121 lines
4 KiB
Makefile
Executable file
121 lines
4 KiB
Makefile
Executable file
MAKEFLAGS := --jobs=$(shell nproc)
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UNAME := $(shell uname)
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ifeq ($(OS),Windows_NT)
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UNAME := Windows_NT
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endif
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UNAME_P := $(shell uname -m)
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#CC specifies which compiler we're using
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CC = clang
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CXX = clang++
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ifeq ($(DEBUG), 1)
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DEFFALGS += -DDEBUG
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INFO = dbg
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endif
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BINDIR := ./bin
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BUILDDIR := ./obj
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objprefix = ./obj
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DIRS := engine pinball editor brainstorm
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ETP := ./source/engine/thirdparty/
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# All other sources
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esrcs := $(shell find ./source/engine -name '*.c*')
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esrcs := $(filter-out %sqlite3.c %shell.c, $(esrcs))
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eheaders := $(shell find ./source/engine -name '*.h')
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edirs := $(addprefix $(ETP), Chipmunk2D/include bitmap-outliner cgltf enet/include pl_mpeg s7 sqlite3 stb) ./source/engine # $(shell find ./source/engine -type d)
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edirs := $(filter-out %docs %doc %include% %src %examples , $(edirs)) /usr/include/directfb
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eobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(esrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(esrcs))))
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imguidir := ./source/editor/imgui/
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imguisrcs := $(addprefix $(imguidir), imgui imgui_draw imgui_widgets imgui_tables backends/imgui_impl_sdl backends/imgui_impl_opengl3)
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imguisrcs := $(addsuffix .cpp, $(imguisrcs))
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imguiobjs := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(imguisrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(imguisrcs))))
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edsrcs := $(wildcard ./source/editor/*)
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edheaders := $(shell find ./source/editor -name '*.h')
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eddirs := $(shell find ./source/editor -type d)
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edobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(edsrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(edsrcs)))) $(imguiobjs)
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eobjects := $(filter-out %yugine.o %pl_mpeg_extract_frames.o %pl_mpeg_player.o, $(eobjects)) $(edobjects)
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edirs := $(edirs) $(eddirs)
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bssrcs := $(shell find ./source/brainstorm -name '*.c*')
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bsheaders := $(shell find ./source/brainstorm -name '*.h')
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eddirs := $(shell find ./source/brainstorm -type d)
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bsobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(bssrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(bssrcs))))
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pinsrcs := $(shell find ./source/editor -name '*.c*')
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pinheaders := $(shell find ./source/editor -name '*.h')
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pindirs := $(shell find ./source/pinball -type d)
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edobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(edsrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(edsrcs))))
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includeflag := $(addprefix -I, $(edirs) $(eddirs) $(pindirs) $(bsdirs) ./source/editor ./source/editor/imgui ./source/editor/imgui/backends)
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#COMPILER_FLAGS specifies the additional compilation options we're using
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WARNING_FLAGS := -w #-pedantic -Wall -Wextra -Wwrite-strings
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COMPILER_FLAGS := -g -O0 $(WARNING_FLAGS)
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LIBPATH := $(addprefix -L, .)
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ifeq ($(UNAME), Windows_NT)
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LINKER_FLAGS:= -static -DSDL_MAIN_HANDLED
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ELIBS := engine mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
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ELIBS := $(ELIBS) SDL2_mixer FLAC vorbis vorbisenc vorbisfile mpg123 out123 syn123 opus opusurl opusfile ogg ssp shlwapi
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CLIBS := glew32
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EXT := .exe
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else
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LINKER_FLAGS :=
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ELIBS := engine
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CLIBS := SDL2 SDL2_mixer GLEW GL dl pthread
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EXT :=
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endif
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LELIBS := -Wl,-Bstatic $(addprefix -l, ${ELIBS}) -Wl,-Bdynamic $(addprefix -l, $(CLIBS))
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yuginec := ./source/engine/yugine.c
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.SECONARY: $(eobjects)
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engine: libengine.a
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@echo Linking engine
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$(CXX) $(yuginec) -DGLEW_STATIC $(includeflag) $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o yugine
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libengine.a: $(eobjects)
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@echo Making library engine.a
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@ar -r libengine.a $(eobjects)
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xbrainstorm: libengine.a $(bsobjects)
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@echo Making brainstorm
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@$(CXX) $(bsobjects) -DGLEW_STATIC $(includeflag) $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@
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mv xbrainstorm brainstorm/brainstorm$(EXT)
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$(objprefix)/%.o:%.cpp
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@mkdir -p $(@D)
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@echo Making C++ object $@
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@$(CXX) $(includeflag) $(COMPILER_FLAGS) -c $< -o $@
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$(objprefix)/%.o:%.c
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@mkdir -p $(@D)
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@echo Making C object $@
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@$(CC) $(includeflag) $(COMPILER_FLAGS) -c $< -o $@
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clean:
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@echo Cleaning project
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@rm -f $(eobjects) $(bsobjects)
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