#ifndef DEBUGDRAW_H #define DEBUGDRAW_H #include "HandmadeMath.h" struct rgba; void debugdraw_init(); void draw_cppoint(HMM_Vec2 point, float r, struct rgba color); void draw_points(HMM_Vec2 *points, int n, float size, struct rgba color); void draw_line(HMM_Vec2 *points, int n, struct rgba color, float seg_len, float seg_speed); void draw_edge(HMM_Vec2 *points, int n, struct rgba color, float thickness, int flags, struct rgba line_color, float line_seg); /* pixels - how many pixels thick, segsize - dashed line seg len */ void draw_circle(HMM_Vec2 c, float radius, float pixels, struct rgba color, float seg); void draw_box(HMM_Vec2 c, HMM_Vec2 wh, struct rgba color); void draw_poly(HMM_Vec2 *points, int n, struct rgba color); void draw_grid(float width, float span, struct rgba color); void debug_flush(HMM_Mat4 *view); void debug_newframe(); void debug_nextpass(); HMM_Vec2 *inflatepoints(HMM_Vec2 *p, float d, int n); #endif