#include "music.h" #include "dsp.h" #include "tsf.h" #include "tml.h" #include "sound.h" #include "log.h" #include "resources.h" #include #include "stb_ds.h" #define TSF_BLOCK 32 static struct { char *key; tsf **value; } *sf_hash = NULL; void dsp_midi_fillbuf(struct dsp_midi_song *song, void *out, int n) { soundbyte *o = out; tml_message *midi = song->midi; for (int i = 0; i < n; i += TSF_BLOCK) { while (midi && song->time >= midi->time) { switch (midi->type) { case TML_PROGRAM_CHANGE: tsf_channel_set_presetnumber(song->sf, midi->channel, midi->program, (midi->channel == 9)); break; case TML_NOTE_ON: tsf_channel_note_on(song->sf, midi->channel, midi->key, midi->velocity / 127.f); break; case TML_NOTE_OFF: tsf_channel_note_off(song->sf, midi->channel, midi->key); break; case TML_PITCH_BEND: tsf_channel_set_pitchwheel(song->sf, midi->channel, midi->pitch_bend); break; case TML_CONTROL_CHANGE: tsf_channel_midi_control(song->sf, midi->channel, midi->control, midi->control_value); break; } midi = midi->next; } tsf_render_float(song->sf, o, TSF_BLOCK, 0); o += TSF_BLOCK*CHANNELS; song->time += TSF_BLOCK * (1000.f/SAMPLERATE); } song->midi = midi; } tsf *make_soundfont(const char *path) { int idx = shgeti(sf_hash, path); if (idx != -1) return sf_hash[idx].value; long rawlen; void *raw = slurp_file(path, &rawlen); tsf *sf = tsf_load_memory(raw,rawlen); free(raw); if (!sf) { YughWarn("Soundfont %s not found.", sf); return NULL; } tsf_set_output(sf, TSF_STEREO_INTERLEAVED, SAMPLERATE, 0.f); // Preset on 10th MIDI channel to use percussion sound bank if possible tsf_channel_set_bank_preset(sf, 0, 128, 0); shput(sf_hash, path, sf); return sf; } void dsp_midi_free(struct dsp_midi_song *ms) { free(ms->midi); tsf_close(ms->sf); free(ms); } dsp_node *dsp_midi(const char *midi, tsf *sf) { long rawlen; void *raw = slurp_file(midi, &rawlen); struct dsp_midi_song *ms = malloc(sizeof(*ms)); ms->time = 0.0; ms->midi = tml_load_memory(raw, rawlen); ms->sf = tsf_copy(sf); free(midi); return make_node(ms, dsp_midi_fillbuf, dsp_midi_free); } void play_song(const char *midi, const char *sf) { plugin_node(dsp_midi(midi, make_soundfont(sf)), masterbus); }