prosperon/source/engine/sound.h

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#ifndef SOUND_H
#define SOUND_H
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#include <miniaudio.h>
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struct Mix_Chunk {
int i;
};
struct Mix_Music {
int i;
};
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enum MUS {
MUS_STOP,
MUS_PLAY,
MUS_PAUSE
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};
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struct sound {
ma_sound sound;
enum MUS state;
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unsigned char volume;
};
extern const char *audioDriver;
void sound_init();
void audio_open(const char *device);
void audio_close();
struct sound *make_sound(const char *wav);
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struct sound *make_music(const char *ogg);
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void play_sound(struct sound *sound);
const char *get_audio_driver();
void play_music(struct sound *music);
void music_set(struct sound *music);
int music_playing();
int music_paused();
void music_volume(unsigned char vol);
void music_resume();
void music_pause();
void music_stop();
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void close_audio_device(int device);
void clear_raw(int device);
void play_raw(int device, void *data, int size);
int open_device(const char *adriver);
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void audio_init();
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#endif