info.num_bytes;
Note the sokol_memtrack.h can only track allocations issued by
the sokol headers, not allocations that happen under the hood
in system libraries.
LICENSE
=======
zlib/libpng license
Copyright (c) 2018 Andre Weissflog
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#define SOKOL_MEMTRACK_INCLUDED (1)
#include <stdint.h>
#include <stddef.h> // size_t
#if defined(SOKOL_API_DECL) && !defined(SOKOL_MEMTRACK_API_DECL)
#define SOKOL_MEMTRACK_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_MEMTRACK_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_MEMTRACK_IMPL)
#define SOKOL_MEMTRACK_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_MEMTRACK_API_DECL __declspec(dllimport)
#else
#define SOKOL_MEMTRACK_API_DECL extern
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct smemtrack_info_t {
int num_allocs;
int num_bytes;
} smemtrack_info_t;
SOKOL_MEMTRACK_API_DECL smemtrack_info_t smemtrack_info(void);
SOKOL_MEMTRACK_API_DECL void* smemtrack_alloc(size_t size, void* user_data);
SOKOL_MEMTRACK_API_DECL void smemtrack_free(void* ptr, void* user_data);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* SOKOL_MEMTRACK_INCLUDED */
/*=== IMPLEMENTATION =========================================================*/
#ifdef SOKOL_MEMTRACK_IMPL
#define SOKOL_MEMTRACK_IMPL_INCLUDED (1)
#include <stdlib.h> // malloc, free
#include <string.h> // memset
#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#ifndef SOKOL_DEBUG
#ifndef NDEBUG
#define SOKOL_DEBUG
#endif
#endif
#ifndef _SOKOL_PRIVATE
#if defined(__GNUC__) || defined(__clang__)
#define _SOKOL_PRIVATE __attribute__((unused)) static
#else
#define _SOKOL_PRIVATE static
#endif
#endif
// per-allocation header used to keep track of the allocation size
#define _SMEMTRACK_HEADER_SIZE (16)
static struct {
smemtrack_info_t state;
} _smemtrack;
SOKOL_API_IMPL void* smemtrack_alloc(size_t size, void* user_data) {
(void)user_data;
uint8_t* ptr = (uint8_t*) malloc(size + _SMEMTRACK_HEADER_SIZE);
if (ptr) {
// store allocation size (for allocation size tracking)
*(size_t*)ptr = size;
_smemtrack.state.num_allocs++;
_smemtrack.state.num_bytes += (int) size;
return ptr + _SMEMTRACK_HEADER_SIZE;
}
else {
// allocation failed, return null pointer
return ptr;
}
}
SOKOL_API_IMPL void smemtrack_free(void* ptr, void* user_data) {
(void)user_data;
if (ptr) {
uint8_t* alloc_ptr = ((uint8_t*)ptr) - _SMEMTRACK_HEADER_SIZE;
size_t size = *(size_t*)alloc_ptr;
_smemtrack.state.num_allocs--;
_smemtrack.state.num_bytes -= (int) size;
free(alloc_ptr);
}
}
SOKOL_API_IMPL smemtrack_info_t smemtrack_info(void) {
return _smemtrack.state;
}
#endif /* SOKOL_MEMTRACK_IMPL */

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@ -41,6 +41,8 @@
#include "stb_image_write.h" #include "stb_image_write.h"
#include <pl_mpeg.h> #include <pl_mpeg.h>
#include "gui.h"
uint64_t start_t; uint64_t start_t;
uint64_t frame_t; uint64_t frame_t;
@ -109,6 +111,7 @@ void c_clean() {
void c_event(const sapp_event *e) void c_event(const sapp_event *e)
{ {
gui_input(e);
char lcfmt[5]; char lcfmt[5];
switch (e->type) { switch (e->type) {
case SAPP_EVENTTYPE_MOUSE_MOVE: case SAPP_EVENTTYPE_MOUSE_MOVE: