prosperon/source/engine/render.h

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#ifndef RENDER_H
#define RENDER_H
#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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struct uv_n {
unsigned short u;
unsigned short v;
};
struct st_n {
struct uv_n s;
struct uv_n t;
};
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#endif