prosperon/source/engine/window.c

271 lines
6.9 KiB
C
Raw Normal View History

#include "window.h"
2022-06-30 10:31:23 -05:00
#include "input.h"
2023-05-12 13:22:05 -05:00
#include "log.h"
2022-08-14 18:10:29 -05:00
#include "nuke.h"
2023-05-12 13:22:05 -05:00
#include "script.h"
#include "texture.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
2023-06-06 15:49:55 -05:00
#include "ffi.h"
2021-11-30 21:29:18 -06:00
#include "openglrender.h"
2022-08-26 09:19:17 -05:00
#include "stb_ds.h"
struct window *mainwin;
static struct window *windows = NULL;
2022-08-26 09:19:17 -05:00
struct Texture *icon = NULL;
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
int is_win(struct window *s, GLFWwindow *w) {
return s->window == w;
2022-06-30 10:31:23 -05:00
}
2023-05-12 13:22:05 -05:00
void window_size_callback(GLFWwindow *w, int width, int height) {
2023-05-24 20:45:50 -05:00
render_winsize();
2022-06-30 10:31:23 -05:00
}
2023-05-12 13:22:05 -05:00
struct window *winfind(GLFWwindow *w) {
for (int i = 0; i < arrlen(windows); i++) {
if (windows[i].window == w)
return &windows[i];
}
2023-05-12 13:22:05 -05:00
return NULL;
}
2023-05-12 13:22:05 -05:00
void window_iconify_callback(GLFWwindow *w, int iconified) {
struct window *win = winfind(w);
win->iconified = iconified;
2022-06-30 10:31:23 -05:00
}
2023-05-12 13:22:05 -05:00
void window_focus_callback(GLFWwindow *w, int focused) {
struct window *win = winfind(w);
win->mouseFocus = focused;
2023-04-28 20:55:24 -05:00
}
2022-06-30 10:31:23 -05:00
2023-05-12 13:22:05 -05:00
void window_maximize_callback(GLFWwindow *w, int maximized) {
struct window *win = winfind(w);
win->minimized = !maximized;
2022-06-30 10:31:23 -05:00
}
2023-05-12 13:22:05 -05:00
void window_framebuffer_size_cb(GLFWwindow *w, int width, int height) {
2023-06-06 15:49:55 -05:00
struct window *win = mainwin;
2023-05-12 13:22:05 -05:00
win->width = width;
win->height = height;
window_makecurrent(win);
win->render = 1;
2023-06-06 15:49:55 -05:00
JSValue vals[2] = { int2js(width), int2js(height) };
send_signal("window_resize", 2, vals);
2022-06-30 10:31:23 -05:00
}
2023-05-12 13:22:05 -05:00
void window_close_callback(GLFWwindow *w) {
quit();
2022-06-30 10:31:23 -05:00
}
2023-05-12 13:22:05 -05:00
struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t flags) {
if (arrcap(windows) == 0)
arrsetcap(windows, 5);
2022-08-07 01:43:45 -05:00
2023-06-06 15:49:55 -05:00
if (mainwin != NULL)
return mainwin;
2023-05-12 13:22:05 -05:00
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_SAMPLES,1);
2022-08-12 14:03:56 -05:00
2023-05-12 13:22:05 -05:00
struct window w = {
.width = width,
.height = height,
.id = arrlen(windows),
2023-06-06 15:49:55 -05:00
.window = glfwCreateWindow(width, height, name, NULL, mainwin)};
2023-05-04 17:07:00 -05:00
2023-05-12 13:22:05 -05:00
if (!w.window) {
YughError("Couldn't make GLFW window\n", 1);
return NULL;
}
2023-06-06 15:49:55 -05:00
mainwin = malloc(sizeof(struct window));
*mainwin = w;
2023-05-12 13:22:05 -05:00
glfwMakeContextCurrent(w.window);
YughInfo("Loaded OpenGL %d.%d", 3, 3);
glfwSwapInterval(1);
// Set callbacks
glfwSetWindowCloseCallback(w.window, window_close_callback);
glfwSetWindowSizeCallback(w.window, window_size_callback);
glfwSetFramebufferSizeCallback(w.window, window_framebuffer_size_cb);
glfwSetWindowFocusCallback(w.window, window_focus_callback);
glfwSetKeyCallback(w.window, win_key_callback);
arrput(windows, w);
if (arrlen(windows) == 1)
mainwin = &windows[0];
2023-06-06 15:49:55 -05:00
window_framebuffer_size_cb(mainwin, width, height);
2023-05-12 13:22:05 -05:00
return &arrlast(windows);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void window_set_icon(const char *png) {
2023-03-24 14:01:01 -05:00
icon = texture_pullfromfile(png);
window_seticon(mainwin, icon);
}
2023-05-12 13:22:05 -05:00
void window_destroy(struct window *w) {
glfwDestroyWindow(w->window);
arrdelswap(windows, w->id);
2022-02-06 10:14:57 -06:00
}
struct window *window_i(int index) {
2023-05-12 13:22:05 -05:00
return &windows[index];
2022-08-07 01:43:45 -05:00
}
2022-06-30 10:31:23 -05:00
2023-05-12 13:22:05 -05:00
void window_handle_event(struct window *w) {
/*
if (e->type == SDL_WINDOWEVENT && e->window.windowID == w->id) { // TODO: Check ptr direct?
