prosperon/source/engine/input.c

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#include "input.h"
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#include "jsffi.h"
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#include "font.h"
#include "log.h"
#include "script.h"
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#include "stb_ds.h"
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#include "time.h"
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#include <stdio.h>
#include <ctype.h>
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#include <wchar.h>
#include "resources.h"
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float deltaT = 0;
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static int mouse_states[3] = {INPUT_UP};
static int key_states[512] = {INPUT_UP};
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HMM_Vec2 mousewheel = {0,0};
HMM_Vec2 mouse_pos = {0, 0};
HMM_Vec2 mouse_delta = {0, 0};
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struct joystick {
int id;
//GLFWgamepadstate state;
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};
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static int *downkeys = NULL;
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static struct joystick *joysticks = NULL;
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static int mquit = 0;
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static struct callee pawn_callee;
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static struct callee gamepad_callee;
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void add_downkey(int key) {
for (int i = 0; i < arrlen(downkeys); i++)
if (downkeys[i] == key) return;
arrput(downkeys, key);
}
void rm_downkey(int key) {
for (int i = 0; i < arrlen(downkeys); i++)
if (downkeys[i] == key) {
arrdelswap(downkeys, i);
return;
}
}
char *mb2str(int btn)
{
switch(btn) {
case 0:
return "lm";
break;
case 1:
return "rm";
break;
case 2:
return "mm";
break;
}
return "NULLMOUSE";
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}
JSValue input2js(int state)
{
switch(state) {
case INPUT_UP: return jstr("released");
case INPUT_REPEAT: return jstr("rep");
case INPUT_DOWN: return jstr("pressed");
case 3: return jstr("pressrep");
case 4: return jstr("down");
}
return JS_NULL;
}
void input_mouse(int btn, int state, uint32_t mod)
{
char out[16] = {0};
snprintf(out, 16, "%s%s%s%s",
mod & SAPP_MODIFIER_CTRL ? "C-" : "",
mod & SAPP_MODIFIER_ALT ? "M-" : "",
mod & SAPP_MODIFIER_SUPER ? "S-" : "",
mb2str(btn)
);
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JSValue argv[3];
argv[0] = jstr("emacs");
argv[1] = jstr(out);
argv[2] = input2js(state);
script_callee(pawn_callee, 3, argv);
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}
void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod)
{
mouse_pos.x = x;
mouse_pos.y = mainwin.height - y;
mouse_delta.x = dx;
mouse_delta.y = -dy;
JSValue argv[4];
argv[0] = jstr("mouse");
argv[1] = jstr("move");
argv[2] = vec2js(mouse_pos);
argv[3] = vec2js(mouse_delta);
script_callee(pawn_callee, 4, argv);
JS_FreeValue(js, argv[2]);
JS_FreeValue(js, argv[3]);
}
void input_mouse_scroll(float x, float y, uint32_t mod)
{
mousewheel.x = x;
mousewheel.y = y;
JSValue argv[4];
argv[0] = jstr("mouse");
char out[16] = {0};
snprintf(out, 16, "%s%s%sscroll",
mod & SAPP_MODIFIER_CTRL ? "C-" : "",
mod & SAPP_MODIFIER_ALT ? "M-" : "",
mod & SAPP_MODIFIER_SUPER ? "S-" : ""
);
argv[1] = jstr(out);
argv[2] = vec2js(mousewheel);
script_callee(pawn_callee, 3, argv);
JS_FreeValue(js, argv[2]);
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}
void input_btn(int btn, int state, uint32_t mod)
{
char keystr[16] = {0};
strncat(keystr,keyname_extd(btn),16);
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if (strlen(keystr) == 1 && mod & SAPP_MODIFIER_SHIFT)
keystr[0] = toupper(keystr[0]);
char out[16] = {0};
snprintf(out, 16, "%s%s%s%s",
mod & SAPP_MODIFIER_CTRL ? "C-" : "",
mod & SAPP_MODIFIER_ALT ? "M-" : "",
mod & SAPP_MODIFIER_SUPER ? "S-" : "",
keystr
);
JSValue argv[3];
argv[1] = jstr(out);
argv[2] = input2js(state);
argv[0] = jstr("emacs");
script_callee(pawn_callee, 3, argv);
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argv[0] = jstr("action");
script_callee(pawn_callee, 3, argv);
if (state == INPUT_DOWN) {
key_states[btn] = INPUT_DOWN;
add_downkey(btn);
}
else if (state == INPUT_UP) {
key_states[btn] = INPUT_UP;
rm_downkey(btn);
}
}
