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#ifndef DEBUGDRAW_H
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#define DEBUGDRAW_H
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#include "HandmadeMath.h"
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struct rgba;
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void debugdraw_init();
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void draw_cppoint(HMM_Vec2 point, float r, struct rgba color);
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void draw_points(HMM_Vec2 *points, int n, float size, struct rgba color);
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2023-12-19 17:28:45 -06:00
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void draw_line(HMM_Vec2 *points, int n, struct rgba color, float seg_len, float seg_speed);
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2024-04-07 13:16:54 -05:00
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void draw_edge(HMM_Vec2 *points, int n, struct rgba color, float thickness, int flags, struct rgba line_color, float line_seg);
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2023-05-24 20:45:50 -05:00
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/* pixels - how many pixels thick, segsize - dashed line seg len */
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void draw_circle(HMM_Vec2 c, float radius, float pixels, struct rgba color, float seg);
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void draw_box(HMM_Vec2 c, HMM_Vec2 wh, struct rgba color);
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void draw_poly(HMM_Vec2 *points, int n, struct rgba color);
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2023-09-06 17:48:08 -05:00
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void draw_grid(float width, float span, struct rgba color);
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void debug_flush(HMM_Mat4 *view);
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void debug_newframe();
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void debug_nextpass();
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HMM_Vec2 *inflatepoints(HMM_Vec2 *p, float d, int n);
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#endif
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