switch (e->window.event) {
case SDL_WINDOWEVENT_SHOWN:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Showed window %d.", w->id);
w->shown = true;
break;
case SDL_WINDOWEVENT_HIDDEN:
w->shown = false;
YughLog(0, SDL_LOG_PRIORITY_INFO, "Hid window %d.", w->id);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
w->width = e->window.data1;
w->height = e->window.data2;
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Changed size of window %d: width %d, height %d.",
w->id, w->width, w->height);
window_makecurrent(w);
w->render = true;
break;
case SDL_WINDOWEVENT_EXPOSED:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Exposed window %d.", w->id);
w->render = true;
break;
case SDL_WINDOWEVENT_ENTER:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Entered window %d.", w->id);
w->mouseFocus = true;
SDL_RaiseWindow(w->window);
break;
case SDL_WINDOWEVENT_LEAVE:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Left window %d.", w->id);
w->mouseFocus = false;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Lost focus on window %d.", w->id);
w->keyboardFocus = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Gained focus on window %d.", w->id);
w->keyboardFocus = true;
break;
case SDL_WINDOWEVENT_MINIMIZED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Minimized window %d.", w->id);
w->minimized = true;
break;
case SDL_WINDOWEVENT_MAXIMIZED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Maximized window %d.", w->id);
w->minimized = false;
break;
case SDL_WINDOWEVENT_RESTORED:
YughLog(0, SDL_LOG_PRIORITY_INFO,
"Restored window %d.", w->id);
w->minimized = false;
break;
case SDL_WINDOWEVENT_CLOSE:
YughLog(0, SDL_LOG_PRIORITY_INFO, "Closed window %d.", w->id);
break;
}
}
*/
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void window_all_handle_events() {
for (int i = 0; i < arrlen(windows); i++)
window_handle_event(&windows[i]);
2022-01-19 16:43:21 -06:00
}
2023-05-12 13:22:05 -05:00
void window_makefullscreen(struct window *w) {
if (!w->fullscreen)
window_togglefullscreen(w);
2022-08-12 14:03:56 -05:00
}
2023-05-12 13:22:05 -05:00
void window_unfullscreen(struct window *w) {
if (w->fullscreen)
window_togglefullscreen(w);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void window_togglefullscreen(struct window *w) {
w->fullscreen = !w->fullscreen;
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
if (w->fullscreen) {
glfwMaximizeWindow(w->window);
} else {
glfwRestoreWindow(w->window);
}
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void window_makecurrent(struct window *w) {
2022-06-23 11:05:47 -05:00
2023-05-12 13:22:05 -05:00
if (w->window != glfwGetCurrentContext())
glfwMakeContextCurrent(w->window);
2023-05-30 11:39:22 -05:00
2023-05-12 13:22:05 -05:00
glViewport(0, 0, w->width, w->height);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void window_swap(struct window *w) {
glfwSwapBuffers(w->window);
2021-11-30 21:29:18 -06:00
}
2022-01-19 16:43:21 -06:00
2023-05-12 13:22:05 -05:00
void window_seticon(struct window *w, struct Texture *icon) {
2022-06-23 11:05:47 -05:00
2023-05-12 13:22:05 -05:00
static GLFWimage images[1];
images[0].width = icon->width;
images[0].height = icon->height;
images[0].pixels = icon->data;
glfwSetWindowIcon(w->window, 1, images);
2022-01-19 16:43:21 -06:00
}
2023-05-12 13:22:05 -05:00
int window_hasfocus(struct window *w) {
return glfwGetWindowAttrib(w->window, GLFW_FOCUSED);
2022-02-06 10:14:57 -06:00
}
void window_render(struct window *w) {
2023-05-12 13:22:05 -05:00
window_makecurrent(w);
openglRender(w);
window_swap(w);
2022-02-06 10:14:57 -06:00
}
2022-06-23 11:05:47 -05:00
2022-08-07 01:43:45 -05:00
void window_renderall() {
2023-05-12 13:22:05 -05:00
// arrwalk(windows, window_render);
for (int i = 0; i < arrlen(windows); i++)
window_render(&windows[i]);
}