prosperon/source/shaders
2023-11-07 14:27:44 +00:00
..
3d shaders 2023-05-12 18:22:05 +00:00
9slice.sglsl Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
animspritefrag.glsl Mkfile 2022-12-16 15:07:21 +00:00
animspritevert.glsl Project cleanup 2022-08-05 21:16:04 +00:00
billboardfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
billboardvertex.glsl Project cleanup 2022-08-05 21:16:04 +00:00
box.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
btdebugfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
btdebugvert.glsl Project cleanup 2022-08-05 21:16:04 +00:00
circle.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
crt.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
debugcolorfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
debugdepthfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
diffuse.sglsl 3d rendering 2023-11-03 13:31:06 +00:00
grid.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
line.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
mpeg2.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
point.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
poly.sglsl Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
shadow.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
sprite.sglsl sprite color mixing; make timers and tweens workable 2023-10-31 17:38:23 +00:00
spritewireframefrag.glsl Wireframe display mode 2023-02-16 22:13:07 +00:00
text.sglsl level saving 2023-10-09 23:10:10 +00:00
unlit.sglsl add no_tex and unlit shader 2023-11-07 14:27:44 +00:00