prosperon/source/engine/yugine.c

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C
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#include "yugine.h"
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#include "font.h"
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#include "transform.h"
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#include "gameobject.h"
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#include "input.h"
#include "render.h"
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#include "window.h"
#include "sound.h"
#include "resources.h"
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#include "spline.h"
#include <stdio.h>
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#include "datastream.h"
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#include "timer.h"
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#include "quickjs/quickjs.h"
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#include "jsffi.h"
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#include "script.h"
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#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include "2dphysics.h"
#include <signal.h>
#include <time.h>
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#ifdef STEAM
#include "steamffi.h"
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#endif
#ifdef DISCORD
#include "discord.h"
#endif
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#include "string.h"
#include "render.h"
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#include "sokol/sokol_app.h"
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#include "sokol/sokol_audio.h"
#include "sokol/sokol_time.h"
#include "sokol/sokol_args.h"
#include <stb_ds.h>
#include <stb_truetype.h>
#include "stb_image.h"
#include "stb_image_write.h"
#include <pl_mpeg.h>
#include "debug.h"
static struct d_prof prof_draw;
static struct d_prof prof_update;
static struct d_prof prof_input;
static struct d_prof prof_physics;
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double physlag = 0;
double physMS = 1 / 60.f;
uint64_t physlast = 0;
double updateMS = 1/60.f;
uint64_t updatelast = 0;
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static int phys_step = 0;
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uint64_t start_t;
uint64_t frame_t;
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static float timescale = 1.f;
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#define SIM_PLAY 0
#define SIM_PAUSE 1
#define SIM_STEP 2
static int sim_play = SIM_PLAY;
int editor_mode = 0;
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#define ENGINEINFO "Yugine version " VER ", " INFO " build.\nCopyright 2022-2024."
const char *engine_info() { return ENGINEINFO; }
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static int argc;
static char **args;
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void seghandle()
{
js_stacktrace();
exit(1);
}
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void c_init() {
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input_init();
script_evalf("world_start();");
render_init();
window_set_icon("icons/moon.gif");
window_resize(sapp_width(), sapp_height());
script_evalf("Game.init();");
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}
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int frame_fps() { return 1.0/sapp_frame_duration(); }
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static void process_frame()
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{
double elapsed = stm_sec(stm_laptime(&frame_t));
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script_evalf("Register.appupdate.broadcast(%g);", elapsed);
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call_stack();
input_poll(0);
/* Timers all update every frame - once per monitor refresh */
timer_update(elapsed, timescale);
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/* Update at a high level::
* Update scene graph
*
*/
if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
if (stm_sec(stm_diff(frame_t, updatelast)) > updateMS) {
double dt = stm_sec(stm_diff(frame_t, updatelast));
updatelast = frame_t;
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// prof_start(&prof_update);
call_updates(dt * timescale);
// prof_lap(&prof_update);
if (sim_play == SIM_STEP)
sim_pause();
}
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physlag += elapsed;
while (physlag > physMS) {
physlag -= physMS;
// prof_start(&prof_physics);
phys_step = 1;
phys2d_update(physMS * timescale);
call_physics(physMS * timescale);
phys_step = 0;
// prof_lap(&prof_physics);
}
}
// prof_start(&prof_draw);
window_render(&mainwin);
// prof_lap(&prof_draw);
gameobjects_cleanup();
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}
void c_frame()
{
if (editor_mode) return;
process_frame();
}
void c_clean() {
gif_rec_end("out.gif");
out_memusage("jsmem.txt");
script_stop();
saudio_shutdown();
sg_shutdown();
};
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void c_event(const sapp_event *e)
{