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static const uint32_t UNCHAR_FLAGS = SAPP_MODIFIER_CTRL | SAPP_MODIFIER_ALT | SAPP_MODIFIER_SUPER;
void input_key(uint32_t key, uint32_t mod)
{
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if (mod & UNCHAR_FLAGS) return;
if (key <= 31 || key >= 127) return;
JSValue argv[2];
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char s[2] = {key, '\0'};
argv[0] = jstr("char");
argv[1] = jstr(s);
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script_callee(pawn_callee, 2, argv);
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}
void register_pawn(struct callee c) {
pawn_callee = c;
}
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void register_gamepad(struct callee c) {
gamepad_callee = c;
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}
static void pawn_call_keydown(int key) {
JSValue argv[4];
argv[0] = jstr("input");
argv[1] = jstr("num");
argv[2] = input2js(INPUT_DOWN);
/* TODO: Could cache */
argv[3] = JS_NewInt32(js, key);
script_callee(pawn_callee, 4, argv);
JS_FreeValue(js, argv[3]);
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}
/*
0 free
1 lock
*/
void set_mouse_mode(int mousemode) { sapp_lock_mouse(mousemode); }
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void input_init() {
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for (int i = 0; i < 512; i++)
key_states[i] = INPUT_UP;
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for (int i = 0; i < 3; i++)
mouse_states[i] = INPUT_UP;
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}
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char keybuf[50];
const char *keyname_extd(int key) {
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if (key > 289 && key < 302) {
int num = key - 289;
sprintf(keybuf, "f%d", num);
return keybuf;
}
if (key >= 320 && key <= 329) {
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int num = key - 320;
sprintf(keybuf, "kp%d", num);
return keybuf;
}
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switch (key) {
case SAPP_KEYCODE_ENTER:
return "enter";
case SAPP_KEYCODE_ESCAPE:
return "escape";
case SAPP_KEYCODE_DELETE:
return "delete";
case SAPP_KEYCODE_INSERT:
return "insert";
case SAPP_KEYCODE_TAB:
return "tab";
case SAPP_KEYCODE_RIGHT:
return "right";
case SAPP_KEYCODE_LEFT:
return "left";
case SAPP_KEYCODE_UP:
return "up";
case SAPP_KEYCODE_DOWN:
return "down";
case SAPP_KEYCODE_LEFT_SHIFT:
return "lshift";
case SAPP_KEYCODE_RIGHT_SHIFT:
return "rshift";
case SAPP_KEYCODE_LEFT_CONTROL:
return "lctrl";
case SAPP_KEYCODE_LEFT_ALT:
return "lalt";
case SAPP_KEYCODE_RIGHT_CONTROL:
return "rctrl";
case SAPP_KEYCODE_RIGHT_ALT:
return "ralt";
case SAPP_KEYCODE_SPACE:
return "space";
case SAPP_KEYCODE_KP_ADD:
return "plus";
case '=':
return "plus";
case '-':
return "minus";
case SAPP_KEYCODE_KP_SUBTRACT:
return "minus";
case SAPP_KEYCODE_GRAVE_ACCENT:
return "`";
case SAPP_KEYCODE_LEFT_BRACKET:
return "lbracket";
case SAPP_KEYCODE_RIGHT_BRACKET:
return "rbracket";
case SAPP_KEYCODE_BACKSPACE:
return "backspace";
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case SAPP_KEYCODE_PAGE_UP:
return "pgup";
case SAPP_KEYCODE_PAGE_DOWN:
return "pgdown";
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}
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if (key >= 32 && key <=90) {
keybuf[0] = tolower(key);
keybuf[1] = '\0';
return keybuf;
}
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return "NULL";
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}
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void call_input_down(int *key) {
JSValue argv[3];
argv[0] = jstr("emacs");
argv[1] = jstr(keyname_extd(*key));
argv[2] = input2js(4);
script_callee(pawn_callee, 3, argv);
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}
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/* This is called once every frame - or more if we want it more! */
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void input_poll(double wait) {
for (int i = 0; i < arrlen(downkeys); i++)
call_input_down(&downkeys[i]);
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}
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int key_is_num(int key) {
return key <= 57 && key >= 48;
}
void cursor_hide() { sapp_show_mouse(0); }
void cursor_show() { sapp_show_mouse(1); }
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int action_down(int key) { return key_states[key] == INPUT_DOWN; }
int action_up(int key) { return key_states[key] == INPUT_UP; }
void quit() {
sapp_quit();
}