prosperon/docs/scripting.md

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# Yugine Scripting Guide
All objects in the Yugine can have an associated script. This script can perform setup, teardown, and handles responses for the object.
|function|description|
|---|---|
|setup|called before the object is loaded|
|start|called when the object is loaded|
|update(dt)|called once per game frame|
|physupdate(dt)|called once per physics tick|
|stop|called when the object is killed|