prosperon/source/engine/sound/music.c

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#include "music.h"
#include "dsp.h"
#include "tsf.h"
#include "tml.h"
#include "sound.h"
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#include "log.h"
#include "resources.h"
#include <stdlib.h>
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#include "stb_ds.h"
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#define TSF_BLOCK 32
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static struct {
char *key;
tsf **value;
} *sf_hash = NULL;
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void dsp_midi_fillbuf(struct dsp_midi_song *song, void *out, int n)
{
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soundbyte *o = out;
tml_message *midi = song->midi;
for (int i = 0; i < n; i += TSF_BLOCK) {
while (midi && song->time >= midi->time) {
switch (midi->type) {
case TML_PROGRAM_CHANGE:
tsf_channel_set_presetnumber(song->sf, midi->channel, midi->program, (midi->channel == 9));
break;
case TML_NOTE_ON:
tsf_channel_note_on(song->sf, midi->channel, midi->key, midi->velocity / 127.f);
break;
case TML_NOTE_OFF:
tsf_channel_note_off(song->sf, midi->channel, midi->key);
break;
case TML_PITCH_BEND:
tsf_channel_set_pitchwheel(song->sf, midi->channel, midi->pitch_bend);
break;
case TML_CONTROL_CHANGE:
tsf_channel_midi_control(song->sf, midi->channel, midi->control, midi->control_value);
break;
}
midi = midi->next;
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}
tsf_render_float(song->sf, o, TSF_BLOCK, 0);
o += TSF_BLOCK*CHANNELS;
song->time += TSF_BLOCK * (1000.f/SAMPLERATE);
}
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song->midi = midi;
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}
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tsf *make_soundfont(const char *path)
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{
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int idx = shgeti(sf_hash, path);
if (idx != -1) return sf_hash[idx].value;
long rawlen;
void *raw = slurp_file(path, &rawlen);
tsf *sf = tsf_load_memory(raw,rawlen);
free(raw);
if (!sf) { YughWarn("Soundfont %s not found.", sf); return NULL; }
tsf_set_output(sf, TSF_STEREO_INTERLEAVED, SAMPLERATE, 0.f);
// Preset on 10th MIDI channel to use percussion sound bank if possible
tsf_channel_set_bank_preset(sf, 0, 128, 0);
shput(sf_hash, path, sf);
return sf;
}
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void dsp_midi_free(struct dsp_midi_song *ms)
{
free(ms->midi);
tsf_close(ms->sf);
free(ms);
}
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dsp_node *dsp_midi(const char *midi, tsf *sf)
{
long rawlen;
void *raw = slurp_file(midi, &rawlen);
struct dsp_midi_song *ms = malloc(sizeof(*ms));
ms->time = 0.0;
ms->midi = tml_load_memory(raw, rawlen);
ms->sf = tsf_copy(sf);
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free(midi);
return make_node(ms, dsp_midi_fillbuf, dsp_midi_free);
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}
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void play_song(const char *midi, const char *sf)
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{
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plugin_node(dsp_midi(midi, make_soundfont(sf)), masterbus);
}