prosperon/source/engine/thirdparty/Chipmunk2D/include/chipmunk/cpPinJoint.h
2022-01-25 15:22:03 +00:00

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/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/// @defgroup cpPinJoint cpPinJoint
/// @{
/// Check if a constraint is a pin joint.
CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint);
/// Allocate a pin joint.
CP_EXPORT cpPinJoint* cpPinJointAlloc(void);
/// Initialize a pin joint.
CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB);
/// Allocate and initialize a pin joint.
CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB);
/// Get the location of the first anchor relative to the first body.
CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint);
/// Set the location of the first anchor relative to the first body.
CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
/// Get the location of the second anchor relative to the second body.
CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint);
/// Set the location of the second anchor relative to the second body.
CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB);
/// Get the distance the joint will maintain between the two anchors.
CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint);
/// Set the distance the joint will maintain between the two anchors.
CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist);
///@}