prosperon/source/engine/thirdparty/Chipmunk2D/src/cpSimpleMotor.c
2022-01-25 15:22:03 +00:00

124 lines
3.4 KiB
C
Executable file

/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk_private.h"
static void
preStep(cpSimpleMotor *joint, cpFloat dt)
{
cpBody *a = joint->constraint.a;
cpBody *b = joint->constraint.b;
// calculate moment of inertia coefficient.
joint->iSum = 1.0f/(a->i_inv + b->i_inv);
}
static void
applyCachedImpulse(cpSimpleMotor *joint, cpFloat dt_coef)
{
cpBody *a = joint->constraint.a;
cpBody *b = joint->constraint.b;
cpFloat j = joint->jAcc*dt_coef;
a->w -= j*a->i_inv;
b->w += j*b->i_inv;
}
static void
applyImpulse(cpSimpleMotor *joint, cpFloat dt)
{
cpBody *a = joint->constraint.a;
cpBody *b = joint->constraint.b;
// compute relative rotational velocity
cpFloat wr = b->w - a->w + joint->rate;
cpFloat jMax = joint->constraint.maxForce*dt;
// compute normal impulse
cpFloat j = -wr*joint->iSum;
cpFloat jOld = joint->jAcc;
joint->jAcc = cpfclamp(jOld + j, -jMax, jMax);
j = joint->jAcc - jOld;
// apply impulse
a->w -= j*a->i_inv;
b->w += j*b->i_inv;
}
static cpFloat
getImpulse(cpSimpleMotor *joint)
{
return cpfabs(joint->jAcc);
}
static const cpConstraintClass klass = {
(cpConstraintPreStepImpl)preStep,
(cpConstraintApplyCachedImpulseImpl)applyCachedImpulse,
(cpConstraintApplyImpulseImpl)applyImpulse,
(cpConstraintGetImpulseImpl)getImpulse,
};
cpSimpleMotor *
cpSimpleMotorAlloc(void)
{
return (cpSimpleMotor *)cpcalloc(1, sizeof(cpSimpleMotor));
}
cpSimpleMotor *
cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate)
{
cpConstraintInit((cpConstraint *)joint, &klass, a, b);
joint->rate = rate;
joint->jAcc = 0.0f;
return joint;
}
cpConstraint *
cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate)
{
return (cpConstraint *)cpSimpleMotorInit(cpSimpleMotorAlloc(), a, b, rate);
}
cpBool
cpConstraintIsSimpleMotor(const cpConstraint *constraint)
{
return (constraint->klass == &klass);
}
cpFloat
cpSimpleMotorGetRate(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsSimpleMotor(constraint), "Constraint is not a SimpleMotor.");
return ((cpSimpleMotor *)constraint)->rate;
}
void
cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate)
{
cpAssertHard(cpConstraintIsSimpleMotor(constraint), "Constraint is not a SimpleMotor.");
cpConstraintActivateBodies(constraint);
((cpSimpleMotor *)constraint)->rate = rate;
}