MAKEFLAGS = --jobs=8 UNAME != uname MAKEDIR != pwd # Options # DBG --- build with debugging symbols and logging # Temp to strip long emcc paths to just emcc CC := $(notdir $(CC)) DBG ?= 1 OPT ?= 0 INFO := LD = $(CC) ifeq ($(CC), clang) AR = llvm-ar endif ifdef NEDITOR CFLAGS += -DNO_EDITOR endif ifdef NFLAC CFLAGS += -DNFLAC endif ifdef NMP3 CFLAGS += -DNMP3 endif ifeq ($(DBG),1) CFLAGS += -g INFO += _dbg LDFLAGS += -g else CFLAGS += -DNDEBUG LDFLAGS += -s endif ifeq ($(OPT),small) CFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables LDFLAGS += -flto ifeq ($(CC), emcc) LDFLAGS += --closure 1 endif INFO := $(addsuffix _small,$(INFO)) else ifeq ($(OPT), 1) CFLAGS += -O2 -flto LDFLAGS += -flto INFO := $(addsuffix _opt,$(INFO)) else CFLAGS += -O0 endif endif PTYPE != uname -m CFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) . ZIP = .tar.gz UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST) ARCH = x64 ifeq ($(OS), Windows_NT) LDFLAGS += -mwin32 -static CFLAGS += -mwin32 LDLIBS += mingw32 kernel32 opengl32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m EXT = .exe PLAT = w64 PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\* ZIP = .zip UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR) else ifeq ($(CC), emcc) LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sALLOW_MEMORY_GROWTH -sTOTAL_MEMORY=450MB --embed-file $(BIN)@ CFLAGS += -pthread LDLIBS += pthread quickjs GL openal c m dl CC = emcc EXT = .html PLAT = html5 else UNAME != uname -s ifeq ($(UNAME), Linux) LDFLAGS += -pthread -rdynamic LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound PLAT = linux-$(ARCH)$(INFO) endif ifeq ($(UNAME), Darwin) CFLAGS += -x objective-c # LDLIBS += Cocoa QuartzCore OpenGL LDFLAGS += -framework Cocoa -framework QuartzCore -framework OpenGL -framework AudioToolbox PLAT = mac-$(ARCH)$(INFO) #LDLIBS += Foundation UIKit OpenGLES GLKit endif endif BIN = bin/$(CC)/$(INFO) OBJDIR = $(BIN)/obj # All other sources OBJS != find source/engine -type f -name '*.c' OBJS := $(patsubst %.c, %.o,$(OBJS)) OBJS := $(addprefix $(BIN)/obj/, $(OBJS)) engineincs != find source/engine -maxdepth 1 -type d includeflag != find source -type d -name include includeflag += $(engineincs) source/engine/thirdparty/Nuklear source/engine/thirdparty/tinycdb-0.78 source/shaders includeflag := $(addprefix -I, $(includeflag)) WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types #-Wall -Wno-incompatible-function-pointer-types -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function -Wno-int-conversion NAME = yugine$(EXT) SEM = 0.0.1 COM != fossil describe VER = $(SEM)-$(COM) LDLIBS := $(addprefix -l, $(LDLIBS)) DEPENDS = $(OBJS:.o=.d) -include $(DEPENDS) SCRIPTS = $(shell ls source/scripts/*.js) MYTAG = $(VER)_$(PTYPE)_$(INFO) DIST = yugine-$(PLAT)-$(COM)$(ZIP) DISTDIR = ./dist .DEFAULT_GOAL := all all: $(DISTDIR)/$(DIST) DESTDIR ?= ~/.bin SHADERS = $(shell ls source/shaders/*.sglsl) SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS)) install: $(DISTDIR)/$(DIST) @echo Unpacking $(DIST) in $(DESTDIR) @$(UNZIP) $(BIN)/$(NAME): $(BIN)/libengine.a $(BIN)/libquickjs.a @echo Linking $(NAME) $(LD) $^ $(LDFLAGS) -L$(BIN) $(LDLIBS) -o $@ @echo Finished build $(DISTDIR)/$(DIST): $(BIN)/$(NAME) $(SCRIPTS) assets/* @echo Creating distribution $(DIST) @mkdir -p $(DISTDIR) @cp -rf assets/* $(BIN) @cp -rf source/scripts $(BIN) @$(PKGCMD) $(BIN)/libengine.a: $(SHADERS) $(OBJS) @$(AR) rcs $@ $(OBJS) $(BIN)/libquickjs.a: make -C quickjs clean make -C quickjs OPT=$(OPT) libquickjs.a libquickjs.lto.a CC=$(CC) cp quickjs/libquickjs.* $(BIN) $(OBJDIR)/%.o:%.c @mkdir -p $(@D) @echo Making C object $@ @$(CC) $(CFLAGS) -c $< -o $@ %.c: $(SHADERS) shaders: $(SHADERS) @echo Making shaders %.sglsl.h:%.sglsl @echo Creating shader $^ @./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos -o $@ clean: @echo Cleaning project @rm -rf bin/* @rm -f *.gz @rm source/shaders/*.sglsl.h @rm source/shaders/*.metal @rm -rf dist/* TAGINC != find . -name "*.[chj]" tags: $(TAGINC) @echo Making tags. @etags $(TAGINC)