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var actor = { } ;
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var actor _urs = { } ;
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var script _times = { } ;
var actor _spawns = { } ;
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globalThis . class _use = function ( script , config , base , callback ) {
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var file = Resources . find _script ( script ) ;
if ( ! file ) {
var ret = Object . create ( base ) ;
if ( callback ) callback ( ret ) ;
return ret ;
}
if ( ! actor _urs [ file ] ) {
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var newur = Object . create ( base ) ;
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actor _urs [ file ] = newur ;
script _times [ file ] = io . mod ( file ) ;
actor _spawns [ file ] = [ ] ;
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}
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var padawan = Object . create ( actor _urs [ file ] ) ;
actor _spawns [ file ] . push ( padawan ) ;
padawan . _file = file ;
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padawan . _root = file . dir ( ) ;
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if ( callback ) callback ( padawan ) ;
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var script = Resources . replstrs ( file ) ;
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script = ` (function() { var self = this; var $ = this.__proto__; ${ script } ; }) ` ;
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var fn = os . eval ( file , script ) ;
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fn . call ( padawan ) ;
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if ( typeof config === "object" ) Object . merge ( padawan , config ) ;
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return padawan ;
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} ;
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globalThis . rmactor = function ( e ) {
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if ( ! actor _spawns [ e . _file ] ) return ;
actor _spawns [ e . _file ] . remove ( e ) ;
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} ;
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actor . _ _stats = function ( ) {
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var total = 0 ;
var stats = { } ;
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game . all _objects ( obj => {
if ( ! actor _spawns [ obj . _file ] ) return ;
stats [ obj . _file ] ? ? = 0 ;
stats [ obj . _file ] ++ ;
total ++ ;
} ) ;
/ * f o r ( v a r i i n a c t o r _ s p a w n s ) {
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stats [ i ] = actor _spawns [ i ] . length ;
total += stats [ i ] ;
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} * /
// stats.total = total;
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return stats ;
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} ;
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actor . hotreload = function ( ) {
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for ( var i in script _times ) {
if ( io . mod ( i ) > script _times [ i ] ) {
script _times [ i ] = io . mod ( i ) ;
var script = Resources . replstrs ( i ) ;
script = ` (function() {
var self = this ;
var $ = this . _ _proto _ _ ;
$ { script } ;
} ) ` ;
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var fn = os . eval ( i , script ) ;
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for ( var obj of actor _spawns [ i ] ) {
var a = obj ;
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for ( var t of a . timers ) t ( ) ;
a . timers = [ ] ;
var save = json . decode ( json . encode ( a ) ) ;
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fn . call ( a ) ;
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Object . merge ( a , save ) ;
check _registers ( a ) ;
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}
}
}
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} ;
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actor . spawn = function ( script , config ) {
if ( typeof script !== "string" ) return undefined ;
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var padawan = class _use ( script , config , actor ) ;
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padawan . padawans = [ ] ;
padawan . timers = [ ] ;
padawan . master = this ;
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Object . hide ( padawan , "master" , "padawans" ) ;
padawan . toString = function ( ) {
return script ;
} ;
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check _registers ( padawan ) ;
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this . padawans . push ( padawan ) ;
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if ( padawan . awake ) padawan . awake ( ) ;
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return padawan ;
} ;
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actor . tween = function ( from , to , time , fn ) {
var stop = tween ( from , to , time , fn ) ;
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this . timers . push ( stop ) ;
return stop ;
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} ;
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actor . spawn . doc = ` Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'. ` ;
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actor . rm _pawn = function ( pawn ) {
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this . padawans . remove ( pawn ) ;
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} ;
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actor . timers = [ ] ;
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actor . kill = function ( ) {
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if ( this . _ _dead _ _ ) return ;
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this . timers . forEach ( t => t ( ) ) ;
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input . do _uncontrol ( this ) ;
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Event . rm _obj ( this ) ;
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if ( this . master ) this . master . rm _pawn ( this ) ;
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this . padawans . forEach ( p => p . kill ( ) ) ;
this . padawans = [ ] ;
this . _ _dead _ _ = true ;
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actor _spawns [ this . _file ] . remove ( this ) ;
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if ( typeof this . die === "function" ) this . die ( ) ;
if ( typeof this . stop === "function" ) this . stop ( ) ;
if ( typeof this . garbage === "function" ) this . garbage ( ) ;
if ( typeof this . then === "function" ) this . then ( ) ;
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} ;
actor . kill . doc = ` Remove this actor and all its padawans from existence. ` ;
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actor . delay = function ( fn , seconds ) { prosperon . add _timer ( this , fn , seconds ) ; }
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actor . delay . doc = ` Call 'fn' after 'seconds' with 'this' set to the actor. ` ;
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actor . interval = function ( fn , seconds ) {
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var self = this ;
var stop ;
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var usefn = function ( ) {
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fn ( ) ;
stop = self . delay ( usefn , seconds ) ;
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} ;
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stop = self . delay ( usefn , seconds ) ;
return stop ;
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} ;
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actor . padawans = [ ] ;
global . app = Object . create ( actor ) ;
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app . die = function ( ) {
os . quit ( ) ;
} ;
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return { actor , app } ;