prosperon/source/engine/thirdparty/Chipmunk2D/doc/examples/DynamicStatic.html
2022-01-25 15:22:03 +00:00

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<pre style="text-align:left;color:#000000; background-color:#ffffff; border:solid black 1px; padding:0.5em 1em 0.5em 1em; overflow:auto;font-size:small; font-family:monospace; "><span style="color:#236e25;"><em>// This example is pulled from the Plink demo.
</em></span><strong><span style="color:#881350;">if</span></strong>(ChipmunkDemoRightDown){
<span style="color:#236e25;"><em>// Find the shape under the mouse.
</em></span> cpShape *nearest = <span style="color:#003369;">cpSpaceNearestPointQueryNearest</span>(space, ChipmunkDemoMouse, <span style="color:#0000ff;">0.0</span>, GRABABLE_MASK_BIT, CP_NO_GROUP, <strong><span style="color:#881350;">NULL</span></strong>);
<strong><span style="color:#881350;">if</span></strong>(nearest){
cpBody *body = <span style="color:#003369;">cpShapeGetBody</span>(nearest);
<strong><span style="color:#881350;">if</span></strong>(<span style="color:#003369;">cpBodyIsStatic</span>(body)){
<span style="color:#236e25;"><em>// If the body is static, convert it to dynamic and add it to the space.
</em></span> <span style="color:#003369;">cpSpaceConvertBodyToDynamic</span>(space, body, pentagon_mass, pentagon_moment);
<span style="color:#003369;">cpSpaceAddBody</span>(space, body);
} <strong><span style="color:#881350;">else</span></strong> {
<span style="color:#236e25;"><em>// If the body is dynamic, remove it from the space and convert it to static.
</em></span> <span style="color:#003369;">cpSpaceRemoveBody</span>(space, body);
<span style="color:#003369;">cpSpaceConvertBodyToStatic</span>(space, body);
}
}
}
</pre>