prosperon/source/engine
2024-03-14 09:33:15 -05:00
..
3d Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
debug Significantly improved logging 2024-03-14 09:33:15 -05:00
sound move dr_libs from versioned to git submodule 2024-03-03 17:10:08 -06:00
thirdparty Vendored dependencies (no more submodules) 2024-03-13 17:08:14 -05:00
2dphysics.c Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
2dphysics.h js 2024-01-14 16:24:31 +00:00
anim.c particle component 2024-01-01 23:30:42 +00:00
anim.h particle component 2024-01-01 23:30:42 +00:00
cbuf.h Command line overhaul 2024-02-23 22:05:30 +00:00
config.c use sokol git and upgrade 2024-03-03 16:49:34 -06:00
config.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
datastream.c rendering simplified 2023-12-15 18:45:09 +00:00
datastream.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
font.c Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
font.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
freelist.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
gameobject.c Push window functions into C 2024-03-13 16:30:55 -05:00
gameobject.h js 2024-01-14 16:24:31 +00:00
HandmadeMath.h particle params 2024-01-04 15:46:28 +00:00
input.c Add touch events, clipboard, virtual keyboard 2024-03-12 10:02:02 -05:00
input.h Add touch events, clipboard, virtual keyboard 2024-03-12 10:02:02 -05:00
jsffi.c Significantly improved logging 2024-03-14 09:33:15 -05:00
jsffi.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
kim.c nota leaks fixed 2024-01-31 08:42:15 +00:00
kim.h nota leaks fixed 2024-01-31 08:42:15 +00:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nanosvg.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nanosvgrast.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nota.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
nota.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
particle.c Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
particle.h js 2024-01-14 16:24:31 +00:00
pocketmod.h audio reworked 2023-11-27 20:29:55 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c Significantly improved logging 2024-03-14 09:33:15 -05:00
render.h Push window functions into C 2024-03-13 16:30:55 -05:00
resources.c Move input handling to script only 2024-03-11 22:23:02 -05:00
resources.h utilize sokol_fetch for game.cdb fetching on load 2024-03-04 11:15:55 -06:00
sched.h Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
script.c Push window functions into C 2024-03-13 16:30:55 -05:00
script.h Move input handling to script only 2024-03-11 22:23:02 -05:00
simplex.c simplex, particles 2024-01-02 13:55:22 +00:00
simplex.h simplex, particles 2024-01-02 13:55:22 +00:00
sokol_gfx_ext.h add sokol_gfx_ext.h 2024-03-05 23:31:52 -06:00
spline.c many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
spline.h spline editing 2023-12-14 01:53:09 +00:00
sprite.c Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
sprite.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
steamffi.cpp svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
steamffi.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
texture.c Significantly improved logging 2024-03-14 09:33:15 -05:00
texture.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
timer.c audio reworked 2023-11-27 20:29:55 +00:00
timer.h actor delay 2023-11-29 23:31:41 +00:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
transform.c many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
transform.h js 2024-01-14 16:24:31 +00:00
warp.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
warp.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
window.c Push window functions into C 2024-03-13 16:30:55 -05:00
window.h Push window functions into C 2024-03-13 16:30:55 -05:00
yugine.c Significantly improved logging 2024-03-14 09:33:15 -05:00
yugine.h Push window functions into C 2024-03-13 16:30:55 -05:00