prosperon/source/engine/sound/sound.h

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#ifndef SOUND_H
#define SOUND_H
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#include "script.h"
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#include "samplerate.h"
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typedef float soundbyte;
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struct dsp_node;
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/* A bookmark into a wav, actually playing the sound */
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typedef struct sound {
unsigned int frame; /* Pointing to the current frame on the wav */
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struct wav *data;
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int loop;
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float timescale;
SRC_STATE *src;
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JSValue hook;
} sound;
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/* Represents a sound file source, fulled loaded*/
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typedef struct wav {
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unsigned int ch;
unsigned int samplerate;
unsigned long long frames;
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soundbyte *data;
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} wav;
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/* Represents a sound file stream */
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typedef struct mp3 {
} mp3;
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typedef struct qoa {
// struct qoa_desc desc;
} qoa;
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void sound_init();
void audio_open(const char *device);
void audio_close();
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struct wav *make_sound(const char *wav);
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void free_sound(const char *wav);
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void wav_norm_gain(struct wav *w, double lv);
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struct dsp_node *dsp_source(char *path);
struct dsp_node *dsp_mod(const char *path);
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int sound_finished(const struct sound *s);
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struct mp3 make_mp3(const char *mp3);
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float short2db(short val);
short db2short(float db);
short short_gain(short val, float db);
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float fgain(float val, float db);
float float2db(float val);
float db2float(float db);
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float pct2db(float pct);
float pct2mult(float pct);
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#endif