2022-01-19 16:43:21 -06:00
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#include "sound.h"
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2022-02-06 10:14:57 -06:00
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#include "resources.h"
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2022-06-28 18:51:21 -05:00
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#include <stdlib.h>
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2022-06-30 10:31:23 -05:00
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#include "log.h"
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2022-06-23 02:34:51 -05:00
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ma_engine engine;
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2022-01-19 16:43:21 -06:00
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const char *audioDriver;
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2022-06-23 02:34:51 -05:00
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struct sound *mus_cur;
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ma_sound_group mus_grp;
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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// In playback mode copy data to pOutput. In capture mode read data from pInput. In full-duplex mode, both
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// pOutput and pInput will be valid and you can move data from pInput into pOutput. Never process more than
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// frameCount frames.
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}
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void sound_init()
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{
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/*
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ma_device_config cnf = ma_device_config_init(ma_device_type_playback);
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cnf.playback.format = ma_format_f32;
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cnf.playback.channels = 0;
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cnf.sampleRate = 0;
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cnf.dataCallback = data_callback;
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ma_device device;
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ma_device_init(NULL, &cnf, &device);
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ma_device_start(&device);
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2022-06-22 20:39:18 -05:00
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*/
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2022-01-19 16:43:21 -06:00
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2022-06-23 02:34:51 -05:00
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ma_result result = ma_engine_init(NULL, &engine);
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if (result != MA_SUCCESS) {
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YughError("Miniaudio did not start properly.",1);
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exit(1);
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}
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ma_sound_group_init(&engine, 0, NULL, &mus_grp);
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}
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void audio_open(const char *device)
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{
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//Mix_OpenAudioDevice(44100, MIX_DEFAULT_FORMAT, 2, 2048, device, 0);
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2022-01-19 16:43:21 -06:00
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}
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void audio_close()
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{
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//Mix_CloseAudio();
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}
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struct sound *make_sound(const char *wav)
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{
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struct sound *new = calloc(1, sizeof(struct sound));
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ma_result res = ma_sound_init_from_file(&engine, wav, 0, NULL, NULL, &new->sound);
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if (res != MA_SUCCESS) {
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printf("HONO!!!!");
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}
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return new;
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}
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2022-06-23 02:34:51 -05:00
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struct sound *make_music(const char *ogg)
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{
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struct sound *sound = calloc(1, sizeof(struct sound));
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ma_result res = ma_sound_init_from_file(&engine, ogg, 0, NULL, &mus_grp, &sound->sound);
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return sound;
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}
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void play_sound(struct sound *sound)
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{
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//ma_sound_set_volume(&sound->sound, (float)sound->volume/127);
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ma_sound_start(&sound->sound);
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sound->state = MUS_PLAY;
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}
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void play_music(struct sound *music)
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{
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ma_sound_start(&music->sound);
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music->state = MUS_PLAY;
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mus_cur = music;
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}
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void music_set(struct sound *music)
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{
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}
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void music_volume(unsigned char vol)
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{
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ma_sound_group_set_volume(&mus_grp, (float)vol/127);
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}
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int music_playing()
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{
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return ma_sound_is_playing(&mus_cur->sound);
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}
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int music_paused()
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{
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return mus_cur->state == MUS_PAUSE;
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}
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void music_resume()
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{
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ma_sound_start(&mus_cur->sound);
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}
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void music_pause()
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{
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ma_sound_stop(&mus_cur->sound);
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mus_cur->state = MUS_PAUSE;
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}
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void music_stop()
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{
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ma_sound_stop(&mus_cur->sound);
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mus_cur->state = MUS_STOP;
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ma_sound_seek_to_pcm_frame(&mus_cur->sound, 0);
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}
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void audio_init()
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{
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//audioDriver = SDL_GetAudioDeviceName(0,0);
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}
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void play_raw(int device, void *data, int size)
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{
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//SDL_QueueAudio(device, data, size);
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}
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void close_audio_device(int device)
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{
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//SDL_CloseAudioDevice(device);
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}
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void clear_raw(int device)
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{
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//SDL_ClearQueuedAudio(device);
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}
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int open_device(const char *adriver)
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{
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/*
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SDL_AudioSpec audio_spec;
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SDL_memset(&audio_spec, 0, sizeof(audio_spec));
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audio_spec.freq = 48000;
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audio_spec.format = AUDIO_F32;
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audio_spec.channels = 2;
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audio_spec.samples = 4096;
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int dev = (int) SDL_OpenAudioDevice(adriver, 0, &audio_spec, NULL, 0);
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SDL_PauseAudioDevice(dev, 0);
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return dev;
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*/
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return 0;
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}
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