switch (e->type) {
case SAPP_EVENTTYPE_MOUSE_MOVE:
input_mouse_move(e->mouse_x, e->mouse_y, e->mouse_dx, e->mouse_dy, e->modifiers);
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break;
case SAPP_EVENTTYPE_MOUSE_SCROLL:
input_mouse_scroll(e->scroll_x, e->scroll_y, e->modifiers);
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break;
case SAPP_EVENTTYPE_KEY_DOWN:
input_btn(e->key_code, e->key_repeat ? INPUT_REPEAT : INPUT_DOWN, e->modifiers);
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break;
case SAPP_EVENTTYPE_KEY_UP:
input_btn(e->key_code, INPUT_UP, e->modifiers);
break;
case SAPP_EVENTTYPE_MOUSE_UP:
input_mouse(e->mouse_button, INPUT_UP, e->modifiers);
break;
case SAPP_EVENTTYPE_MOUSE_DOWN:
input_mouse(e->mouse_button, INPUT_DOWN, e->modifiers);
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break;
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case SAPP_EVENTTYPE_CHAR:
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input_key(e->char_code, e->modifiers);
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break;
case SAPP_EVENTTYPE_RESIZED:
window_resize(e->window_width, e->window_height);
break;
case SAPP_EVENTTYPE_ICONIFIED:
window_iconified(1);
break;
case SAPP_EVENTTYPE_RESTORED:
window_iconified(0);
break;
case SAPP_EVENTTYPE_FOCUSED:
window_focused(1);
break;
case SAPP_EVENTTYPE_UNFOCUSED:
window_focused(0);
break;
case SAPP_EVENTTYPE_SUSPENDED:
window_suspended(1);
break;
case SAPP_EVENTTYPE_QUIT_REQUESTED:
window_quit();
break;
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case SAPP_EVENTTYPE_FILES_DROPPED:
input_mouse_move(e->mouse_x, e->mouse_y, e->mouse_dx, e->mouse_dy, e->modifiers);
input_dropped_files(sapp_get_num_dropped_files());
break;
default:
break;
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}
if (editor_mode)
process_frame();
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}
int sim_playing() { return sim_play == SIM_PLAY; }
int sim_paused() { return sim_play == SIM_PAUSE; }
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void sim_start() { sim_play = SIM_PLAY; }
void sim_pause() { sim_play = SIM_PAUSE; }
int phys_stepping() { return sim_play == SIM_STEP; }
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void sim_step() { sim_play = SIM_STEP; }
void set_timescale(float val) { timescale = val; }
double get_timescale() { return timescale; }
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static sapp_desc start_desc = {
.width = 720,
.height = 1080,
.high_dpi = 0,
.sample_count = 1,
.fullscreen = 1,
.window_title = "Primum Machinam",
.enable_clipboard = false,
.clipboard_size = 0,
.enable_dragndrop = true,
.max_dropped_files = 1,
.max_dropped_file_path_length = 2048,
.init_cb = c_init,
.frame_cb = c_frame,
.cleanup_cb = c_clean,
.event_cb = c_event,
.logger.func = sg_logging,
};
void app_name(const char *name) { start_desc.window_title = strdup(name); }
int main(int argc, char **argv) {
#ifndef NDEBUG
log_init();
int logout = 0;
if (logout) {
time_t now = time(NULL);
char fname[100];
snprintf(fname, 100, "yugine-%ld.log", now);
log_setfile(fname);
}
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signal(SIGSEGV, seghandle);
signal(SIGABRT, seghandle);
signal(SIGFPE, seghandle);
signal(SIGBUS, seghandle);
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#endif
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#ifdef STEAM
steaminit();
#endif
#ifdef DISCORD
struct IDiscordCore *core;
DiscordCreate(DISCORD_VERSION, &(struct DiscordCreateParams){
.client_id = 1176355046590533714,
.flags = DiscordCreateFlags_Default
}, &core);
struct IDiscordUserManager *dum;
struct IDiscordActivityManager *dam;
dam = core->get_activity_manager(core);
struct DiscordActivity da;
sprintf(da.state, "Playing Solo Pinball");
sprintf(da.details, "COMPetitive");
dam->update_activity(dam, &da, NULL, NULL);
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#endif
stm_setup(); /* time */
start_t = frame_t = stm_now();
physlast = updatelast = start_t;
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sound_init();
resources_init();
phys2d_init();
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script_startup();
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int argsize = 0;
for (int i = 0; i < argc; i++) {
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argsize += strlen(argv[i]);
if (argc > i+1) argsize++;
}
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char cmdstr[argsize+1];
cmdstr[0] = '\0';
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for (int i = 0; i < argc; i++) {
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strcat(cmdstr, argv[i]);
if (argc > i+1) strcat(cmdstr, " ");
}
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script_evalf("cmd_args('%s');", cmdstr);
start_desc.width = mainwin.width;
start_desc.height = mainwin.height;
start_desc.fullscreen = 0;
sapp_run(&start_desc);
return 0;
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}
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double apptime() { return stm_sec(stm_diff(stm_now(), start_t)); }