prosperon/source/engine/sound.c

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#include "sound.h"
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#include "resources.h"
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ma_engine engine;
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const char *audioDriver;
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struct sound *mus_cur;
ma_sound_group mus_grp;
void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
{
// In playback mode copy data to pOutput. In capture mode read data from pInput. In full-duplex mode, both
// pOutput and pInput will be valid and you can move data from pInput into pOutput. Never process more than
// frameCount frames.
}
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void sound_init()
{
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/*
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ma_device_config cnf = ma_device_config_init(ma_device_type_playback);
cnf.playback.format = ma_format_f32;
cnf.playback.channels = 0;
cnf.sampleRate = 0;
cnf.dataCallback = data_callback;
ma_device device;
ma_device_init(NULL, &cnf, &device);
ma_device_start(&device);
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*/
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ma_result result = ma_engine_init(NULL, &engine);
if (result != MA_SUCCESS) {
printf("UHOH!!!");
}
ma_sound_group_init(&engine, 0, NULL, &mus_grp);
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}
void audio_open(const char *device)
{
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//Mix_OpenAudioDevice(44100, MIX_DEFAULT_FORMAT, 2, 2048, device, 0);
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}
void audio_close()
{
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//Mix_CloseAudio();
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}
struct sound *make_sound(const char *wav)
{
struct sound *new = calloc(1, sizeof(struct sound));
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ma_result res = ma_sound_init_from_file(&engine, wav, 0, NULL, NULL, &new->sound);
if (res != MA_SUCCESS) {
printf("HONO!!!!");
}
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return new;
}
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struct sound *make_music(const char *ogg)
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{
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struct sound *sound = calloc(1, sizeof(struct sound));
ma_result res = ma_sound_init_from_file(&engine, ogg, 0, NULL, &mus_grp, &sound->sound);
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return sound;
}
void play_sound(struct sound *sound)
{
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//ma_sound_set_volume(&sound->sound, (float)sound->volume/127);
ma_sound_start(&sound->sound);
sound->state = MUS_PLAY;
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}
void play_music(struct sound *music)
{
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ma_sound_start(&music->sound);
music->state = MUS_PLAY;
mus_cur = music;
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}
void music_set(struct sound *music)
{
}
void music_volume(unsigned char vol)
{
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ma_sound_group_set_volume(&mus_grp, (float)vol/127);
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}
int music_playing()
{
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return ma_sound_is_playing(&mus_cur->sound);
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}
int music_paused()
{
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return mus_cur->state == MUS_PAUSE;
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}
void music_resume()
{
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ma_sound_start(&mus_cur->sound);
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}
void music_pause()
{
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ma_sound_stop(&mus_cur->sound);
mus_cur->state = MUS_PAUSE;
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}
void music_stop()
{
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ma_sound_stop(&mus_cur->sound);
mus_cur->state = MUS_STOP;
ma_sound_seek_to_pcm_frame(&mus_cur->sound, 0);
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}
void audio_init()
{
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//audioDriver = SDL_GetAudioDeviceName(0,0);
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}
void play_raw(int device, void *data, int size)
{
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//SDL_QueueAudio(device, data, size);
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}
void close_audio_device(int device)
{
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//SDL_CloseAudioDevice(device);
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}
void clear_raw(int device)
{
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//SDL_ClearQueuedAudio(device);
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}
int open_device(const char *adriver)
{
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/*
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SDL_AudioSpec audio_spec;
SDL_memset(&audio_spec, 0, sizeof(audio_spec));
audio_spec.freq = 48000;
audio_spec.format = AUDIO_F32;
audio_spec.channels = 2;
audio_spec.samples = 4096;
int dev = (int) SDL_OpenAudioDevice(adriver, 0, &audio_spec, NULL, 0);
SDL_PauseAudioDevice(dev, 0);
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return dev;
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*/
return 0;
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}