prosperon/scripts/camera2d.js

58 lines
1.5 KiB
JavaScript

this.phys = physics.kinematic;
this.dir_view2world = function (dir) {
return dir.scale(this.zoom);
};
this.view2world = function (pos) {
var useren = window.rendersize.scale(this.zoom);
if (window.mode === window.modetypes.stretch) {
pos = pos.scale([window.rendersize.x / window.size.x, window.rendersize.y / window.size.y]);
pos = pos.sub(window.rendersize.scale(0.5));
pos = pos.scale(this.zoom);
pos = pos.add(this.pos);
}
if (window.mode === window.modetypes.full) {
pos = pos.sub(window.size.scale(0.5));
pos = pos.scale(this.zoom);
pos = pos.add(this.pos);
}
if (window.mode === window.modetypes.expand) {
pos = pos.sub(window.size.scale(0.5));
pos = pos.scale([window.rendersize.x / window.size.x, window.rendersize.y / window.size.y]);
}
return pos;
};
this.world2view = function (pos) {
if (window.mode === window.modetypes.stretch) {
pos = pos.sub(this.pos);
pos = pos.scale(1.0 / this.zoom);
pos = pos.add(window.rendersize.scale(0.5));
}
if (window.mode === window.modetypes.full) {
pos = pos.sub(this.pos);
pos = pos.scale(1 / this.zoom);
pos = pos.add(window.size.scale(0.5));
}
if (window.mode === window.modetypes.expand) {
}
return pos;
};
this.screenright = function () {
return this.view2world(window.size).x;
};
this.screenleft = function () {
return this.view2world([0, 0]).x;
};
var zoom = 1;
Object.mixin(self, {
set zoom(x) {
zoom = x;
if (zoom <= 0.1) zoom = 0.1;
},
get zoom() {
return zoom;
},
});